Paul Tozour's Blog - Decision Modeling and Optimization in Game Design, Part 8: Graph Search world is set up. Each map is a complex, interlocking set of rooms, with many parts of the map sealed off by requiring access to different suits, weapons, and power-ups. As the player gains access to new technologies such as "morph ball mode," "spider ball mode," and different suits and weapons, different parts of the map structure gradually unlock, forcing a large amount of re-traversal for the player to visit each new unlocked area. Idea Seeding Better Than Brainstorming Kevin Cheng and Tom Chi, at OK/Cancel have written an article sharing the creative process they use for creating their awesome strips. Idea seeding is the process where they use time constraints and design/refine cycles to improve their ability to create quality “product.” They also wonder about extending this approach to other areas where brainstorming is normally used. OK/Cancel
Pearltrees visualization tools add power to search and discovery Nearly four years ago, I spent a week at a multimedia bootcamp at UC Berkeley put on by the Knight Digital Media Center. It was a wonderful experience, not only because of the practical skills I picked up but also because my team was assigned to interview Jeff Heer, then a graduate student studying data visualization. Our finished multimedia package was rough around the edges, but had some great visuals and detail on Heer's quest to help people understand the power of social relationships on the distribution of information. quotes and quotations from the wise on all matters creative Change happens, that is for sure, and not just in our modern, 21st century era. It seems that the stress of the new affects most people in every age. So the trick is not to resist it, but to go with it.
The Medieval City Plan Generator: A Fun Way to Create Your Own Imaginary Medieval Cities The Medieval City Plan Generator. It's the free online tool you've always wanted. It doesn't create maps of actual medieval cities--only nice looking maps of imaginary cities, with the ability to add plazas, castles, rivers, city walls, and even shanty towns. Enter the Medieval City Plan Generator here. 4 Powerful Game Development Tools September 20th, 2012 When making a game, you want to : Work efficiently and quicklyEasily organize and keep track of your ideasSee your game in action as soon as possibleEasily test if the final product matches to your Game Design In this article, I present 4 powerful game development tools that you can use to achieve the 4 goals stated above.
An Easy Way to Increase Creativity Creativity is commonly thought of as a personality trait that resides within the individual. We count on creative people to produce the songs, movies, and books we love; to invent the new gadgets that can change our lives; and to discover the new scientific theories and philosophies that can change the way we view the world. Over the past several years, however, social psychologists have discovered that creativity is not only a characteristic of the individual, but may also change depending on the situation and context. The question, of course, is what those situations are: what makes us more creative at times and less creative at others? One answer is psychological distance. According to the construal level theory (CLT) of psychological distance, anything that we do not experience as occurring now, here, and to ourselves falls into the “psychologically distant” category.
pearltrees, socializing and curating content on the web Content of any type is not useful unless you can find it, organize it and interact with it. In the enterprise companies have tried many different schemes to try and get business content collected in a central repository, organized, tagged, version controlled, and searchable. This has often taken the route of "content management" systems. Content management systems to varying degrees, do an adequate job of getting some content into a controlled system environment.