
Game Design Tools
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4 Powerful Game Development Tools | Gameplay Passion
September 20th, 2012 When making a game, you want to : Work efficiently and quickly Easily organize and keep track of your ideas See your game in action as soon as possible Easily test if the final product matches to your Game Design In this article, I present 4 powerful game development tools that you can use to achieve the 4 goals stated above.Starting From Scratch: Five Tips for Better Game Design
[ Experienced Sony Computer Entertainment Europe producer David Manuel shares the secrets he's learned from years of seeing developers fail to learn from the mistakes they've made on projects in the past, and offers suggestions on the key learnings to integrate into your production process .] Last year, in Brisbane, Australia, where I used to live, there were the worst floods for over 30 years. And yet over the last few centuries there have been several such floods that have hit the city. <a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> After each flood, there has been a commission to look at ways to mitigate flooding in the future.
Features - A Producer's 10 Lessons Learned the Hard Way
I recently came across a quote from Cliff Bleszinski (source forgotten) where he contemplated that he’d rather have other game designers ripping off Gears of War’s “active reload” mechanic than its cover-based shooting. Reading that, I was reminded of an observation that my friend and colleague Peter once had while we were playing Wii Tennis together. We were pretty good players, having played that game daily during our lunch break for months. And we finally understood the finesse, the genius, of the service in Wii Tennis.
Risk and Reward Deluxe « #AltDevBlogADay
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