// 3DTotal.com - CG artists homepage with fresh CG industry news // Bak Magazine | Contact Welcome to Bak Magazine Web Site. As a bilingual, international visual arts e-magazine, Bak started its colorful journey in the New Year's Day, January 1st, 2006. In a very short time, it's downloaded by hundreds of thousands of artists and art lovers from more than 140 countries. How To Submit Works to Bak? You can always submit your graphic design works, illustrations, paintings, photographs and any other kind of visual art materials to Bak Magazine for free. To simply start submitting your pieces, go to our main page, www.bakmagazine.com and fill out the submission form at the bottom.
Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more. Welcome to The Computer Graphics Society Artwork Showcase from Global Designers - Artzmania.com Intention Cues Humans are terrible liars. Our body language constantly gives away what we are thinking and what we are about to do next. These are called intention cues and have landed countless criminals behind bars. For animators they are a treasure trove of gestures to sprinkle on your animation for extra believability. Learn how and when to use them here. Intention cues – the other kind of anticipation Every animator learns about anticipation pretty early on: For most motions, the necessary force has to be built up first (usually by a preceding motion in the opposite direction). Or you could anticipate something and then finish it a little differently for humor. But we can also have fun with things way before the anticipation of the core action. Boy is he hungry… 4 signs for hunger: lip licking, belly rubbing, mouth opening and closing, mouth watering; 1 sign for aiming: closing one eye; and this delightful little head wiggle before opening the mouth Intention cues as preparation Keep your eyes open
The Monthly Character Animation Competition Master personality in your 3D illustrations Before starting off a new piece of 3D art for my design portfolio, I like to brainstorm and choose wisely (to my best ability) why I want to be modelling a certain subject. What drives me the most towards a direction for my project is the story aspect. Creating scenarios and stories in my head makes the process much more enjoyable instead of creating random characters or scenes. I like feeling connected to my work because without that, I would be creating an empty, but pretty, image. One artist that I admire very much is Norman Rockwell. In this tutorial, I wanted to focus on personality and composition, while keeping it cute and playful; putting my own modern twist while observing the skills like composition and mood in Rockwell’s original painting. I had set out to accomplish a personal level of sylisation between Disney and Rockwell. 01. One of the first steps was understanding the anatomy of the face; why certain features make the face look a certain age. 02. 03. 04. 05. 06. 07.