Makingof Maschinen Project In Zbrush Check this awesome makingof Maschinen With use of Zbrush and photoshop.Artist create a cinematic character inspired by major studios such as Blur, Blizzard and others. Artist profile- 911 Total Views 74 Views Today paul svoboda's Blog Work from the Gears of War:Fenix Rising DLC Pack. Work from the Gears of War:Fenix Rising DLC Pack Work on Gears of War 3:Raam’s Shadow - The pieces assembled in game. Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3: Raam’s Shadow A simple fire hydrant prop I made after seeing some of Jeremiah Bigley’s work.Click here to see the wireframe. Finished version.
Alex Alvarez Forest Path Posted by alexalvarez | Filed under News I’ve been obsessing over natural environments lately, developing my workflow for plants/trees and techniques for object placement. Maya, Mental Ray, Paint Effects, Onyx and a little Zbrush for the path. 110 million polys. Rendered with physical sun/sky and all miaMaterialX. Surprised by how many polys I can throw at Mental Ray! Maing Of 'The Punk' by Vikram.V Introduction "Punk" is a character inspired from one of the models on 3d.sk. The intention was to make a character aesthetically pleasing, which stood out from the rest and had a unique design. After some research I found out that there were not many models of punk type characters, so I decided to go in that direction. In this article, I will try to explain the process I followed to create the character.
Pierre-Olivier Levesque - Badass Zbrush Sculpting Collection Watch some amazing Stuff done by Pierre-Olivier Levesque in Zbrush. Below is some various he has worked on in 2014 at Gameloft and some personal stuff. All Done in zbrush and render in vray and keyshot (the lastest). Djordje Jovanovic: 3D modeling / visualization Halo Xbox One trailer Back in 2013 I had some fun times modeling a villain for this Halo trailer: All animation production by Axis. Directed by John Allardice and Produced by Paula Lacerda, Executive Producer Debbie Ross. Clément Melendez - Level Designer - Portfolio Role: Pre-production: I prototyped gameplay mechanics and missions for a few months, then was put in charge of the Vertical Slice level. Production: I designed the 6th level in the game, York (labelled PAX ROMANA), from beginning to end.
Features The license has changed in order to provide maximum freedom for artists. All output data is now licensed under CC0.Application updates include: Better models obtained through laser scansNew polygonal hair libraryImproved teeth modelNew slider buttonsMore accurate morphing systemNew clothes libraryNew skins libraryMore intuitive ethnic mixerMitsuba and povray integrationMultilanguage supportExternal tools updates include New standalone maketarget applicationNew makeface scriptNew makeclothes scriptNew makerig scriptKnown issuesCommunity updates include An online repository for user-contributed skinsAn online repository for user-contributed modelsAn IRC channel We are proud to announce that MakeHuman has switched to the most liberal license available for output content! Content created with MakeHuman is licensed under the CC0 license, giving artists unprecedented freedom for using their MakeHuman creations in any way they can imagine. For the code as such, MakeHuman is switching to AGPL.
Gurjeet Singh on Building Great Lowpoly Characters Gurjeet Singh is a 3D artist who specializes in high and low resolution modeling. He’s been working on games, CGI-movies, and even helped to build some of the exciting sculptures for the fans of The Elder Scrolls: Skyrim. Professionally, Gurjeet has contributed to a number of cool games like Dead Rising 3, Batman: Arkham Origins, Firefall, WildStar and worked on collectibles for Mass Effect and Skyrim.
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