Introducing Design Thinking to Elementary Learners Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically.
Step by Step - How to Gamify any E-Learning Course Over the last few months I have been trying to find a way to beef up my Video based courses, to create engagement and motivate learners. I have quizzes, activities, discussions, peer review projects, case studies and additional resources already included in my courses. But like many other online instructors, I find it a challenge to keep my students motivated and engaged. So I have decided to add an element of game to one of my courses. 2017 Métiers, nouveaux métiers de la formation à distance Hervé Daguet, Martine Vidal et Jacques Wallet Béatrice Savarieau et Julie Guégan Community Manager: which new player in distance learning? Elizabeth Armao Méliet The evolution of pedagogical engineering jobs: which adequacy between the new needs and the trainings which are available? Georges Ferone Effects of distance learning on teacher practices and skills in Higher Education Patrick Guillemet Approche en contexte québécois Nicole Racette, Bruno Poellhuber et Marie-Pierre Bourdages-Sylvain What are the characteristics of tutor’s employment and work in open and distance learning?
Digital Skills Dominate Job Ads for Instructional Designers In a twist on The eLearning Guild’s annual salary report, the Guild’s research director, Jane Bozarth, examined L&D jobs recruitment data. This 2019 study offers some intriguing pointers to L&D professionals: hints as to how the role of instructional designer has changed, what digital skills IDs should acquire or sharpen, and an indication that creating eLearning for higher education is a growth area. The report, eLearning Salary & Compensation: Advice for Workers, Recruiters, and Hiring Managers, is available for download. Here’s a taste of what Bozarth found. Digital skills top requirements Not surprisingly, IDs may need more technical skills, potentially blurring the distinction between the instructional designer and eLearning developer roles.
These Are The Reasons Why Learners Forget Your Training "Training doesn’t help one jot if people can’t remember it in the real world" —Teresa Ewington Our biggest goal in training is to get students to remember the material. In order to do this more effectively, it helps to understand exactly what causes the mind to forget things. By understanding what makes a person forget, we can incorporate things into our programs that help counteract those causes. Forgetting is an important function. It helps a human filter out trivial things that would clog the brain and override important information.
The SAMR Model is Missing a Level – A.J. JULIANI One of the most often used models for technology integration in education is the SAMR Model. Here is a quick overview for those that may not be familiar: It starts with S for Substitution. Optimal Video Length for Student Engagement Hi, I’m Philip Guo, an assistant professor of Computer Science at the University of Rochester. Since my research interests are in human-computer interaction and online education, I was really excited when Anant Agarwal (edX President) and Rob Rubin (VP of Engineering) invited me to spend the past summer at edX as a visiting research scientist. Anant, Rob, and the rest of the edX leadership team have been wonderfully supportive of my research efforts. In addition, Anant and Rob have personally contributed to framing some of the questions that I investigated in my work. I plan to blog about my findings in the coming months.
3 Reasons That eLearning Fails—and How to Fix Them Think about one of your eLearning projects; perhaps it’s compliance training or product knowledge. What metrics are you using to determine if your program will be successful? If you don’t know the metric you’re trying to improve, then you’ll never have a clear picture of whether you improved it. Consequently, you can never actually know if you are succeeding or failing. This isn’t just your issue—it’s an industry-wide challenge. At Neovation, we believe there are three reasons that eLearning initiatives fail: 10 Promises of eLearning: Unrealized or Unrealistic ? The worldwide E-Learning market is rapidly growing, estimated to reach $51.5 billion by 2016, growing at the year-on-year rate of 7.6%. The growth will be much more significantly disruptive in the coming years with regions such as Asia, Latin America, Africa and Eastern Europe also jumping onto the bandwagon. Trends of Bring-Your-Own-Devices Sales of smart mobile devices is adding fuel to this fire. eLearning has become strategically important for various demographics:
A 3-Step Approach to Building Your Online Course Interested in teaching online? Creating an online training course and offering it for sale is a great way to bring your expertise to life and make money from it. The most challenging part of the course development phase can often be getting started. You may have dozens of course ideas dancing in your mind before you even begin writing, making you unsure about where to begin, what to share, and how. Follow this 3-step approach to convert your ideas and expertise into marketable courses. Step 1: Decide on a topic
Optimal Video Length for Student Engagement Anant, Rob, and the rest of the edX leadership team have been wonderfully supportive of my research efforts. In addition, Anant and Rob have personally contributed to framing some of the questions that I investigated in my work. I plan to blog about my findings in the coming months. In this first post, I’ll share some preliminary results about video usage, obtained from initial analyses of a few edX math and science courses. Unsurprisingly, students engaged more with shorter videos. The Invisible Gorilla: And Other Ways Our Intuitions Deceive Us Demonstrations, videos from our research, videos of us speaking, etc. Dan's YouTube Channel includes most of these videos as well as favorites from around the web that are related to or mentioned in our book. You can view more videos on his personal website The original selective attention task This video is the one that started our collaboration and inspired the book. You can read more about it here. The Monkey Business Illusion This was Dan's submission to the 2010 Best Illusion of the Year contest.
Integrating Technology: The Danger of a Single Tool It's not often that I walk away from a faculty meeting inspired by the way it was conducted. Although my principal always tries to model classroom expectations in her meetings, this time she nailed it. The content, questioning, discussion probes, and use of technology were all meeting and exceeding my expectations. In particular, I was delighted with the way she used a tool called Mentimeter. She used it for word cloud generation and open response during the debrief of a great TED talk, "The Danger of a Single Story." The Danger of a Single Tool
Essential Components of an Online Course All set to author an online course, but wondering what to include in it? Writing an elearning course for the first time is similar to driving around a new locality. You need to have a map to make your way through town or you may get lost. Once you are familiar with the area’s layout, you rely less on maps and guides. Similarly, authoring an online course for the first time may seem daunting, but once you have an understanding of what it takes to create a captivating elearning course, you’re ready to get started.