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Free game graphics

Free game graphics
It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: Basic tiles: There are a few basic tiles, grass, dirt, water.Rare tiles: Each basic tile has a rare analogue such as emerald, ruby or sapphire. Prayer listAlong the side of window is a list of patterns that various villagers want you to build. Related:  References et textures

The Cinematography of "The Incredibles" Part 2 See Part 1 here.Continuing with my case study of the shot compositions from Pixar's film "The Incredibles". All images used here are ©Disney/Pixar (unless otherwise stated). Composition in film includes many different aspects; color, shape, line, contrast, positioning, cropping, viewpoint, rhythm, perspective, proportion, geometry, and many more. The dinner table sequence is a nice one that showcases how well you can move the camera around depending on which character(s) you want to make as the focus of the shot. With 5 characters all facing inwards, turning their heads left an right according to which other person they are talking to, you create scenario that can have a million different ways you can shoot this scene from. A 2 shot. Warm colors, warm lighting, all conveying a comfortable family environment. Characters are never blending into the background too much, color tones and shape (silhouettes) are always clear to make the image fast and easy to read. Rule of Thirds is everywhere.

Aris Kolokontes art. #ConceptCraniopagus Blog on deviantART Velo Towers Design Project (+ VIDEO) An unusual Velo Towers design project by Asymptote Architecture promises to become a significant architectural landmark of Yongsan Park, South Korea. The structure is composed of dynamic arrangement of stacked and rotated volumes from formal to conventional extrusion of mass. Velo Towers feature unconventional design due to skilful fusion of the typical tower architecture into horizontal and vertical configuration. Millennium Park Planning of the park began in October 1997. Construction began in October 1998, and Millennium Park was opened in a ceremony on July 16, 2004, four years behind schedule. The three-day opening celebrations were attended by some 300,000 people and included an inaugural concert by the Grant Park Orchestra and Chorus. The park has received awards for its accessibility and green design.[3] Millennium Park has free admission,[4] and features the Jay Pritzker Pavilion, Cloud Gate, the Crown Fountain, the Lurie Garden, and various other attractions. Some observers consider Millennium Park to be the city's most important project since the World's Columbian Exposition of 1893.[4][5] It far exceeded its originally proposed budget of $150 million. Background Views of what became Millennium Park in 1981: (Left) Train on tracks, now under what became Chase Promenade South; (Right) View from the Willis Tower of rail yards and parking lots, with Richard J. Features Jay Pritzker Pavilion Crown Fountain

Хит-парад арт-дизайнов • Charts of art design Сегодня вас ждет большое количество работ, от художников и дизайнеров Аллодов Онлайн. Все арты будут подписаны. Heute wird auf Sie durch eine Vielzahl von Arbeiten, von Künstlern und Entwerfern des Allods Online gewartet. Today you are waited by a large number of works, from artists and designers of the Allods Online. Сharacters & Items Dragonfly Studio: Edevil: Peter Lazarski: Александра Осиновская/Aleksandra Osinovskaya: Алексей Самохин/Aleksey Smohin: Андрей<фамилия неизвестна>/Andrey Андрей Лазарев/Andrey Lathrev: Андрей Максимов/Andrey Maksimov: Аниля Лармина/Anilya Larmina: Антон Лаврушкин/Anton Lavrushkin: Елена Беспалова/Elena Bespalova: Евгений Длиннов/Evgeniy Dlinnov: Екатерина Шаповалова/Ekaterina Shapovalova: Вадим Бахлычев/Vadim Bachlychev: Виктор Титов/Viktor Titov: Константин Вавилов/Konstantin Vavilov: Тамара Бахлычева/Tamara Bachlycheva: Не подписанные арт-дизайны/Not signed art designs: Landscapes and wallpapers: Николай Верхошанский/Nikolay Verhoshanskiy: На этом все- всех с праздниками!

Borderlands [Beta - Xbox 360 / PS3] | Unseen 64: Beta, Unreleased & Unseen Videogames! Borderlands is a science fiction FPS with RPG elements developed by Gearbox Software for PlayStation 3, Xbox 360 and PC. The game was originally revealed in the September 2007 issue of Game Informer magazine. [Info from Wikipedia] When the game was shown again in April 2009, Gearbox changed the graphic style of the game using a “cell shading” technic, that they like to call “Concept Art Style”, instead of the original “realistic” look. Some of the beta places and characters seen in the early screens are not be present in the final version or were heavily changed. Also, in the final game’s code are still hidden lots and lots of beta unused elements, as we can read from Celice posts in the Cutting Room Floor Forum :

Low Poly Cemetery Starter Set Get started on your new game prototype quickly with this low poly, hand painted cemetery starter set. You should find the items contained in this set easy to reshape and alter as needed or they can just be used as they are to quickly assemble a basic cemetery. Contained in this pack are: 6 unique grave stones4 floor textures1 tomb1 obeliks1 coffin1 coffin broken1 gate with animations1 broken gate with animation1 crypt1 fence tile1 destructible plinth with statue1 plinth with statue1 fence corner stone left1 fence corner stone right1 statue body fragment1 statue head fragmentMultiple fence elements Also included are mobile optimized version of the models. 3D File Formats Included: .fbx (multi format), .mb (maya)Animated: YesCreated In: Maya 2013Geometry: PolygonsLow-poly: YesMaterials: NoPoly Count: 23595 in totalRigged: NoTextured: YesUV Layout: Yes

Monster Legacy -- The latest news on Pacific Rim 팔 그리는 방법 팔의 움직임 ★팔 그리는 방법 팔의 움직임 ■어깨에서 손목까지 팔 구조 팔은 동적으로 복잡한 움직임을하지만 요점을 억제하면 그다지 어렵지 않습니다. 자신의 팔을 관찰하면서 각부의 움직임을 확인합시다. @척골 @상완요골근은 ※장요측수근신근 @상완이두근 @상완삼두근 척골은 팔꿈치에서 새끼손가락 손목에 연결되어 있습니다. 팔의 움직임의 기본이되는 것은이 4 개. 척골은 매우 중요합니다. 상완요골근은 주로 총대의 회전에 사용되는 근육입니다. 팔을 편 상태에서이 같은 위치 관계에 있습니다. 일반 캐릭터를 그리려면이 4를 눌러두면 충분합니다! 팔의 움직임, 회전 @척골 @상완요골근은 ※장요측수근신근 @상완이두근 @상완삼두근 상완이 90도 + α, 팔뚝이 180도 회전합니다. 팔 회전의 사진 長頭 상완삼두근 장두 内側頭 상완삼두근 내측두 外側頭 상완삼두근 외측두 @短橈側手根伸筋 단요측수근신근 @腕橈骨筋 상완요골근은 @長橈側手根伸筋 장요측수근신근 @指伸筋 지신근 @尺側手根伸筋 척측수근신근 My Brushes by HoustonSharp on deviantART Crescent Bridge Canyon Crescent Bridge Canyon was my final hike for our Spring 2012 trip, and it proved to be one of the best hikes and trip highlights. There is nothing better than ending a DV trip with an outstanding hike and then getting to think about that hike during our 10 hour drive home back to the Bay Area. Crescent Bridge was discovered and named by a well-known regular Death Valley hiker named Robbie in the Spring of 2011. Robbie is also known for being the only person to ever document a hike through Cameo Canyon. SAFETY ALERT-- This hike contains sections of climbing, exposed bypasses and/or high dry falls and may require safety ropes & equipment in order to complete the entire hike. The entrance to Crescent Bridge Canyon, the location of which has not been published. Notice how the water flow and erosion has crafted the texture of the walls: The first of many rocks and interesting formations seen high above the canyon: These walls are even more sculptured a little farther up canyon:

Warhammer and Warhammer 40k Store - Element Games - Painting Tutorials If you have any questions / comments, please feel free to post on the forum thread for this tutorial. Given my camera failings on the Skullvane Manse tutorial when I decided to paint up my Dreadstone Blight recently I thought I'd do a complete step-by step to remedy this. Kit Overview The guide covers the painting, but I'll give a brief overview of the kit first. Initially of note is the value for money that you get, this is a substantial piece when built, not only that but the way which it is assembled/broken down means that you could easily break it up and get 2 parts from it. The base in its own right looks like some type of dais/summoning circle/generic magic hotspot, and you could put the tower walls on whatever base you liked. Also I think it may well integrate with other pieces, such as Witchfate Tor, I could be mistaken here though, so please let me know if they have different diameters. Put together your kit, I left the base, walls, floors, and stairs separate. Step 9 COLOURS!