Tell me a story: augmented reality technology in museums. The Night at the Museum is a children's picture book by Milan Trenc – later, a Hollywood blockbuster – that told the story of a New York museum nightwatchman discovering, to his horror, that at night the building's exhibits came to life.
The basic premise of the story, however far-fetched, is that this dusty museum suddenly became even more interesting if the exhibits were telling their own story, although it did still involve being chased by a Tyrannosaurus Rex. Museums around the world today face the challenge of increasing and maintaining visitor numbers, especially with younger audiences. A fall in visitors is seen by most as a negative outcome, both financially and in terms of wider social and educational impact. Technology and The Evolution of Storytelling — ART & SCIENCE.
It is such an exciting time to be a filmmaker.
I do not believe the notion that the cinema is dying or dead because it’s amazing what technology can do to the cinematic storytelling. What’s great about film is it constantly reinvents itself. It started as a sheer novelty, those images moving on the screen.
Mobile Experiences : Cultural Audiences. Martha henson: blog. Writing a conceptual framework. Conceptual and theoretical framework. Grand Challenges in Computing Research - The IET. Grand Challenges in Computing Research.
The Future of the Past. Visiting Belgium to talk at Leuven last month, I managed to fall (on a piece of water melon!)
And broke my leg very badly, so I'm going to be laid up until the beginning of June. I'm trying to get myself geared up to working remotely, but it is amazing how long everyday things take on crutches. Among the many exciting events I will miss as a result of my accident was a round table organised last night (20 March 2012) at the Institute of Historical Research on ''The Future of the Past'.
Other participants in the round table were Melissa Terras from UCL, Adam Farquahar from the British Library and (kindly standing in for me at very short notice) Torsten Reimer from JISC. Lorna Hughes from the University of Wales also acted as respondent. I sent along the piece I might have contributed, which Tim Hitchcock read out much more impressively than I could have managed. 2012. Futures of Digital Studies: 2 Editors: Mauro Carassai and Elise Takehana Front Matter.
The Creative Exchange - Stories, Archives and Living Heritage Lab. Ethnography and Critical Discourse Analysis - Michal Krzyzanowski. 2014 NMC Nancy Proctor. The annual conference of Museums and the Web. Module descriptions- University of Reading. MW2012 Proceedings Digital Download. Mobilizing the Past for a Digital Future. Articulo_fmancini.pdf. InteractiveNarrative.
Stephanie Klamm. Internet Archaeology - Open Access, International, Peer-reviewed Journal - Home Page. Metamedia: events Archives. The Atlas of Early Printing. Interactivity in screenwriting - Racontr. Urban Storytelling- Resources. Brian Storm. Intro from Jay Allison: Brian Storm - the founder and executive producer of the innovative, multimedia production studio MediaStorm - talks about "quality" on the web as the main driver of traffic (besides gossip or sensationalism, or being really funny).
In an attempt to diagnose the elements of quality, he's prepared a fascinating Transom Manifesto, comparing three versions of the same story about a New York City Seltzer Man - one for radio, one for TV, and one by MediaStorm. He takes the time to disassemble the stories and break down the beats. This is a great multimedia storytelling exercise, highly recommended. The MediaStorm Approach to Storytelling MediaStorm is a multimedia studio based in Brooklyn, NY. We run several lines of business including: Open Documentary Lab at MIT - MIT’s Open Documentary Lab brings technologists, storytellers, and scholars together to advance the new arts of documentary.
Documentary Film and Digital Technology. Tuesday, March 20, 2012 5-7 PM Bartos Theater, Media Lab Abstract Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film.
4th International Conference on Digital Storytelling, February 5. – 7. 2011. Moments of Convergence MIT. Culture professionals network. Let me begin by saying: reports of the death of the book are wildly exaggerated.
Likewise traditional storytelling. Human beings have been telling stories around campfires since the first cavewoman struck a flint against another flint and noticed that an interesting spark flew off. Stories aren't going anywhere and nor is the visceral, inexplicable, bone-deep shivery delight of a good tale well told. What happens, however, is that new technologies give creative people new ideas. Art and science (or technology) are often imagined to be totally separate – but this is not, and never has been, true. This is where we are now with storytelling: interesting developments are happening. I write serious literary novels – and I write videogames.
Contents. The EdITLib Digital Library is the premiere online resource for aggregated, peer-reviewed research on the latest developments and applications in Educational Technologies and E-Learning.
Encompassing more than 25+ years and 100,000+ documents of published international journal articles, conference papers, e-books, and multimedia content from tens of thousands of leading authors, the EdITLib Digital Library connects research and learning within one platform. The EdITLib Digital Library has over 100,000 documents relating to educational technologies and e-learning. Over 40,000 full-text, peer-reviewed documents are available, including Journal articles Conference papers e-Books Reports Dissertations Keynote talks Presentation slides Collections of articles An additional 60,000+ abstracts are available, many with links to a full-text versions. Paleofuture Blog. Digital Archaeology.