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Matt Mills: Image recognition that triggers augmented reality

Matt Mills: Image recognition that triggers augmented reality
Related:  TEC

Violet By Ultra, Inc Share on Facebook Tweet on Twitter Men don’t seem to worry about skin cancer that much, but the fact is that they should. Yes, men aged 15 to 39 are more than twice as likely to die from melanoma as women. Maybe it’s time we start paying attention to how much sun we’re actually getting. Violet is a piece of wearable technology that will help monitor just how much UV you’re getting. Violet will serve as a big brother that watches over you while you’re out in the sun. The device itself is a sensor that comes with a bracelet and a clip. On the whole, this device is a step in the right direction. The problem is that at around $100, it seems like it will be too pricey for the common guy. Violet’s a good idea that can save lives, but it probably won’t have the type of appeal that it should.

Law of Accelerating Returns by Lifeboat Foundation Scientific Advisory Board member Ray Kurzweil.An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense “intuitive linear” view. So we won’t experience 100 years of progress in the 21st century — it will be more like 20,000 years of progress (at today’s rate). The “returns”, such as chip speed and cost-effectiveness, also increase exponentially. Overview You will get $40 trillion just by reading this essay and understanding what it says. The Intuitive Linear View versus the Historical Exponential View Most long range forecasts of technical feasibility in future time periods dramatically underestimate the power of future technology because they are based on what I call the “intuitive linear” view of technological progress rather than the “historical exponential view”. The Law of Accelerating Returns The Singularity Is Near Wherefrom Moore’s Law

Book written in DNA code | Science Scientists have for the first time used DNA to encode the contents of a book. At 53,000 words, and including 11 images and a computer program, it is the largest amount of data yet stored artificially using the genetic material. The researchers claim that the cost of DNA coding is dropping so quickly that within five to 10 years it could be cheaper to store information using this method than in conventional digital devices. Deoxyribonucleic acid or DNA – the chemical that stores genetic instructions in almost all known organisms – has an impressive data capacity. One gram can store up to 455bn gigabytes: the contents of more than 100bn DVDs, making it the ultimate in compact storage media. A three-strong team led by Professor George Church of Harvard Medical School has now demonstrated that the technology to store data in DNA, while still slow, is becoming more practical. Writing the data to DNA took several days. DNA has numerous advantages over traditional digital storage media.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

Augmented Reality [SLQ Wiki] What do we mean by Augmented Reality? Augmented Reality (AR) is a technology that overlays the real world with digital information and media, such as 3D models, animated stickers and videos, overlaying in the camera view of your smartphone, tablet, PC or connected glasses. Augmented Reality turns the environment around you into a digital interface by placing virtual objects in the real world, in real-time. Examples you may have already been using include Instagram and Snapchat filters and stickers. How it works A basic breakdown of how AR works in this current age includes; Location based AR; uses a GPS, digital compass, velocity meter, or accelerometer which is embedded in the device to provide data based on your location. Marker based AR; markers can be paper-based or physical objects that exist in the real world. Projection based AR; works by projecting artificial light onto real world surfaces. What devices can we use for AR? Hololens Magic Leap Nreal glasses For education & children Gaming

Museu do Amanhã | Experiência Através da ciência, cada vez mais reconhecemos hoje que somos interligados a todas as formas vivas com as quais dividimos este planeta. E, ao mesmo tempo, reconhecemos que a atividade humana se tornou uma força geológica: estamos transformando a composição da atmosfera, modificando o clima, alterando a biodiversidade, mudando o curso dos rios. Vivemos no Antropoceno. Toda a vida na Terra terá de se adaptar a estes novos tempos plenos de incertezas – e oportunidades. O Museu do Amanhã se apoia em dois grandes eixos narrativos: no campo da Sustentabilidade, perguntamos ao visitante “como poderemos viver?” Com curadoria de Luiz Alberto Oliveira, físico do CBPF e doutor em Cosmologia, o Museu do Amanhã proporcionará uma visão acessível a todos sobre o modo como estamos alterando o nosso planeta e como o habitamos. O amanhã é feito hoje.

Exponential growth The graph illustrates how exponential growth (green) surpasses both linear (red) and cubic (blue) growth. Exponential growth Linear growth Cubic growth The formula for exponential growth of a variable x at the (positive or negative) growth rate r, as time t goes on in discrete intervals (that is, at integer times 0, 1, 2, 3, ...), is where x0 is the value of x at time 0. Examples[edit] Bacteria exhibit exponential growth under optimal conditions. Basic formula[edit] A quantity x depends exponentially on time t if where the constant a is the initial value of x, the constant b is a positive growth factor, and τ is the time constant—the time required for x to increase by one factor of b: If τ > 0 and b > 1, then x has exponential growth. Example: If a species of bacteria doubles every ten minutes, starting out with only one bacterium, how many bacteria would be present after one hour? After one hour, or six ten-minute intervals, there would be sixty-four bacteria. Differential equation[edit] so that

Inception helmet creates alternative reality | Mo Costandi | Science Christopher Nolan's 2010 blockbuster Inception is set in a distant future where military technology enables one to infiltrate and surreptitiously alter other people's dreams. Leonardo Di Caprio plays Dom Cobb, an industrial spy tasked with planting an idea into the mind of a powerful businessman. The film has a complex, layered structure: Cobb and the other characters create dreams within dreams within dreams, but they cannot distinguish between reality and the dream states they fabricate. Most of us distinguish between real and imagined events using unconscious processes to monitor the accuracy of our experiences. "In a dream, we naturally accept what is happening and hardly doubt its reality, however unrealistic it may seem on reflection." says Keisuke Suzuki, the lead author of a recent paper describing the SR system. To test the system, Suzuki and his colleagues designed a simple, yet ingenious, experiment. Another factor is motion parallax, a depth cue associated with movement.

Augmented Reality in a Contact Lens The human eye is a perceptual powerhouse. It can see millions of colors, adjust easily to shifting light conditions, and transmit information to the brain at a rate exceeding that of a high-speed Internet connection. But why stop there? In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. These visions (if I may) might seem far-fetched, but a contact lens with simple built-in electronics is already within reach; in fact, my students and I are already producing such devices in small numbers in my laboratory at the University of Washington, in Seattle [see sidebar, "A Twinkle in the Eye"]. Conventional contact lenses are polymers formed in specific shapes to correct faulty vision. These lenses don’t need to be very complex to be useful. Besides visual enhancement, noninvasive monitoring of the wearer’s biomarkers and health indicators could be a huge future market.

A Brief History of Augmented Reality (+Future Trends & Impact) Believe it or not, augmented reality tech dates back to the 60s. While it might not have had all of the bells and whistles we’ve come to expect today, you have to start somewhere, right? In this article, we’ll look back on the history of augmented reality to better understand its potential future impact. Don’t have time for the nitty-gritty details? Over the last 50 years, augmented reality technology has reshaped the way we consume content in the real world. When was augmented reality invented? Augmented reality technology was invented in 1968, with Ivan Sutherland’s development of the first head-mounted display system. The technology has come a long way with a growing list of use cases for AR. Augmented reality in the 60s & 70s Let's take a look back to see how AR technology was created in the first place. 1968: Ivan Sutherland, a Harvard professor and computer scientist, created the first head-mounted display called ‘The Sword of Damocles’. Augmented reality in the 80s & 90s

Collapsus - Energy Risk Conspiracy Collapsus is an immersive web experience set in a near-future world after peak oil, where conspiracy and treason are rife. Against a dramatic backdrop of global energy politics, Collapsus combines interactivity with animation, fiction and documentary, inviting the user to embark on a quest to collect information, find solutions, and make crucial decisions that will leave their mark on a national and a global See also our interview with the creators and producers of Collapsus and our walkthrough of Collapsus with audio commentary by director Tommy Pallotta. Awards Collapsus received an Emmy nomination for Best Digital Fiction, a People’s Choice Award and Interactive Award nominations at SXSW 2011, the Dutch Spin Award, and a World Summit Award. is a Submarine Channel production in co-production with VPRO Backlight.

Wired 8.04: Why the future doesn't need us. Why the future doesn't need us. Our most powerful 21st-century technologies - robotics, genetic engineering, and nanotech - are threatening to make humans an endangered species. By Bill Joy From the moment I became involved in the creation of new technologies, their ethical dimensions have concerned me, but it was only in the autumn of 1998 that I became anxiously aware of how great are the dangers facing us in the 21st century. Ray and I were both speakers at George Gilder's Telecosm conference, and I encountered him by chance in the bar of the hotel after both our sessions were over. I had missed Ray's talk and the subsequent panel that Ray and John had been on, and they now picked right up where they'd left off, with Ray saying that the rate of improvement of technology was going to accelerate and that we were going to become robots or fuse with robots or something like that, and John countering that this couldn't happen, because the robots couldn't be conscious. Page 2 >>