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Mobile Augmented Reality

Mobile Augmented Reality

E3 2012: Sony presenta el Wonderbook con libro de magia de Harry Potter Sony presentó el "WonderBook" en E3, un libro real que usa realidad aumentada para contar historias y funcionar como un juego a través del PlayStation Eye en la PS3. La idea apunta a niños pequeños y fans de Harry Potter, ya que el WonderBook contará con una historia original escrita nada menos que por JK Rowling, la autora de la famosa historia del mago. En el demo se mostró cómo de podían aprender hechizos de magia siguiendo las instrucciones del libro, y usando un PlayStation Move como varita mágica. Según Sony, es una "reinvención de los libros de historias". Es sólo el primero de muchos libros que se lanzarán en la biblioteca de WonderBook. Ver en YouTube Link: Sigue la conferencia de Sony en E3 en vivo

Layar 'Augmented Reality' Browsing - Current Students Layar ( is a "beautiful, fun augmented reality app that shows you the things you can't see". It's a way of using the camera on your smartphone to 'augment reality' and show points of interest around you, including real objects, such as cafes, bars and the like, and virtual objects, for example wikipedia entries or people using Twitter. Screenshot of Layar in use Once you've located a point of interest you can click a button on the interface and it will give you directions from your current location to whatever it is you have selected. The University of Exeter ‘Layar layer’ The University has created it's own layer of information that you can access through the Layar augmented reality browser. Screenshot of the Layar browser in use at the University of Exeter How to Get the Free Layar Browser Alternatively you can point your smartphones QR Code Reader at the QR barcode below to download it: Using the University of Exeter ‘Layar layer’ Demonstration Videos of Layar in Action

PCL - Point Cloud Library (PCL) litoraltelevision on USTREAM: transmision desde estudios en vivo. Watch without ads Ustream © Search Log in / Sign up With Facebook (faster) Log in or sign up with Facebook See what your friends like and watch, get awesome recommendations Instant login, no passwords or With email or username Forgot your password? Don’t have an account? Go live! Find more broadcasts Expand Video litoraltelevision Follow Following Unfollow 31 followers Watch without ads Flag this content Please select your reason for flagging this video as inappropriate from the dropdown below. If you are a copyright owner, or are authorized to act on behalf of one or authorized to act under any exclusive right under copyright, please do not flag this content but instead report alleged copyright violations on our DMCA notice form. Cancel or Remove ads Create Highlight litoraltelevision Entertainment - Other Entertainment 31 followers 52,981 views Follow Following Unfollow transmision desde estudios en vivo Comments Load more... USTREAM You're on! English © 2014 Ustream, Inc.

Augmented Reality Lab Caitlin Fisher’s Circle at ELO12 Caitlin Fisher’s Circle was installed at the Electronic Literature Organization Conference Media Art show in June 2012 and awarded the “Jury’s Choice” Award. ““Circle” is an augmented reality tabletop theatre piece that tells the story of three generations of women through a series of small stories. The first version of this piece was created using a custom marker tracking system and the user interacted with the piece by exploring the markers with a webcam, triggering small poetic voiceovers and videos. The installation was built for the iPad using Qualcomm’s Vuforia Augmented Reality SDK. Circle on the iPad at ELO12 Image Source: Boston Cyberarts Festival 2011 – Artist G. A demonstration video for the Junaio channel, Mao Wants This Dollar! Learn More: ARToolkit for Max/MSP The popular ARToolkit library has been ported to work with Max/MSP. Photo: Pippin Lee

Dibuja Libremente. Inkscape at the Libre Graphics Meeting April 12, 2014 The Inkscape project mustered nine developers, translators and document writers for a productive meeting. As well as countless user interactions over the course of the five day event. Read more... Inkscape sponsoring LGM attendance March 2, 2014 Thanks to generous donations from users, the Inkscape Project is pleased to pay for five developers to attend the Libre Graphics Meeting, to be held in Leipzig in April. Handbook of Augmented Reality Provides an extensive overview of the key concepts behind Augmented Reality, as well as its current systems and applications Explores the new trends in AR, including Wireless AR and 3D Technologies Serves as a guide for current, on-going AR research, and forecasts future trends in the field Presents case studies and examples from leading experts in AR Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Content Level » Professional/practitioner

ZooBurst larrylugo : #RealidadAumentada en el... Best Websites for Teaching & Learning Best Websites for Teaching & Learning honors websites, tools, and resources of exceptional value to inquiry-based teaching and learning as embodied in the American Association of School Librarians' Standards for the 21st-Century Learner. Best Websites for Teaching & Learning foster the qualities of innovation, creativity, active participation, and collaboration. They are free, web-based sites that are user friendly and encourage a community of learners to explore and discover. The Landmark Websites are honored due to their exemplary histories of authoritative, dynamic content and curricular relevance. Best Websites for Teaching & Learning Committee 2014-2015 Lucy Santos Green, Chair Carla Bosco Dana Franco Mary Johnson Jane Lofton Lauren Mabry Shannon Miller Shelley O'Rourke TBD, Board Liaison Jennifer Habley, Staff Liaison

Evaluación de la Calidad de los Objetos de Aprendizaje "Existen tantas definiciones de Objetos de Aprendizajes, como los especialistas que las han elaborado. Y para determinar la calidad, debe contarse con instrumentos objetivos y adecuados a la naturaleza del objeto, para minimizar la influencia subjetiva tanto del usuario, como del evaluador." En función de lo anterior, definir un Objeto de Aprendizaje (OA), y más complejo aún, determinar su calidad, son dos temas definitivamente polémicos. • Qué es un Objeto de Aprendizaje (OA) La educación mediada por las Tecnologías de la Información y Comunicación (TIC) ha permitido el desarrollo de escenarios de aprendizaje flexibles, independientes del tiempo y del espacio y contextualizables. Una definición que subraya una de sus características más importantes, la reusabilidad, sería "Fragmentos interactivos de e-learning, orientados a la Web y diseñados para explicar un objetivo de aprendizaje independiente"(CETL, 2006). Paradoja? • Estándares de Metadatos para OA Fuente: Wiley (2010). • Conclusión

Selenium - Web Browser Automation

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