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Mobile Augmented Reality

Mobile Augmented Reality

E3 2012: Sony presenta el Wonderbook con libro de magia de Harry Potter Sony presentó el "WonderBook" en E3, un libro real que usa realidad aumentada para contar historias y funcionar como un juego a través del PlayStation Eye en la PS3. La idea apunta a niños pequeños y fans de Harry Potter, ya que el WonderBook contará con una historia original escrita nada menos que por JK Rowling, la autora de la famosa historia del mago. En el demo se mostró cómo de podían aprender hechizos de magia siguiendo las instrucciones del libro, y usando un PlayStation Move como varita mágica. Según Sony, es una "reinvención de los libros de historias". Es sólo el primero de muchos libros que se lanzarán en la biblioteca de WonderBook. Ver en YouTube Link: Sigue la conferencia de Sony en E3 en vivo

Layar 'Augmented Reality' Browsing - Current Students Layar ( is a "beautiful, fun augmented reality app that shows you the things you can't see". It's a way of using the camera on your smartphone to 'augment reality' and show points of interest around you, including real objects, such as cafes, bars and the like, and virtual objects, for example wikipedia entries or people using Twitter. Screenshot of Layar in use Once you've located a point of interest you can click a button on the interface and it will give you directions from your current location to whatever it is you have selected. The University of Exeter ‘Layar layer’ The University has created it's own layer of information that you can access through the Layar augmented reality browser. Screenshot of the Layar browser in use at the University of Exeter How to Get the Free Layar Browser Alternatively you can point your smartphones QR Code Reader at the QR barcode below to download it: Using the University of Exeter ‘Layar layer’ Demonstration Videos of Layar in Action

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Augmented Reality Lab Caitlin Fisher’s Circle at ELO12 Caitlin Fisher’s Circle was installed at the Electronic Literature Organization Conference Media Art show in June 2012 and awarded the “Jury’s Choice” Award. ““Circle” is an augmented reality tabletop theatre piece that tells the story of three generations of women through a series of small stories. The first version of this piece was created using a custom marker tracking system and the user interacted with the piece by exploring the markers with a webcam, triggering small poetic voiceovers and videos. The installation was built for the iPad using Qualcomm’s Vuforia Augmented Reality SDK. Circle on the iPad at ELO12 Image Source: Boston Cyberarts Festival 2011 – Artist G. A demonstration video for the Junaio channel, Mao Wants This Dollar! Learn More: ARToolkit for Max/MSP The popular ARToolkit library has been ported to work with Max/MSP. Photo: Pippin Lee

Handbook of Augmented Reality Provides an extensive overview of the key concepts behind Augmented Reality, as well as its current systems and applications Explores the new trends in AR, including Wireless AR and 3D Technologies Serves as a guide for current, on-going AR research, and forecasts future trends in the field Presents case studies and examples from leading experts in AR Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Content Level » Professional/practitioner

larrylugo : #RealidadAumentada en el... Evaluación de la Calidad de los Objetos de Aprendizaje "Existen tantas definiciones de Objetos de Aprendizajes, como los especialistas que las han elaborado. Y para determinar la calidad, debe contarse con instrumentos objetivos y adecuados a la naturaleza del objeto, para minimizar la influencia subjetiva tanto del usuario, como del evaluador." En función de lo anterior, definir un Objeto de Aprendizaje (OA), y más complejo aún, determinar su calidad, son dos temas definitivamente polémicos. • Qué es un Objeto de Aprendizaje (OA) La educación mediada por las Tecnologías de la Información y Comunicación (TIC) ha permitido el desarrollo de escenarios de aprendizaje flexibles, independientes del tiempo y del espacio y contextualizables. Una definición que subraya una de sus características más importantes, la reusabilidad, sería "Fragmentos interactivos de e-learning, orientados a la Web y diseñados para explicar un objetivo de aprendizaje independiente"(CETL, 2006). Paradoja? • Estándares de Metadatos para OA Fuente: Wiley (2010). • Conclusión

Indian Ministry of Human Resource Development Launches the National Repository of Open Educational Resources [Reposted NROER, Link, (CC-BY-SA)] The National Repository of Open Educational Resources (NROER) is a collaborative platform, involving each and every one of us interested in children, teachers and education. The Repository will endeavour to bring together all digital and digitisable resources for the school system – for all classes, for all subjects and in all languages. The Repository is an initiative of the Department of School Education and Literacy, Ministry of Human Resource Development, Government of India and the Central Institute of Educational Technology, National Council of Educational Research and Training. The Repository organises its collections into a ever growing semantic map of concepts. Each resource is tagged to related concepts making it accessible. The Repository has just begun. MISSIONTo store, preserve and provide access to variety of digital resources to teachers.To enable the participation of the community in development and sharing of digital resources.

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