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How Augmented Reality Will Work"

How Augmented Reality Will Work"
Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Augmented reality is changing the way we view the world -- or at least the way its users see the world.

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The Learning Process Kolb’s Model of Experiential Learning The model used to inform the self assessment survey was based on the work of David Kolb (1984). Click on the image to enlarge it. Kolb’s model (based on experiential learning theory) identifies four modes in the learning cycle: Concrete ExperimentationReflectionAbstract ConceptualizationActive Experimentation. Creating Classrooms We Need: 8 Ways Into Inquiry Learning If kids can access information from sources other than school, and if school is no longer the only place where information lives, what, then happens to the role of this institution? “Our whole reason for showing up for school has changed, but infrastructure has stayed behind,” said Diana Laufenberg, who taught history at the progressive public school Science Leadership Academy for many years. Laufenberg provided some insight into how she guided students to find their own learning paths at school, and enumerated some of these ideas at SXSWEdu last week. 1.

The next big thing in tech: Augmented reality - CNET SANTA CLARA, Calif. -- Reality isn't what is used to be. With increasingly powerful technologies, the human universe is being reimagined way beyond Google Glass' photo-tapping and info cards floating in space above your eye. The future is fashionable eyewear, contact lenses or even bionic eyes with immersive 3D displays, conjuring up a digital layer to "augment" reality, enabling entire new classes of applications and user experiences. Like most technologies that eventually reach a mass market, augmented reality, or AR, has been gestating in university labs, as well as small companies focused on gaming and vertical applications, for nearly half a century. Emerging products like Google Glass and Oculus Rift's 3D virtual reality headset for immersive gaming are drawing attention to what could now be termed the "wearable revolution," but they barely scratch the surface of what's to come.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.

Pokémon Go Brings Augmented Reality to a Mass Audience Pokémon, a hybrid of the words “pocket” and “monsters,” belongs to the Pokémon Company, which is partly owned by Nintendo, the Japanese game pioneer, which has struggled to adapt to the era of gaming on mobile devices like smartphones and tablets. In the cartoon, Pokémon trainers use characters to battle each other for sport. The uptake of Pokémon Go, which is so far available only in the United States, Australia and New Zealand, has been so furious that it sent Nintendo’s market capitalization soaring $9 billion in the last few days. Pokémon Go, though, is actually the work of a start-up, Niantic Inc., which was created inside Google and spun out of the company last year. Niantic’s first game, a science-fiction conspiracy thriller called Ingress, was made possible by Google’s digital mapping service. About 15 million users have downloaded Ingress, and there are a little over one million active players a month, said John Hanke, Niantic’s chief executive.

Learning Process - Office of Human Resources - Learning Process Learning takes time and patience. It is a process — a journey. A self - directed learning process is arguably the most powerful model for facilitating and inspiring individual, group and organizational learning and development. The Inside-Out School: A 21st Century Learning Model The Inside-Out School: A 21st Century Learning Model by Terry Heick As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model.

What is augmented reality (AR)? - Definition from WhatIs.com Augmented reality is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. Boeing researcher Thomas Caudell coined the term augmented reality in 1990, to describe how the head-mounted displays that electricians used when assembling complicated wiring harnesses worked. One of the first commercial applications of AR technology was the yellow "first down" line that began appearing in televised football games sometime in 1998. Today, Google glass and heads-up displays in car windshields are perhaps the most well-known consumer AR products, but the technology is used in many industries including healthcare, public safety, gas and oil, tourism and marketing. Learn how augmented reality is being used by phlebotomists:

My Top 5 Educational Augmented Reality Apps – Learning Inspired Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad’s camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. 40 Best Augmented Reality iPhone Applications Augmented reality is one of the most exciting technologies around. If you have watched some of those modern Hollywood movies, you have probably seen how our world would look like 20-30 years from now. Who knows when augmented applications become mainstream but they are already making their way to the iPhone platform. Augmented reality is the future but thanks to these augmented reality apps for iPhone, you can experience the future today: Golfscape GPS Rangefinder: an augmented reality range finder for Golf lovers. It covers 35K+ courses.

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students.

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