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Augmented reality - Wikipedia

Augmented reality - Wikipedia
NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

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Augmented Reality news, reviews, photos and video <img src=" alt="Disney's Wreck It Ralph turns London's Brick Lane into Augmented Reality playground"> <img src=" alt="BAE Systems fighter pilot helmet HMD pictures and hands-on"> OnlineBAE Systems fighter pilot helmet HMD pictures and hands-onWhile augmented reality is still struggling to develop a ubiquity of relevance in the consumer realm, it's going great guns in the professional world and nowhere is it more crucial and more astounding than for fighter pilots. BAE Systems, long provider... <img src=" alt="APP OF THE DAY: Cliff Diving review (PS Vita)"> GamingAPP OF THE DAY: Cliff Diving review (PS Vita)So it's nearly here. Tomorrow sees the UK and US launch of the Sony PlayStation Vita and the long wait is almost over.

Microsoft’s New Holographic Nerd Helmet Is Awesome At an event held for the media at its corporate campus in Redmond, Washington, Microsoft unveiled HoloLens, a face computer that blends holographs into your world using see-through lenses. And it is somewhat remarkable. After the morning’s keynote wrapped, the company guided the accumulated technology press through a series of demos using incomplete hardware and software. The hardware we used was non-wireless, bulky, slightly uncomfortable, but functional. To Receive Your Message, This App Makes You Travel to a Real Location Ephemeral messaging apps like Snapchat, while often fun, can sometimes make it seem as though the sender is trying to hide something (because, often, that's exactly the point). But what if there were a way to harness the same kind of fleeting messaging dynamic in way that used your location to give the message even more meaning long after the message has disappeared into the ether? That appears to the goal of a new app called Traces that allows you to leave a message for someone that they can only pick up by traveling to the message's geographic location.

ARToolKit ARToolKit is a computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. To do this, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers in real time. Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves two of the key problems in Augmented Reality; viewpoint tracking and virtual object interaction. ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[1] and was released by the University of Washington HIT Lab. Currently it is maintained as an opensource project hosted on SourceForge[2] with commercial licenses available from ARToolWorks.[3] ARToolKit is a very widely used AR tracking library with over 160,000 downloads since 2004.[4]

I just saw the first movie from Oculus, and it is the future You’ll have to excuse me. I’m going to sound a little excited now. Earlier today Oculus announced Story Studio, its in-house production team dedicated to producing virtual reality movies. We’ve been seeing VR narrative experiences for years at this point, and while they’ve been getting more and more impressive, they’ve still been iterative steps forward. When Will AR Replace the Fitting Room? We've been told the way we shop at our favorite stores is on the cusp of major and innovative change for years. Now we're seeing retailers incorporate interactive technology to give the traditional shopping experience a digital makeover. Activations from digital signage to iPads to interactive displays to augmented reality encourage shoppers to browse broader collections and try inventories on — without having to visit the dressing room.

TEDxTalks TEDx is launching this series, in collaboration with the Bill & Melinda Gates Foundation, with five talks on food and nutrition. Stay tuned for monthly TEDxSpotlights that curate and focus on global themes and ideas from the TEDx community. Take part in this program by sharing the trailer and the playlists with your community. TEDxSpotlights Global Nutrition was produced with thanks to the Bill & Melinda Gates Foundation. Paired With AI and VR, Google Earth Will Change the Planet The James Reserve is a place where the natural meets the digital. Part of the San Jacinto mountain range in Southern California, the James is a nature reserve that covers nearly 30 acres. It’s closed to the public. It’s off the grid. Vehicles aren’t allowed. But Sean Askay calls it “one of the most heavily instrumented places in the US.”

interactive storytelling Versu is a new interactive storytelling platform Richard Evans and I have been working on at Linden Lab. Some of you may have seen lead-up presentations about it at GDC (possibly long enough ago that it was still called Cotillion). Today, the first four Versu stories are available for iPad. Clients for Kindle and Google Play will follow, as well as stories in other genres and by other authors, and both character- and episode-authoring tools will be made available to the general public in the future. Versu focuses on character interaction as its primary form of play.

Hollywood's lates trend: Live forever as a hologram FOREVER: Angelina Jolie and Brad Pitt can appear in films long ­after they have retired More than a dozen A-listers have had themselves scanned to make ultra-realistic holograms. The new tech could mean stars such as Tom Cruise, Angelina Jolie and Brad Pitt can appear in films long ­after they have retired or died. » glossary The following are definitions of terms as they apply to unfiction and alternate reality gaming. Some terms may have different definitions in different context. AdrianHon: Author of the original Guide during the Beast. .tôp. Alternate Reality Gaming:

Gamification I casually mentioned to my husband tonight that I needed a quest log for my course work. I play a couple of video games (mostly Skyrim and World of Warcraft) and I love completing tasks and earning achievements—I thrive on it. Just one more quest… I can’t say I have the same enthusiasm for the numerous readings, assignments, and various other components of my classes (did I really just admit that on my blog for one of these said classes?). He told me that I should look up gamification of homework.

Alternate Reality Gaming for Kids One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia. We usually think of ARGs as large scale, requiring lots of resources and being part of a marketing campaign for a new movie – or as some funky, alternative techy game that the cool kids play. But it doesn’t have to be. Jess McCulloch teaches Mandarin in Australian schools and she sent me a tweet asking if my boys (aged 7 and 9 years) might be interested in a game that teaches them about how languages are structured. Of course I said yes. All she needed to begin was our home address and the boys’ names.

One Idea to Save Illustrated Ebooks: Gamification Video games: Not just for kids anymore. Gamification is one of the hot new concepts in children’s enhanced ebooks. The general idea is simple: To get kids to eat their broccoli (i.e., read books), let’s put some cheese on it (make them fun — cheese on broccoli > broccoli alone). I think that most readers would like a little cheese on their broccoli, so to speak, and that publishers of illustrated ebooks — like cookbooks and other how-to content — should consider applying gamification to their adult-oriented products.

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