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KinEmote User Forums

KinEmote User Forums
Related:  Augmented Reality

Flexible Action and Articulated Skeleton Toolkit Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu 32-bit(recommended for most users) 64-bit(for advanced users) Note from Evan Suma, the developer of FAAST: I have recently transitioned to a faculty position at USC, and unfortunately that means I have very limited time for further development of the toolkit. You may also view our online video gallery, which contains videos that demonstrate FAAST’s capabilities, as well as interesting applications that use the toolkit. Have a Kinect for Windows v2? We have developed an experimental version of FAAST with support for the Kinect for Windows v2, available for download here (64-bit only). Recent News December 12, 2013 FAAST 1.2 has been released, adding compatibility for Windows 8. Summary FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software. E. Support

MouseTrap Mission Statement The MouseTrap mission is to provide an exceptional alternative input system to Gnome with a particular eye towards aiding the physically impaired community. Our aim is to give users the option to replace a mouse with a low-cost webcam which can interpret a user's head movement as computer input. What is MouseTrap? MouseTrap is a standalone GNOME application that allows users with physical impairments to move a mouse cursor. MouseTrap is written in Python, based on the OpenCV library and uses image processing to translate the user's head movements into mouse events (movements, clicks) which allow users to interact with the different desktops managers and applications. See Also Need to see it working? These are some videos to see how MouseTrap works: Found a bug or have a feature request? Mailing List Meetings Meetings License Technical Documents

The Simple Idea behind This Mind-Blowing 3D Interactive Sandbox Playing in the sandbox used to be my favorite activity as a small child. I remember making pretend volcanos, rivers, lakes, and tunnels in the sand. Well, researchers at UC Davis have come up with a way to bring those imaginary landscapes to life with interactive 3D projection technology. The results are simply breath-taking! When you were a kid, did your sandbox have active volcanoes? This amazing interactive sandbox responds to your actions, and can be built at home using common-place technology. All it takes is a digital projector and a Kinect. The projector displays an interactive topographic map, with contour and elevation in real-time. You can make hills and valleys, and the computer changes the projection to match the landscape! Museums around the world are starting to create their own interactive sandboxes… It’s not only fun… it’s a great way to teach kids about geography! Watch the full demo video here… I can’t wait to try this!

Rochester Institute of Technology Site-wide links Menu Mobile App Search Rochester Institute of Technology Give to RIT More Stories » Welcome Quick Links Select a destination Quick Links myRIT LOGIN myRIT Login Video Spotlight Robotic Chimes made by Engineering Students Watch the video News Book addresses economic impact of invasive species » Student identifies optical lithography solutions » Bevier Gallery displays young students’ best art » Visit University News for more news coverage. Connect with RIT 41,276 likes 9,099 followers 1,122 subscribers 83,729 followers Mobile at RIT View More » Events January 24Intersession/Spring Semester Break January 24 - 25Women's hockey vs. January 27Spring Semester day, evening, and online classes begin January 30Expressions of King's Legacy Celebration » January 31Gospel Fest » February 8Men's hockey vs. February 14Transfer Student Open House » See alsoevents calendar »academic calendar »multicultural calendar » Copyright © Rochester Institute of Technology.

avin2/SensorKinect - GitHub Johnny Chung Lee - Projects - Wii As of June 2008, Nintendo has sold nearly 30 million Wii game consoles. This significantly exceeds the number of Tablet PCs in use today according to even the most generous estimates of Tablet PC sales. This makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. Any software on this page is primarily meant for developers and may not run without proper the development tools installed. NOTE: For most of these projects, you don't need the Nintendo Wii console. Coming Later: 3D tracking, and more.... Unfortunately, time constraints in the next couple of months have significantly reduced my ability to work on more projects.

Ultrasound Used To Create 3D Shapes In Mid Air That Can Be Seen And Felt You may not have heard of it before, but haptic technology is all around us. The buzz of your smartphone as you tap the keys, or the rumble of your Wii controller as you smash a tennis ball are both haptic effects. But this touch feedback technology has uses far beyond enhancing your game experience; it’s used in rehabilitation of stroke patients and even surgical training. Now, scientists have invented a new method of haptic feedback using ultrasound, which creates 3D haptic shapes in mid-air that can be seen and felt. The researchers, who are based at the University of Bristol, envisage that this innovative technology could transform the way that we use 3D haptic shapes. The method, which is described in ACM Transactions on Graphics, exploits an effect produced by ultrasound called acoustic radiation force, which is the scattering and absorption of the acoustic wave. By adding these invisible 3D shapes to 3D displays, scientists can create something that can be both seen and felt.

Kinect PowerPoint Control Interactive Media Division Throughout the course of my degree progress, one debate raised our very first class meeting of our first year was the concept of traditional authorial narrative vs. emergent narrative. Traditional authorial narrative is what we’ve come to know as our film-based non-interactive media, whereas emergent narrative is procedurally generated by way of a designed system. As I head towards the end of my second year, it’s less of a balanced argument— traditional narrative in games (Ludus, as named by Roger Callois in Man, Play and Games,) seem to be relying on their predecessors as a clutch, while systemic narrative (Paidia) is beginning to show the uniqueness of the new medium that we’re witnessing mature before our eyes. This actually has to do with the concept of “free will”. It makes sense that earlier, more primitive games are more ludus-based, as most of them pre-date multilateral gameplay. Before the advent of the home console, we would go to the coin-operated video game arcade.

Open Sources Domain Name Does Not Exist In The Database DotNetNuke supports multiple portals from a single database/codebase. It accomplishes this by converting the URL of the client browser Request to a valid PortalID in the Portals database table. The following steps describe the process: When a web server receives a Request from a client browser, it compares the file name extension on the target URL resource to its Application Extension Mappings defined in IIS. Based on the corresponding match, IIS then sends the Request to the defined Executable Path ( aspnet_asapi.dll in the case of ASP.NET Requests ). The aspnet_isapi.dll engine processes the Request in an ordered series of events beginning with Application_BeginRequest. The Request URL is parsed based on the "/" character A Domain Name is constructed using each of the relevant parsed URL segments. Examples: URL: = Domain Name: www.domain.com URL: = Domain Name: 209.75.24.131 Example:

Hologram Projectors For Your Smartphone Could Be Close Just in time for the new Star Wars film, it seems the technology from the originals is starting to come true. First it was lightsabers, then prosthetic arms like Luke Skywalker's, and now we're being promised hologram projectors like R2D2 - although maybe not as cute. At the moment if you want to project three dimensional holograms into space you need to use mirrors or multiple sources placed around where the hologram is formed, so that light can interact from different directions. Ostendo Technologies, a California start-up are dreaming much smaller. However, the more ambitious goal, which Ostendo's founder Hussein El-Ghoroury hopes to achieve as soon as 2016, is to create three dimensional displays projected from a single phone. What Ostendo are not revealing is how they manage to project these images onto the air from a single direction.

Why Do We Need Limits and Infinitesimals? So many math courses jump into limits, infinitesimals and Very Small Numbers (TM) without any context. But why do we care? Math helps us model the world. We can break a complex idea (a wiggly curve) into simpler parts (rectangles): But, we want an accurate model. The tricky part is making a decent model. The Paradox of Zero Breaking a curve into rectangles has a problem: How do we get slices so thin we don’t notice them, but large enough to “exist”? If the slices are too small to notice (zero width), then the model appears identical to the original shape (we don’t see any rectangles!). If the slices are tiny but measurable, the illusion vanishes. We want the best of both: slices so thin we can’t see them (for an accurate model) and slices thick enough to create a simpler, easier-to-analyze model. The Solution: Zero is Relative The notion of zero is biased by our expectations. Well, “i” sure looks like zero when we’re on the real number line: the “real part” of i, Re(i), is indeed 0. Summary

Nicolas Burrus Homepage - Kinect Calibration Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them. You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Thus, the pattern has to be created using depth difference. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Stereo calibration Color Depth

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