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Flexible Action and Articulated Skeleton Toolkit Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu 32-bit(recommended for most users) 64-bit(for advanced users) Note from Evan Suma, the developer of FAAST: I have recently transitioned to a faculty position at USC, and unfortunately that means I have very limited time for further development of the toolkit. You may also view our online video gallery, which contains videos that demonstrate FAAST’s capabilities, as well as interesting applications that use the toolkit. Have a Kinect for Windows v2? We have developed an experimental version of FAAST with support for the Kinect for Windows v2, available for download here (64-bit only). Recent News December 12, 2013 FAAST 1.2 has been released, adding compatibility for Windows 8. Summary FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software. E. Support

OpenNI - OpenNI > Home Rochester Institute of Technology Site-wide links Menu Mobile App Search Rochester Institute of Technology Give to RIT More Stories » Welcome Quick Links Select a destination Quick Links myRIT LOGIN myRIT Login Video Spotlight Robotic Chimes made by Engineering Students Watch the video News Book addresses economic impact of invasive species » Student identifies optical lithography solutions » Bevier Gallery displays young students’ best art » Visit University News for more news coverage. Connect with RIT 41,276 likes 9,099 followers 1,122 subscribers 83,729 followers Mobile at RIT View More » Events January 24Intersession/Spring Semester Break January 24 - 25Women's hockey vs. January 27Spring Semester day, evening, and online classes begin January 30Expressions of King's Legacy Celebration » January 31Gospel Fest » February 8Men's hockey vs. February 14Transfer Student Open House » See alsoevents calendar »academic calendar »multicultural calendar » Copyright © Rochester Institute of Technology.

avin2/SensorKinect - GitHub The Khronos Group Inc. Kinect PowerPoint Control Interactive Media Division Throughout the course of my degree progress, one debate raised our very first class meeting of our first year was the concept of traditional authorial narrative vs. emergent narrative. Traditional authorial narrative is what we’ve come to know as our film-based non-interactive media, whereas emergent narrative is procedurally generated by way of a designed system. As I head towards the end of my second year, it’s less of a balanced argument— traditional narrative in games (Ludus, as named by Roger Callois in Man, Play and Games,) seem to be relying on their predecessors as a clutch, while systemic narrative (Paidia) is beginning to show the uniqueness of the new medium that we’re witnessing mature before our eyes. This actually has to do with the concept of “free will”. It makes sense that earlier, more primitive games are more ludus-based, as most of them pre-date multilateral gameplay. Before the advent of the home console, we would go to the coin-operated video game arcade.

MinGW | Minimalist GNU for Windows Why Do We Need Limits and Infinitesimals? So many math courses jump into limits, infinitesimals and Very Small Numbers (TM) without any context. But why do we care? Math helps us model the world. We can break a complex idea (a wiggly curve) into simpler parts (rectangles): But, we want an accurate model. The tricky part is making a decent model. The Paradox of Zero Breaking a curve into rectangles has a problem: How do we get slices so thin we don’t notice them, but large enough to “exist”? If the slices are too small to notice (zero width), then the model appears identical to the original shape (we don’t see any rectangles!). If the slices are tiny but measurable, the illusion vanishes. We want the best of both: slices so thin we can’t see them (for an accurate model) and slices thick enough to create a simpler, easier-to-analyze model. The Solution: Zero is Relative The notion of zero is biased by our expectations. Well, “i” sure looks like zero when we’re on the real number line: the “real part” of i, Re(i), is indeed 0. Summary

Nicolas Burrus Homepage - Kinect Calibration Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them. You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Thus, the pattern has to be created using depth difference. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Stereo calibration Color Depth

Hugin - Panorama photo stitcher Why Some People See Sound | Flash Illusions Some people may actually see sounds, say researchers who found this odd ability is possible when the parts of the brain devoted to vision are small. These findings points to a clever strategy the brain might use when vision is unreliable, investigators added. Scientists took a closer look at the sound-induced flash illusion. Past experiments revealed there are strong differences between individuals when it comes to how prone they are to this illusion. These differences suggested to de Haas and his colleagues that maybe variations in brain anatomy were behind who saw the illusion and who did not. On average, the volunteers saw the illusion 62 percent of the time, although some saw it only 2 percent of the time while others saw it 100 percent of the time. "If we both look at the same thing, we would expect our perception to be identical," de Haas told LiveScience. The researchers suggest this illusion could reveal a way the brain compensates for imperfect visual circuitry.

CL KB > nui View nui About November 6th, 2010, AlexP was the first to “hack” Microsoft’s new Kinect for use on Windows 7, and after a great response from the community we are continuing our research and development into creating a stable platform for the NUI Audio, Camera and Motor devices and provide useful samples and documentation. The potential uses are numerous including HCI, robotics, educational use, surveillance, motion capture, people/object tracking, 3D scanning, etc. News Nov 4th - Kinect Released Nov 6h - Got Kinect (First Communication with Device) Nov 7th - Accelerometer and Motor Video Posted Nov 8th - Full Color and Depth sensor access - First Camera Tests Video Posted Nov 9th - Using CV on Depth sensing - Color & Depth Video Posted - First Docs Added - Basic Interface Specs Nov 16th - First Preview Release of NUI Platform - Kinect Driver Installer Available Here is a screenshot of the sample WPF application: Requirements to Run: Microsoft .NET 3.5 SP1 Redistributable Open Kinect

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