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The Future Of Online Dating? Home » iPhone , Mobile , News Last week I was presenting on augmented reality at a minibar event in central London. As part of my talk I was giving an overview on the opportunities and how companies can include augmented reality functionality in their existing solutions. One of the examples I gave was around online dating. Street Spark is an augmented reality dating application for the iPhone that allows you to see other single people who are around you and send them private messages. To avoid being spammed by psychos and bunny boilers, if you spot someone you like you can express your interest by ‘igniting’. Rather than attempt to match you with people 50 miles away, you are able to sign into HotSpots, so if you visit lets say London Soho you can sign in to the area and see who else is using the application around you, and that’s where the augmented reality view comes into effect. StreetSpark is free and you can download it here . Did you like this? Related posts you may like:

Plex Media Center for OS X 2012 - Official Movie Site and Trailer Esquire's Augmented Reality Issue: A Tour API for mobile augmented reality developers I ran an interesting workshop at Mobile World Congress for people interested in augmented reality. The topic, should I build a plug-in for another application was one of the groups discussion topics. Some of the audience members were in favour of building plug-ins and I can see the attraction. Products like Layar and Wikitude provide you with the application leaving you only to worry about your POIs. If you are not a marketing expert then you also have the opportunity to take advantage of their vast number of users with out doing a thing. With all these benefits there must be some drawbacks? Complexity: if you are looking for a solution that goes beyond clicking on a POI and displaying data then building a plug-in is not for you. The other option is building an application yourself; the obvious benefits are you control everything and if your application is chargeable you keep a lions share of the money, but it’s not without its draw backs either: Use the Wikitude API Did you like this?

Designing The Holy Search Box: Examples And Best Practices Advertisement By Smashing Magazine Editorial and György Fekete On content-heavy websites, the search box is often the most frequently used design element. In practice, websites tend to grow over time, adding new content and, more importantly for us, adding new navigation options, such as additional content sections. When content organization appears to be a mess and it seems nearly impossible to find information, users are very unlikely to decide to browse the available sections of the website. Although the back-end process of searching a website is very important, we shouldn’t neglect the front end, the design, either. When to Use Search? Not every website needs internal search functionality; however, you often have to meet users’ needs for quick access to information, particularly when the website is growing. An efficient search engine puts users in control of their search for information. Search Box = Input Field + Submit Button Indeed, the design of the search box is a big deal. 1. 2.

Nouweo - Le Wikipedia de l'information (100 invitations) Je suis heureux de vous présenter Nouweo, que je qualifierais de Wikipédia de l'information ( je vais expliquer pourquoi ), car ce site a été créé par Camille, que vous avez notamment pu lire ici même, sur AccessOWeb, durant un certain temps, lorsqu'il rédigeait des billets, avant de se lancer dans une grande aventure :) Nouweo est donc un site d'informations dans de multiple domaines, mais ce n'est pas un Wikio Like, ce n'est pas un agrégateur de contenu. Sur Nouweo, ce sont les utilisateurs qui vont écrire les informations, de façon communautaire. Voilà le prinicpe : vous proposez un sujet d'info sur la santé par exemple avec un peu de texte. vous soumettez celui ci et d'autres internautes vont venir compléter votre sujet vous estimez que le sujet est complet ou presque donc vous soumettez votre sujet aux votes du public si celui-ci plait alors il sera publié dans les catégories de Nouweo et apparaîtra en Home page du site à un moment donné. Nous vous proposons de lire aussi

META augmented reality glasses: the age of flat devices is over aug 12, 2013 META augmented reality glasses: the age of flat devices is over META augmented reality glasses: the age of flat devices is over a venture emerging from columbia university, META, founded by meron gribets (a computer and neuro science major at the school), with the help of professor steven feiner, is the world’s first developer kit and platform for augmented reality, in which users, through the gestural control of their hands are able to move and manipulate 3D virtual objects within their real environment. merging the virtual world with the real world, the wearable computing offer a field of view of 23 degrees for each eye at the centre of the field of vision, appearing five metres away from the viewer before stereoscopic effects are applied to allow perceived distance to vary. the lenses are individual screens (offering a resolution of 960 x 540 pixels for each eye), which appear right in front of the wearer so that they can be rendered in stereo. andrea chin I designboom

Chris Harrison - Skinput Devices with significant computational power and capabilities can now be easily carried on our bodies. However, their small size typically leads to limited interaction space (e.g., diminutive screens, buttons, and jog wheels) and consequently diminishes their usability and functionality. Since we cannot simply make buttons and screens larger without losing the primary benefit of small size, we consider alternative approaches that enhance interactions with small mobile systems. One option is to opportunistically appropriate surface area from the environment for interactive purposes. Appropriating the human body as an input device is appealing not only because we have roughly two square meters of external surface area, but also because much of it is easily accessible by our hands (e.g., arms, upper legs, torso). Download Reference Harrison, C., Tan, D. High Resolution Photographs High Resolution Video

Fotografix – clone de Photoshop gratuit Fotografix – clone de Photoshop gratuit Si vous n'avez pas les moyens d'acheter Photoshop, voici un petit soft baptisé Fotografix qui est un genre de clone de photoshop allégé. Il pèse 680 Kb, il est complétement portable, et surtout il est complétement gratuit ! Je n'ai pas eu le temps de le tester mais ça à l'air pas mal (plus simple que Gimp en tout cas !) [Source et photo] Vous avez aimé cet article ? Augmented Reality in a Contact Lens The human eye is a perceptual powerhouse. It can see millions of colors, adjust easily to shifting light conditions, and transmit information to the brain at a rate exceeding that of a high-speed Internet connection. But why stop there? In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. These visions (if I may) might seem far-fetched, but a contact lens with simple built-in electronics is already within reach; in fact, my students and I are already producing such devices in small numbers in my laboratory at the University of Washington, in Seattle [see sidebar, "A Twinkle in the Eye"]. Conventional contact lenses are polymers formed in specific shapes to correct faulty vision. These lenses don’t need to be very complex to be useful. Besides visual enhancement, noninvasive monitoring of the wearer’s biomarkers and health indicators could be a huge future market.

O que é o padrão Micro 4/3? Quando a fotografia digital foi desenvolvida, a maioria dos grandes fabricantes apressou-se em adaptar equipamentos à nova tecnologia. Mesmo com essa corrida, as câmeras e lentes de hoje ainda são construídas de forma muito semelhante aos equipamentos da era analógica. Tanto isso é verdade que diversos fabricantes ainda utilizam peças com as mesmas marcas dos tempos do filme, principalmente em termos de lentes. Os quatro terços Como toda adaptação, vários recursos possíveis com a tecnologia digital não são completamente explorados nos equipamentos derivados diretamente da tecnologia analógica, sem contar o grande número de peças hoje desnecessárias para o funcionamento e que continuam nas câmeras “porque sempre estiveram lá”. Assim como o conjunto de espelho e visor, a própria maneira de fabricar lentes continua baseada principalmente no filme. Cada vez menor Vantagens e desvantagens Micro só no tamanho Mas o tamanho reduzido do padrão Micro 4/3 também traz dificuldades. Visor eletrônico