SceneTap's cameras tell you how many boys and girls are at the bar SceneTap is launching soon for iPhone and Android, focusing on providing up-to-date information about what’s going on in local bars. The usual stuff like menus, deals, reviews, search, and marking favourites are all there, but that’s not the most interesting part of this social network. Starting in Chicago, SceneTap will be installing cameras in participating locations, and thanks to facial recognition, they’re counting how many people are at these bars and if they’re men or women. That information is shunted out to the app so you can see which places are a good place to go to on a Friday night, and if the male-to-female ratio works in your favour. You can filter bar search results based on this data too, so you can pick places based on age range of patrons, distance from your current location, and other criteria. About The Author
Augmented Reality Is Finally Getting Real In the summer of 2009, Yelp quietly added a feature to its iPhone app that blurred the line between the real and the virtual. If you held your handset up and looked at the world through its screen, you’d see little floating tags containing the names, user ratings, and other details of businesses around you. The feature, called Monocle, was an experiment with augmented reality—one of many that appeared around this time, as companies tossed around various ways to mesh digital content with the real world, hoping to catch consumers’ eyes (see “TR10: Augmented Reality” and “New Reality”).
Designing The Holy Search Box: Examples And Best Practices Advertisement By Smashing Magazine Editorial and György Fekete On content-heavy websites, the search box is often the most frequently used design element. From a usability point of view, irritated users use the search function as a last option when looking for specific information on a website. If a website’s content is not organized properly, an efficient search engine is not only helpful but crucial, even for basic website navigation. In fact, search is the user’s lifeline to mastering complex websites1.
META augmented reality glasses: the age of flat devices is over aug 12, 2013 META augmented reality glasses: the age of flat devices is over META augmented reality glasses: the age of flat devices is over Facial Recognition with Social Network Aiding - Patent Application 20110038512 This application claims priority to the following U.S. Provisional Patent Applications which are incorporated by reference herein in their entirety: U.S. Provisional Patent Application No. 61/232,397, filed Aug. 7, 2009, entitled “Architecture for Responding to a Visual Query” and U.S.
Smartphone 'Augmented Reality' Will Transform World's Great Cities to Reflect Your Interests Augmented reality software company Junaio is showing off what’s possible with the world’s fastest mobile phones. In the near future, as you stroll down the street, billboards and street signs will change to suit your interests. Ghostly arrows will float in the air, pointing you toward your destination. Buildings, vehicles, the apparel of those you pass, and the very fabric of the reality you perceive will all be as changeable as your wardrobe. That’s the vision of futurists and science fiction authors like Vernor Vinge, and increasingly, it’s the reality brought to us by mobile devices.
Project Glass Google Glass is a type of wearable technology with an optical head-mounted display (OHMD). It was developed by Google X with the mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format. Wearers communicate with the Internet via natural language voice commands. Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014, for the same price. On January 15, 2015, Google announced that it would stop producing the Google Glass prototype but remained committed to the development of the product. According to Google, Project Glass was ready to "graduate" from Google X, the experimental phase of the project.
Chris Harrison - Skinput Devices with significant computational power and capabilities can now be easily carried on our bodies. However, their small size typically leads to limited interaction space (e.g., diminutive screens, buttons, and jog wheels) and consequently diminishes their usability and functionality. Since we cannot simply make buttons and screens larger without losing the primary benefit of small size, we consider alternative approaches that enhance interactions with small mobile systems.
Augmented Reality in a Contact Lens The human eye is a perceptual powerhouse. It can see millions of colors, adjust easily to shifting light conditions, and transmit information to the brain at a rate exceeding that of a high-speed Internet connection. But why stop there? Finding your face anywhere on the internet It was perhaps inevitable that, in the week following Eric Schmidt's comments to the Wall Street Journal, a new piece of technology would arrive that would further emphasise the dangers of placing your entire life online. With Facebook having handily announced the launch of 'Places' in the US towards the end of last week; now a new application has emerged that scans your face, then the internet, to find every image of you available online. As the Daily Mail explains: As with last week's wrangles, ultimately we have to take a degree of personal responsibility for our online identities and how much we place on the internet. Nevertheless, the people who will be most affected by software such as this are the young children and teenagers who have embraced social networking to its fullest.
How AR Will Change The Way We Live In 1945, The Atlantic Monthly published an article by the American inventor Vannevar Bush. The title of the article was “As We May Think”. It outlined a concept (considered revolutionary at that time) for a futuristic networked machine similar to today’s Internet-enabled devices. This apparatus was called a Memex. The Memex can be seen as a powerful precursor to present-day digital tech. In Bush’s descriptions, we could in fact be reading about modern PCs or tablets: Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.