background preloader

Augmented Reality

Facebook Twitter

20 WebGL sites that will blow your mind. WebGL is a JavaScript API based on the well-known OpenGL 3D graphics standard, and it gives JavaScript plugin-free access to the graphics hardware, via the HTML5 canvas element.

20 WebGL sites that will blow your mind

It's thanks to WebGL that we can include real-time 3D graphics in web pages. Apple are supporting the standard too, so we can (hopefully!) Expect to see it cropping up in Safari on Macs, iPhones and iPads sometime (though probably not soon) - and Opera are testing their own version, so the only holdout is Microsoft. So sit back, crank up your latest browser, and check out these demos - if you think you can do better, go for it: there are some hints and tips on how at the end. 01. Multicoloured lighting and an interesting application of light and shade are put to good effect in this dramatic, slow-motion avalanche of macaroni. Apache Ant - Binary Distributions. Apache Ant™ Apache Ant is a Java library and command-line tool that help building software.

Apache Ant - Binary Distributions

Downloading Apache Ant Use the links below to download a binary distribution of Ant from one of our mirrors. It is good practice to verify the integrity of the distribution files, especially if you are using one of our mirror sites. In order to do this you must use the signatures from our main distribution directory. Ant is distributed as zip, tar.gz and tar.bz2 archives - the contents are the same. In addition the JPackage project provides RPMs at their own distribution site. If you do not see the file you need in the links below, please see the master distribution directory or, preferably, its mirror. Mirror You are currently using If you encounter a problem with this mirror, please select another mirror. Current Release of Ant. Augmented Reality and WebGL. AR, and especially vision based one, has just some small but hard constraints on an accompanying 3D engine.

Augmented Reality and WebGL

Firstly, there should be some sort of support for video textures if we are doing vision based AR in perfection with undistorting the image etc. pp.. In my particular scenario that wasn't really necessary or a requirement. Secondly, the more pressing requirement is the usage of a transformation matrix stack that supports caching of matrices and particularly transparently supports custom matrices. That allows to optimize subtrees and is quintessential for mapping the vision based tracking to an OpenGL scene. Further, it would be great to have matrix classes or functions that support various operations, such as pre and post-mul, transpose etc. pp. Now here we go: osg.js has all of above, but it is as its larger cousin OpenSceneGraph already large. Beginner’s Guide to Augmented Reality - Tuts+ Augmented Reality has been cropping up a lot lately, especially Flash-based AR.

Beginner’s Guide to Augmented Reality - Tuts+

I will guide you through how to create some simple yet neat effects that you can put on your own website. Introduction: Augmented Reality Augmented Reality has been judged as one of 2010’s hottest trends. Getting started with Augmented Reality and the FlarToolKit. Author: Imagine Admin 24th November 2009 Learn the basics of Augmented Reality using ActionScript 3.0, Papervision and Flex Builder One of the biggest buzzes at the moment is Augmented Reality, and the reason for that is because unlike two years ago when you could only make 3D objects attach themselves to physical objects using C# and a desktop application, we can now do the same using ActionScript 3.0.

Getting started with Augmented Reality and the FlarToolKit

Admittedly it’s not as responsive as the C#, but nonetheless we can still have fun producing the likes of the GE smart grid example. Before we get into this tutorial we have to say thanks to a couple of people who without their help we wouldn’t be able to give this easy-to-follow tutorial. Tutorial files for this tutorial are available here 01 Get the pattern 02 Pattern maker. GWT Augmented Reality - HOWTO - step 0. GWT Project. Prerequisites You will need the Java SDK version 1.6 or later.

GWT Project

If necessary, download and install the Java SE Development Kit (JDK) for your platform. Mac users, see Apple’s Java developer site to download and install the latest version of the Java Developer Kit available for Mac OS X. Apache Ant is also necessary to run command line arguments. If you don’t already have it, install Apache Ant. If you have problems running Ant on the Mac, try setting the $JDK_HOME environment variable with export JDK_HOME=“/Library/Java/Home” Download and Install the GWT SDK. Obsidian. Three.js - 3D JavaScript Engine. Writing Augmented Reality Applications using JSARToolKit - HTML5 Rocks. This article discusses APIs that are not yet fully standardized and still in flux.

Writing Augmented Reality Applications using JSARToolKit - HTML5 Rocks

Be cautious when using experimental APIs in your own projects. Introduction This article is about using the JSARToolKit library with the WebRTC getUserMedia API to do augmented reality applications on the web. For rendering, I'm using WebGL due to the increased performance it offers. The end result of this article is a demo application that puts a 3D model on top of an augmented reality marker in webcam video. JSARToolKit is an augmented reality library for JavaScript. JSARToolKit operates on canvas elements.

When you pass a canvas to JSARToolKit for analysis, JSARToolKit returns a list of AR markers found in the image and the corresponding transformation matrices. To analyze video using the JSARToolKit, draw the video on a canvas, then pass the canvas to JSARToolKit. Demo To view the webcam demo, you need to have WebRTC enabled in your browser (on Chrome, go the about:flags and enable MediaStream). Summary. Www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html.