QR Codes Can Do That? There are tons of quick and easy ways to integrate technology into your instruction -- with powerful results. I've been a fan of Quick Response (QR) codes in education for years and even wrote a book all about how they can be used to promote deeper learning in your classroom. When speaking to teachers about these black-and-white squares, it's so much fun to see the "aha" moments as we explore different ways to use scannable technology in the classroom. This list of five things that you may not know about QR codes contains some simple ideas that definitely pack a punch. These tips include strategies for differentiating instruction, distributing materials, and keeping families up to date on classroom activities. If you've tried one of these QR tips or have another to add to the list, the comments section of this post is the perfect place to share!
1. QR codes can talk! 2. Since a QR code is connected to a web address, you can take a scanner to any location on the internet. 3. 4. 5. Nik's Learning Technology Blog: 20 + Things you can do with QR codes in your school. QR codes are possibly one of the most underused useful features of new technology.
Perhaps one of the main reasons for this is that many people see them as a form of barcode and wrongly believe that they can only be produced by companies, but the reality is anyone can produce a QR code within seconds. QR literally stands for 'quick response' and it enables you to transfer various types of digital content onto a mobile device in seconds without having to type any URLs. There are two essential things you need to make QR codes work for you. 1. A means of creating the code. Here’s how to create the code: 2. Augmented Reality. Here are some Augmented Reality Resources for Education.
Please contact me at email@example.com if you have a suggestion for a new link. Sk.pinterest. A Very Good Guide to Help You Integrate Aurasma in Your Teaching. December 11, 2015Aurasma Lesson Ideas is a free short guide created by Apple Education to help teachers explore different ways to integrate augmented reality in their instruction.
This book embeds ‘a collection of activities that let students ages 5 to 14+ use Aurasma to demonstrate their learning across a range of subjects.’ For those of you who are not yet familiar with Aurasma, this is an augmented reality app that’s changing the way millions of people see and interact with the world. Bring tagged images, objects and even physical locations to life with interactive digital content, such as video, animations and 3D scenes ( called Auras). Augmented Reality. Microsoft HoloLens - Transform your world with holograms. Augmented Reality: Bringing a New Dimension to Learning. FETC 2015 Coverage Augmented Reality: Bringing a New Dimension to Learning By Patrick Peterson01/23/15 Brad Waid, (right) and Drew Minock, co-founders of Two Guys and Some iPads, presented Thursday at FETC 2015, delivering a talk titled "Bring a New Dimenson to Learning with Augmented Reality.
" If you're the kind of person who gets suspicious when learning becomes fun, just forget about the creators of "Two guys and Some iPads. " The bloggers, teachers, co-founders and enthusiastic showmen Brad Waid and Drew Minock brought their Two Guys Show to the FETC 2015 convention in Orlando, FL Thursday. Augmented Reality Simply Explained for Students. June 18, 2014 The integration of Augmented Reality technology into learning is growing by leaps and bounds.
The potential of this technology in education is uncontestedly huge and several classes now are using it to teach key literacy and mathematical concepts to students. This series of videos is an example of how students in primary are using augmented reality in their learning. Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. While virtual reality denotes a reality that exists only in the virtual world (online), augmented reality, on the other hand, keeps the real world but only adds a digital layer to it. or amplifies it. In other words, augmented reality gives you actual information without changing or displacing the real world you are experiencing. I have already shared some interesting resources on augmented reality tips, tools, and apps to use in your class with students.
32 Augmented Reality Apps for the Classroom. By edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds.
The most common use of AR can be seen through mobile apps. Point your device’s camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera’s screen. The effect makes the computer-generated item appear like it’s really there. Want to see how it works? App developers are building AR apps for fun, educational, and commercial uses. String™ Augmented Reality Showcase. Augmented Reality and Education: Learning connected to life - Reloaded. Marija Petreska: Swaying Tweets. By Marija Petreska Expert Educator Columnist, Republic of Macedonia So that your classroom is fully twitterized and your tweets are Swayed into a story, make sure all your students create twitter accounts.
Be careful twitter is not for students under 13, so I suggest informing parents and school authorities before you start and an official consent on both sides is advisable. I’m an English language teacher so my ideas will go in that direction, but I’m sure you can all find something interesting, or that my ideas might grow into new ones you can use. 1. This first idea comes from a book called Meet the Marks This is an amazing way to teach punctuation. 2. This is an idea from my blog about teaching Present Simple tense and I thought why not Sway it. 3. Next they have to create their world and the rules in it. 4. Students will create a character and decide on his/her age, hobbies, habits, occupation, family… They will tweet what they think their fictional character would most likely tweet. Learning Lab.