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Grandia (series) Grandia's story focuses around Justin, a young boy who desires to be a great adventurer.

Grandia (series)

While investigating a ruin of the lost Angelou Civilization, he hears a mysterious request to come east and find out the secret of why these ancients mysteriously disappeared. Final Fantasy VII. Development of Final Fantasy VII began in 1994. Final Fantasy IX. Final Fantasy IX's plot centers on a war between nations.

Final Fantasy IX

Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for starting the war. The plot shifts, however, when the characters realise that Brahne is working with an even more threatening person called Kuja. Gameplay[edit] The field icon indicates an object can be inspected, as is the case with this ticket booth. Final Fantasy VIII. Brave Fencer Musashi. The story follows Musashi, a young swordsman who is summoned to a parallel world to defend Allucanet Kingdom from the Thirstquencher Empire.

Brave Fencer Musashi

His journey is primarily focused on obtaining the Five Scrolls which are able to enhance the powers from his sword Lumina, and searches for them while interacting with people from Allucanet and a nearby village. The game was originally conceptualized in 1997. As a departure from Square's previous role-playing games, it brought the team several difficulties. Nevertheless, the game received positive critical response and got a sequel in 2005 for the PlayStation 2 under the name of Musashi: Samurai Legend.

Gameplay[edit] The player controls Musashi, who fights a variety of enemies using his swords Fusion and Lumina and searches for five scrolls which will increase Lumina's strength and grant him new abilities. The two swords he uses have varied abilities and uses. Chrono Cross. Upon its release in Japan and North America in 2000, Chrono Cross received high ratings and critical acclaim, earning a perfect 10.0 score from GameSpot.[3][4] The game shipped 1.5 million copies worldwide, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series.[5][6] Chrono Cross was released on July 6, 2011 on the Japanese PlayStation Network and on November 8, 2011 in North America.[7] Square also released a "Millennium Edition" featuring a calendar, clock, and music sampler disc.

Chrono Cross

Gameplay[edit] Battle and Elements[edit] In battle, players can attack, use Elements, defend, or run away The Element system of Chrono Cross handles all magic, consumable items, and character-specific abilities. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's Final Fantasy VII. Alundra 2: A New Legend Begins. Gameplay[edit] Alundra 2 is an action role-playing game that has the environment in 3D, the character can be moved in all directions, and the camera can be manually rotated 360 degrees.

Alundra 2: A New Legend Begins

Gameplay consists of fighting enemies, interacting with character NPCs, puzzle solving, platforming, and exploration. The story is presented through text and voiced cutscenes. The player controls Flint, a young swordsman and silent protagonist. Flint uses a sword to fight enemies and he carries a shield which gives passive damage reduction; stronger versions of both are obtainable throughout the game. Story[edit] Alundra 2's story is set in the kingdom of Varuna. The game begins with Flint infiltrating a flying airship. Flint is discovered and attacked by Zeppo. The Legend of Dragoon. Despite mixed critical reception, the game has amassed a very large fanbase following, including several online petitions for a remake or prequel/sequel.

The Legend of Dragoon

The game was rereleased on PlayStation Network in Japan on December 22, 2010 and in North America on May 1, 2012. Gameplay The Legend of Dragoon features three modes of play: the field map, a battle mode, and an overworld map. The field map is used whenever the player enters a town, dungeon, or landmark. It consists of a pre-rendered background image overlaid with real-time 3D character models and animated effects, such as the movement of water or light shafts. Additions The Additions combat system implemented in The Legend of Dragoon was an innovative new element within the RPG genre. After completing an Addition successfully during battle numerous times, it will level up. Items There are many items available to the player, each having their own use such as healing the party, curing status ailments, or causing damage to enemies.

Stardust. Chrono Trigger. Chrono Trigger (Japanese: クロノ・トリガー, Hepburn: Kurono Torigā?)

Chrono Trigger

Is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a freelance manga artist famed for his work with Dragon Quest and Dragon Ball.

Kazuhiko Aoki produced the game,[6] Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu.[4][7] The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Gameplay[edit] Chrono Trigger features standard role-playing video game gameplay with several innovations. Plot[edit]