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Dungeon Tile Mapper

Dungeon Tile Mapper
You've probably seen our Dungeon Tiles previews in our monthly "Previews" article series and may even have scored a copy of these cool tiles. By now you probably have hundreds of cool dungeon designs running around your head. But how can you create these dungeons and share them with your friends? Well a good friend of the D&D website, Randal "Jailoco" Meyer, has created a really cool drag-and-drop dungeon tile tool. And, he's given us a personalized copy for the D&D website as well as a nifty guide on its use. This tool includes all tiles from Dungeon Tiles I, Dungeon Tiles II: Arcane Corridors, Dungeon Tiles III: Hidden Crypts, Dungeon Tiles IV: Ruins of the Wild and will be updated with future sets. NOTE: Using our online version will let you save and load dungeons through the use of cookies, so if you would like to use that feature please have cookies turned on. Download the Dungeon Tile Mapper version 1.2.0 now (4.17m ZIP). Dungeon Tile Mapper Guide Generic Maps Tab Settings Tab Tiles Tab

Mapping Software - Forums > Home - Forums Product Info - Store Forums - Free Art Forums Active Topics : Memberlist : Search : Help : Register : Login Help Dundjinni! The time now is 06/06/2012 at 2:42pm. Forum Topics Posts Last Post News Product Releases Dundjinni product release announcements 06/04/2012 at 4:33am By Kepli New or Hireling members Info for all new members or Hirelings 06/28/2011 at 3:06am Other News Other Dundjinni news 05/25/2012 at 7:42am By Bogie Support Bugs Report Dundjinni bugs only 05/19/2012 at 4:07am By bjrollet Feedback Non-bug comments, suggestions, and feature requests for Dundjinni 04/19/2012 at 11:24pm By danielpryor Tips Tricks, Solutions, Tutorials, ... 05/08/2012 at 9:08am By Serendipitous Web Site Comments specific to the web site 01/16/2012 at 6:50am Questions How do I ... 05/17/2012 at 6:28am By Sharzu General Discussion Social Lounge A place to hang out 06/05/2012 at 12:26pm By Dragonlady User Creations Contests Entries, voting, and discussion for contests 03/12/2012 at 9:23pm Maps JPG, PDF, and DJA files 06/04/2012 at 12:49pm

The Creator System .: The Creator System This will be the final release of The Creator System. We will be adding more tile sets and will fix minor bugs but with all the other (paying) projects we have it's hard to keep The Creator System project up. We are a small company of programmers and artists who love RPG games (our president has been roling dice for 30 years now). In 1995 The Creator System started out as just a small program to help make maps and soon became part of our companys design line up. The first version called The Creator was up on the web in 96. .: thank you! Thank you again. Justin Wade GibsonPresidentArtist, Programmer, Musician and of course Gamer. The Creator System © Copyright Gibson Graphical Studio 2006, All rights reserved. Website templates

Dungeons 'N' Dragons grodog's Greyhawk Castle Archive: grodog's Version of Greyhawk Castle Central Elevator The Levels The Demi-Planes Random Notes Sources Development Log 19 November 2012: I finally have access to again to update my web site, so I'll be re-posting updates and new content on the Castle created since the end of 2010: pez 07 October 2010: Added the new ex-level-07 filled maps. 25 September 2010: Major Update: I linked in the many maps that I've been working on since December 2008's watershed "The Landings Level" map. 2 January 2009: draft second "landings level" map added. 29 December 2008: 2 new maps added: the environs and Landings Level maps. 15 December 2007: I spent time last night and today expanding and modifying the caverns portion of my Castle Greyhawk level 14 (based on Wheggi's Quilt Map), and included some new scans of that work, as well as details and notes on my intentions with level 14. I've got some players who'll begin to adventure in it soon, too =) Background How have you fold/spindle/mutilated your version of Castle Greyhawk? NPCs

Dungeonographer | Just another WordPress site RPG Gateway: Role Playing Games Dave's Mapper | RPG Map Generator Feature Focus: iPlay4e - Masterplan One upcoming feature we’d like to highlight is integration with iPlay4e, which will make its first appearance in Masterplan version 8.2. This came about very simply: a short email from Andrew Reutter, the iPlay4e designer, mentioning that he’d received calls to integrate it with Masterplan, and would we be interested in some sort of collaboration? Sadly his users hadn’t given any indication of what kind of integration they wanted to see, so we’re starting with the most obvious: since Masterplan already has the concept of PCs, this feature allows users to enter iPlay4e keys and have Masterplan link to that character, so that if you select that PC in combat you’ll see the iPlay4e character sheet, rather than the usual PC breakdown that Masterplan provides (although Masterplan will also download all the relevant character information as a backup). How else might we integrate Masterplan and iPlay4e?

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