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World Builder Projects

World Builder Projects

Tangorin Japanese Dictionary Maps Workshop — Developing the Fictional World through Mapping Most of the books I’ve written have started with a map. Not with an idea, or a character, or a theme. With a hand-drawn map, doodled out first while I was sitting and keeping someone else company, or while I was on break, or when I couldn’t think of what to write and had no ideas to speak of and knew that if I drew a map something would come to me. Some of the maps were fairly artistic from the start. If you want specific titles of books that began as maps, I give you Fire in the Mist, Bones of the Past and Mind of the Magic (the Arhel novels), Sympathy for the Devil, The Devil and Dan Cooley, and Hell on High (the DEVIL’S POINT novels), The Rose Sea, Glenraven and Glenraven: In the Shadow of the Rift, Hunting the Corrigan’s Blood, Curse of the Black Heron, and finally the trilogy I’m currently writing, Diplomacy of Wolves, Vengeance of Dragons, and Courage of Falcons (the SECRET TEXTS trilogy.) I have favorite tools for mapping. This first map is going to be your continent. Okay. Now…

BlackMahal Creating Fantasy and Science Fiction Worlds - Intro By Michael James Liljenberg Introduction Everybody says, 'My topic is the most important thing you can learn in order to write science fiction and fantasy,' when they write a tutorial for FARP. But I'm actually not exaggerating. The art of creating worlds is crucial to good Fantasy and Science Fiction. There are four basic parts of a story: plot, character, setting, and theme. But what sets Fantasy and Science Fiction apart from other genres is the setting. To be a good writer you need to know character, plot, and theme. Nor do you need to create a universe that is totally original or free of those dreaded Fantasy clichés. And that's the key for creating a realistic world for your story, creating the world as a whole. All this is not to say that your worlds have to be completely scientifically realistic. J.R.R. George Lucas's Star Wars universe was never very well developed, especially from a technology standpoint, but it still works. Chapter 1: In the Beginning God - Theology/Spirituality

theBrickBlogger.com — Tips & Tricks building with LEGO Bricks! www.aliciarasley.com/artset.htm Copyright 1999 by Alicia Rasley Here is a quick exercise to help you explore your protagonist's relationship with the setting. Just free-write on the questions. Look for conflict and character-building opportunities. 1. The plot requires a city exploding with growth, as real-estate development plays a role in the story. 2. Meggie is from the east, a working class town like Hartford. 3. A mover and shaker might have been born into a powerful family, or clawed the way up from the lower class. Meggie moved here when she married. 4. I think she's going to decide she has to invest herself in the place. 5. This is a pretty circumscribed place. 6. I think the old-money vs. new-money aspect would interest an outsider. 7. The basic family unit is either the two-income couple, maybe with kids, and the single mom. 8. No doubt about it- money matters in this town. 9. Meggie's overriding goal is to solve the murder. 10. Go to previous articles: Developing the Dark Moment The Promise of the Hot Premise

The Darjeeling Limited All Critics (188) | Top Critics (43) | Fresh (128) | Rotten (60) | DVD (27) Wes Anderson transports his arch, pristine, melancholic sensibility to India, where three estranged brothers meet after their father's death and hop a train in a quixotic attempt to heal their spiritual wounds. The film as a whole operates in Mr. Anderson's patented, semi-precious zone of antic and droll. Apart from having thus created the first road-picture homework assignment, Anderson isn't breaking new ground here. For all Anderson's pleasing, refreshing auteur tendencies, the overwhelming feeling delivered by 'The Darjeeling Limited' is of frustration, déjà vu and little progression. There's never a moment when you're not conscious of the movie's artifice -- its set design is part of its entertainment -- but the experience isn't exactly off-putting, either. October 19, 2007 It's an affected film about disaffected people, and no cast in the world could save it. What of the characters?

Creating a Believable World By Sharon Caseburg One of the greatest difficulties Speculative Fiction authors experience when writing stories in this genre is in their ability to provide a believable environment for their readers. Any kind of speculative fiction, whether it be hard-core Science Fiction, Time Travel, Horror, or Fantasy requires readers to put aside the conventions they have become accustomed to in the “real world” for the world the author presents in the story. Basically, this translates to the more the author knows about the world he or she is creating, the more confidently the author can write about it. So how can the author successfully prepare for the creation of an alternative environment? The answer may sound easier than it really is: work out ALL the details of your story before submitting your final draft to a publisher. Although this point may seem obvious, it is more difficult to perform than it sounds. Here are a few things to consider about the world you are creating.

Designing for the Web: A book by Mark Boulton Creating the Perfect Setting - Part I It was a dark and stormy night... This is one of the most ridiculed openings, not because once upon a time it didn't work, but because too many people have written their own version of it. And yet setting, the weather, landscape, the opening scene, can often lay out the feel and tone of a book brilliantly, and create an instant context, often a time-stamp, a fixed point which helps the reader find the correct emotional stance to absorb the work. The first I heard of the beach was in Bangkok, on the Khao San Road. Khao San Road was backpacker land. Almost all the buildings had been converted into guest-houses, there were long-distance telephone booths with air-con, the cafes showed brand-new Hollywood films on video, and you couldn't walk ten feet without passing a bootleg-tape stall. Note here that we don't just get setting but also information, some explicit, but a lot implicit. But Charles Dickens could lay the description on thick and yet not bore us to sleep. Fog everywhere.

VampBeauty on deviantART The Art of Description: Eight Tips to Help You Bring Your Settings to Life The Art of Description: Eight Tips to Help You Bring Your Settings to Life by Anne Marble Return to Setting & Description · Print/Mobile-Friendly Version Description is something that gets in the way of many authors. If you're not very accomplished at writing description, then sometimes you might want to avoid writing it. At the same time, some writers err in the other direction, including too much description. How bad is bad description? Avoid Huge Lumps of Description In the past, authors could get away with including long, detailed descriptions in their stories. Unless they're seeking out writers known for lyrical descriptive passages, today's readers wouldn't put up with that sort of thing. Of course there are authors who, even in today's marketplace, can get away with pages and pages of description. Make Description an Active Part of the Story To make your stories more interesting, you must find ways to blend the description into the story. How did I come up with that line? Anne M.

Sculpture Weblog World Building 101 World Building 101 by Lee Masterson You are the ultimate creator of your fictional world. No matter where or when your story is set, regardless of what events unfold, and despite the characters you introduce to your readers, they are all products of your unique imagination. "But I write romance set in the present time," I hear you cry. It doesn't matter whether your story is set in 16th century Middle Europe, or the 28th century Altarian star-system, your story still belongs in a world created entirely by you. The good news is you still get your chance to put on your megalomaniac's hat and play God! Regardless of where (or when) your story is set, YOU have decided your characters' destinies for them. But there's a whole lot more to world-building than simply creating a nice backdrop for your characters to parade against. In short, the fictional world your characters live in must seem plausible to your readers. Ask yourself these things about your characters and your story: -

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