background preloader

Constructing a 3D Settlers of Catan Board - Part I

Constructing a 3D Settlers of Catan Board - Part I

Related:  Catan-SettlersRPG junk

Catan RL FAQ The Settlers of Catan® 4th Edition Frequently Asked Questions Since the announcement of the Catan® re-launch, there have been a lot of conversations on various websites and newsgroups. Mayfair Games has prepared these frequently asked questions about the re-launch based on these early discussions. We hope that this FAQ about the re-launch will help answer most questions that you may have! Dyson's Random Morph Map Inspired by and using Dyson Logos' Geomorph Maps and coded by Rob Lang of The Free RPG Blog Dyson's Random Morph Map Press F5 for a new map or set tile width of to restrict the width. You can then screenshot or try printing straight from the browser. There are 30 morph types and used in the map. aaronellery Welcome To Worlds At War Submarine-like warfare in a near future. These pages are devoted describing and hashing out a hard science fiction roleplaying game which takes place during a civil war within the solar system. The players will be captains of stealth combat ships for the drastically outnumbered, yet technologically advanced, outer planets as they desperately try to hold back the Earth's brutal re-expansion into the solar system.

Failing to prepare is preparing to fail A while ago I wrote a scenario for Empire Galactique. The set up was that the characters had bought some gear from a band of pirates and were accused of handling stolen goods, which would lead into the real adventure: pirate hunting. But, instead of just reading the introduction to the players, with the characters as passive spectators, I decided to play it out. The advantage of playing a long intro' is that the plot isn't signposted; the players are worked smoothly into the weft of the adventure, with the illusion of freedom. The introduction wasn't spelt out in the scenario but I was counting on 15 years of game-mastering experience to improvise it.

Wilderlands Demographics: Pastoral Cultures I sat down with Harn Manor, Wikipedia, the Department of Agriculture website, and some other sources to crunch some numbers on Pastoral societies. Herding animals is more productive than growing crops. But there are several catches. matildadad Need a customized game component? Your prototype could do with a full redesign? Drop me a message here on BGG, I create custom game graphics and illustrations____________________________________________________________________ Designed logo, board and counters for a strategy game on the Orange Revolution in Ukraine: (c) G. Hex Games As you can see, we've redesigned the Hex web site for the first time in quite a while. With the new version of the site, we've tried to account for the new ways people use gaming websites in the age of social media, which means getting rid of things like the dedicated forums that for the last few years have mainly only served as bait for spammers. We've also done our best to integrate the site with things like Facebook and Twitter. The slider on the right edge of page points to our social media pages (mouse over to see our latest posts) and the one on the left lets you share content on popular sites.

Risus optional rules Coloured*Skies House rules (’n’ stuff) for Risus: The Anything RPG Risus is the elegant, rules-lite, omni-utilitarian RPG created by S. John Ross. The third-best thing about Risus is that it's free; you can get it from here. Coloured Skies is an edited selection of my postings to the Risus Yahoo! group. Writing for GURPS: The Art of Adventure Writing Roleplayer #29, November 1992 by Jeff Koke In the last year and a half, Steve Jackson Games has produced five collections of adventures, covering genres from fantasy to space to cyberpunk, and more.

Wilderland Demographics I originally posted this on the Necromancer Games Judges Guild forum in 2007 This info is taken from Triumphant Grand Tactical and Demographics found in Wilderlands of High Fantasy (old) and the Ready Ref Sheets some definitions 1 able bodied men = 4 to 5 people or 1 household.1 sq mile will feed 320 able bodied men1 sq mile needs 30 able bodied men to utilize at 100%1 5 mile hex has 13,856 acres1 5 mile hex has 21.65 sq miles1 5 mile hex has 625 .2 mile hexes1 .2 mile hex has 22.17 acres1 .2 mile hex has .035 sq miles1 5 mile hex, with 100% utilization, can feed up to 6928 people.1 5 mile hex will require 650 able bodied men to utilize at 100% Note the book give 6400. This looks like a math error unless they are making note you are never going really get 100% utilization.

Related:  rpgGamingWriter's Tools & PromotionMiddle AgesCartographie et mapjdjdjdjdjdWriting Inspiration (history)Italy 15th CenturyWritingarmour