Le trollball, jeu drôle «Waagh!» Le cri retentit encore que je me suis déjà jeté en avant, filant d'un trait jusqu'au milieu du terrain, mon épée en main. Une dizaine de mètres plus loin, la chorégraphie est la même pour tout le monde: le freinage brusque, les muscles qui se tendent, le va-et-vient incessant que font nos yeux du visage de l'adversaire à l’arme qui se balance au bout de son bras. publicité «Vlan!» Nous sommes dans le hall 5 du Palais des expositions de Villepinte, c'est la Japan Expo/Comic Con, «festival des cultures geek» organisé du 5 au 8 juillet, et je viens de perdre ma première manche de trollball. Un sport issu des jeux de rôle grandeur nature J’en avais entendu parlé depuis quelques temps et le pitch faisait envie: réparties de part et d’autre d'une surface à peu près équivalente à un terrain de basket (grosso modo 30 mètres sur 15), deux équipes en armure se jettent l’une contre l’autre dans l’espoir d’aller aplatir une tête de troll dans l’autre camp. Deuxième manche. Olivier Clairouin
Project: Redcap Ars Magica for d20 - JorWiki From JorWiki This site contains information about using the Ars Magica (ArM) 4th Edition magic system with the d20 System from Wizards of the Coast (most notably the system used for Dungeons and Dragons ). The Ars Magica magic rules are widely hailed as the best ever created, and seeking a more flexible magic system, I took a crack at adapting them for d20. Please note that this site is focused on converting the magic rules, not the entire Mythic Europe background, campaign and flavor (although the magic system draws much from these). It is my first humble attempt; I welcome (erik dot jordan at gmail dot com) all comments, feedback, and—in particular—ideas for improvement. Note that to use these rules, you will need to have a copy of both the Player's Handbook, 3rd edition, and the Ars Magica core rulebook 4th edition. First and foremost, the ArM Hermetic Mage is very powerful, and will end up dominating any campaign to which the class is added. Contents: Coming Soon: Important Links:
personales.ya Gaming on the tabletop As much as I love video games, my gaming life is not complete without regular visits to the tabletop. And last Friday, I teamed up with nearly 40 like-minded souls to indulge in a day-long celebration of gaming’s oldest platform organised by the Gulf Roleplaying Community (GRC) at a villa in Al Barsha 2. It’s a low-tech, high creativity approach for people who like to create their own games and characters, who find their imaginations have a higher resolution than any console, or who feel constrained by the half-dozen dialogue options in a modern computer RPGs. Dice clatter. Players push miniature figurines and cardboard counters into place, as others roar threats or try to talk their way out of problems – or into them. Players grin at their mistakes or groan as the dice go against them. Spontaneous laughs – even outright giggle attacks – are fairly common around a typical table. “It’s slowly growing, which is always a good sign,” said Esmail. What is tabletop gaming?
Iran deploys sniper teams in Tehran to battle 'mutant' rats For the first time, snipers have deployed in Tehran to combat a plague of "mutant" rats that are increasingly resistant to poison and have grown so big that cats are scared of them. Ten teams of sharpshooters armed with rifles equipped with infra-red sights have bagged more than 2,000 of the brutish rodents in recent weeks, city officials told state media. That's a drop in the ocean: Iran's rat population easily outnumbers the sprawling capital's 12 million inhabitants. "It's become a 24/7 war," a grim-faced Mohammad Hadi Heydarzadeh, the head of Tehran municipality's environmental agency, declared on state television last month. Tehran city authorities exterminate nearly one million rats a year and annually declare new, multimillion dollar campaigns to control the pest problem. "They seem to have had a genetic mutation," Ismail Kahram, an environmental adviser to the city council, said. email@example.com One-page article
Roll20: Web-based online virtual tabletop for all roleplaying games (RPGs) Peter's Evil Overlord List This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached. This Evil Overlord List grew out of the exchanges on what is now the Star Trek mailing list "firstname.lastname@example.org", beginning in 1994 (when it was still "email@example.com"). We were kicking around cliches that appeared on "Deep Space 9" at the time, and I started to compile a list of classic blunders they were making. The list came to about 20 or so items. On November 12, 2002, I exchanged some emails with Jack Butler who has a list on his website. Apparently both lists were compiled during overlapping periods of time. I believe Jack Butler when he says the list on his website is the current form of the James Bond Villain list, and I thank him for helping to clarify matters. -- Peter Anspach Being an Evil Overlord seems to be a good career choice. and
Obsidian Portal Reforged by Obsidian Portal I've been excited to announce this goal for a while. We've always wanted to make the process of editing your campaign pages much more organic and natural, and now we have the chance. Watch the video for a quick demo of what we mean by "natural editing" There are some significant technical challenges here, which is why the stretch goal is so aggressive. As with the other stretch goals, this will be a post-reforging target. For every $10k we raise over the initial goal, we will be able to extend the premium Ascendant time for every backer (Hasted Ascendant and above) by 1 month. By popular demand, we're offering additional years as an add-on purchase. Part of the reforging is an overhaul to make things look better, so we think everyone would like to make their page URLs look nicer as well. We’ve always wanted to expand our image upload to include files of any type. Note: For this and all future stretch goals, we are targeting a post-August release date. The maps are already fun.
Gulf Roleplaying When Magic Comes to Town: City Creation in DFRPG, Part Two - What's He On About Now? Last time, I talked about deciding on your city and coming up with themes and threats for it. Now, before we get on to the next step, there’s a bit of an intermediary step that gets slotted in. You don’t have to do it right at this point, but it can be helpful for moving forward. Step 1.5: High-Level View Between deciding what the themes and threats of your setting are and starting to work at the ground-level with locations and faces, the book suggests filling in a little of the high-level view. It’s pretty simple, really. The next bit is pretty cool. Now you’ve got a representative map of the movers and shakers in your city, as well as a snap-shot of the mundane and supernatural situations. Step 2: Fill in locations and faces. Now we get to the ground-level development of your setting. Really, in my opinion, what you want in a location is for it to serve double-duty. Again, I’m going to strenuously advocate a collective approach, here. That said, you need some supernatural connections.
Dresden Files RPG Downloads The Game | Backstory | Your Story | Our World | Paranet Papaers Dice | Downloads | News We’ll be collecting links to various downloads here as we release them. Enjoy! Resources Fiasco Playset Hocus Focus One-shot adventures Sneak Peeks, Wallpapers, and Miscellany Nevermore. The Magnificent Rick Neal Rick Neal has written a lot of good, in-depth stuff about the Dresden Files RPG. Power Level and Setting Creation Character Creation Combat Spellcasting General and Wide-Ranging Q&A Archive for DFRPG Q&A Not Specific to DFRPG, But Still Maybe Useful Fan-Created Resources