Get flash to fully experience Pearltrees
Friends! Roleplayers! Philanthropists! Lend me your eyes.
Kitchen aid at your fingertips! Fed up of frantically thumbing through cookbooks while your goulash explodes? Or coating your keyboard in baked mac and cheese while looking up cooking times and measurements on Google?
Wouldn’t it be cool if you could get some sort of benefit in-game for doing things that promote better gaming? I do. That’s why I hand-crafted the Deck of Many Boons. It may look like an ordinary deck of cards, but this could not be further from the truth!
“You all meet at an inn.…” Pen and paper role-playing games have been a tremendous influence in my life since my formative years. My parents bought me the magenta D&D boxed set back in 1982, along with the Player's Handbook, Dungeon Master’s Guide, and Monster Manual. My lifelong passion for fantasy, science fiction, war games, and mythology was well-channeled through RPGs, and I credit playing D&D with helping me sustain my imagination and sense of wonder through adulthood.
Mystery scenarios for roleplaying games have earned a reputation for turning into unmitigated disasters: The PCs will end up veering wildly off-course or failing to find a particular clue and the entire scenario will grind to a screeching halt or go careening off the nearest cliff. The players will become unsure of what they should be doing. The GM will feel as if they’ve done something wrong.
This covers the Islands in the Caribbean including Cuba, The Dominican Republic, Haiti, Jamaica and Puerto Rico. Much of the slave trade was directed to these areas, especially Haiti, from the Dahomey, Ebo and Yoruba tribes in Africa. Unknown to their captors they took their Gods with them. Traditional beliefs were mixed and stirred with the prevailing Roman Catholic rituals and Voodou became a powerful influence especially in Haiti where the slaves eventually had a successful rebellion against their oppressors and have been independent ever since. Not always happily.
After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either.
If you're enjoying the content here, check out our new site, Thoughtcrime Games . Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed . Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Sometimes the class, race and skill combo strikes a chord, but usually it’s just numbers.
Deep within the deserts of Jordan lies the ancient city of Petra.
Written by Cynthia Celeste Miller and Eddy Webb Cartoon Action Hour (or CAH as we like to abbreviate it) is a roleplaying game dedicated to the action cartoons of the 1980s. From Transformers, GI Joe, He-Man, and Thundarr to MASK, Bravestarr, Jayce and the Wheeled Warriors, and a whole lot in between, Cartoon Action Hour allows you to recreate your favorite cartoons and play in their world. With Cartoon Action Hour's powerful yet flexible system you can even create your own characters and shows in the vein of the '80s action cartoons. From the pilot episode to the after-message segment to the movie, you can run any type of '80s action cartoon.
Hex Games has just released The Book of Dumb Tables 2 , a handy resource that can be used with practically any role-playing game. Are you plagued by indecision? Do you want to play a role-playing game, but you just can’t decide on a premise, plot, or characters? Or maybe you have a game in progress, but it’s gotten too predictable. Either way, we have the solution: pick up a twenty-sided die and start rolling on some random tables.
Members Search for an article by keyword: ( power search ) Columns by Same Author Action Scenes!