Open Gaming Monthly #1 PDF. We're taking submissions for the 2nd issue of d20pfsrd.com Presents: Open Gaming Monthly.
The submissions should (ideally) carry on the planned theme of "cosmos. " Deadfall Dweller. Steven, you made Round 3!
Nice job. Now that I’ve read all 16 entries, I can say that there are some real strong entries here—more strong entries than spots, unfortunately. Some good submissions won’t make the cut. I am only going to recommend 8 of you since only 8 can advance. In close cases, I took into account your prior work. What I am looking for: I’m a big picture guy more than a minute details guy. You got my Initial Impressions above.
Yellowtongue Hulk. Scott, welcome to Round 3!
Congrats. Now that I’ve read all 16 entries, I can say that there are some real strong entries here—more strong entries than spots, unfortunately. Some good submissions won’t make the cut. I am only going to recommend 8 of you since only 8 can advance. In close cases, I took into account your prior work. What I am looking for: I’m a big picture guy more than a minute details guy.
You got my Initial Impressions above. Thoughtstealer Ooze. Blackwood Drake. Golden pollen motes drift in the sunlight around this dragon, while its scales blend seamlessly with the foliage.
Blackwood Drake CR 4XP 1,200 N Small dragon Init +7; Senses blindsense 30ft., darkvision 60ft., low-light vision; Perception +11 ----- Defense -----AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size) hp 37 (5d12+5); fast healing 1 Fort +5, Ref +7, Will +5 Defensive Abilities pollen cloud; Immune poison, paralysis, sleep ----- Offense -----Speed 30 ft., fly 90 ft.
(good), climb 30 ft. Leechroot. Egelsee Cocktail. A shimmer of hues on the riverbed suddenly bunches up and slithers onto the bank.
This slick, multicolored ooze exudes a sickly sweet aroma and leaves a trail of silvery fluids. Egelsee Cocktail CR 5 XP 1,600 N Small ooze (aquatic) Init +4; Senses blindsight 60 ft.; Perception -5 Aura stench (20 ft., DC 16, 10 rounds) ----- Defense ----- AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) hp 52 (7d8+21) Fort +5, Ref +6, Will -3 Immune ooze traits ----- Offense ----- Speed 10 ft., climb 10 ft., swim 20 ft. Caliban. This malformed humanoid creature has a bestial appearance.
Its brutish face bears a short muzzle and two small horns erupt over its sloping brow. A sparse coating of pale fur covers its muscular, scaly body. It clutches a bloodstained axe in one of its clawed, webbed hands. Caliban CR 2 XP 600 CN Medium monstrous humanoid Init +2; Senses darkvision 60 ft., low-light vision,; Perception +6 ----- Defense -----AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) hp 22 (4d10) Fort +1, Ref +6, Will +3 ----- Offense -----Speed 30 ft., swim 20 ft. Bloodroot Vine. This thick vine is a mottled blue and green with sharp red thorns.
Bloodroot Vine CR 5XP 1,600 CE Large plant Init +0; Senses blindsight 30 ft., dweomersense 60 ft.; Perception +1. Miremane. Kalervo, welcome to Round 3!
Now that I’ve read all 16 entries, I can say that there are some real strong entries here—more strong entries than spots, unfortunately. Some good submissions won’t make the cut. I am only going to recommend 8 of you since only 8 can advance. In close cases, I took into account your prior work. What I am looking for: I’m a big picture guy more than a minute details guy. You got my Initial Impressions above. Leechlorn. My own take on this monster: Flavor: I like this monster, however, it feels like you had a demon/daemon in mind and really wanted to do a that but since the rules didn't allow it, you went with an aberration.
For my own company, I'd have it rewritten as a daemon, but that is neither here nor there. If it were some type of outsider, it would be an easy A, but as an aberration, I give it a B+. Crunch: While this monster is definitely overpowered for a CR 3, there is little here that a solid edit pass can't fix. hp: Average hp for a CR 3: 30. Fractured Soul: I'm cool with. Attacks: Attacks are in normal expected range for a CR 3. Top 16: Create a monster and stat block. Top 8: Design an encounter with map: The Pools of Iridescence. The Pools of Iridescence ========== In the hard land of Numeria stands the walled village of Lackthroat.
Travelers flock to the village to partake of its abundant and affordable vices. One such luxurious indulgence is the Qadiran style bathhouse known as the Pools of Iridescence. Tall pillars line the long halls and music echoes from its tall ceilings. Light spilling in from the high windows illuminates brilliant mosaic scenes of marids and sirens playing along the glistening, tiled walls. Top 8: Design an encounter with map: Feer’s Crossing. Feer’s Crossing ========== Before Drezen fell to the powers of the Abyss, the northern bridge was one of the main passages over the West Sellen River and into the lands claimed by the Worldwound.
After the loss of the fortress-city, the Second Crusade turned the bridge into a border keep. The crusaders named this new fortification Feer’s Crossing, after the fallen general Eoghan Feer, and placed a wardstone within its walls. Today, a small garrison is responsible for holding the keep and performing the necessary prayers and rituals to maintain the wardstone working. Top 8: Design an encounter with map: Mienka’s Cauldron. Mienka’s Cauldron ========== Seventy miles upriver from Daggermark, a small tributary flows into the West Sellen. The channel is narrow, hemmed in with thorny undergrowth and low-hanging trees, and the water is foul and shrouded in mist. The navigable waters end at a small lake. A waterfall on the eastern bank feeds meltwater down from the hills of Loric Fells. The ruins of Arnem Falls rest on the northwest shore of the lake. Willis Arnem, a wealthy would-be lord from Daggermark, constructed the town in 4703 AR as a base of operations for his planned conquest of the Fells.
Arnem maintained the pact for five years. The area around Arnem Falls has become a poisonous bog. Top 8: Design an encounter with map: Ssel Asha - Ancient Naga Temple. Ssel Asha – Ancient Naga Temple ========== The mythical ruin of Ssel Asha tempts seasoned explorers across Avistan. According to legend, a single secret temple to the mysterious goddess Sivanah stretched underground across the entire continent. More accurately, several temple networks were connected by deep caverns and eldritch waypoints.
The most well-recorded of these hidden temple complexes is Ssel Asha, but word of the site only survives because recent encounters reveal a possible location. Centuries ago, the church of Sivanah included several shrines and modest temples among those races who venerated her. Top 8: Design an encounter with map. RPG Superstar™ Paizo.com - Paizo Publishing. Pathfinder PRD. The Pathfinder Roleplaying Game is released under the Open Game License, meaning the core rules that drive the Pathfinder RPG system are available to anyone to use for free under the terms of the OGL.
This compendium of rules, charts, and tables contains all of the open rules in the system, and is provided for the use of the community of gamers and publishers working with the system. This compendium is NOT the official Pathfinder Roleplaying Game! Players interested in a user-friendly introduction to the Pathfinder system will want to check out the full line of Pathfinder Roleplaying Game products, which comes with lots of great monsters, illustrations, advice and more!
All of these products are also available in affordable PDF editions. If you're just getting started with the Pathfinder Roleplaying Game, be sure to check out the Beginner Box which details all the basics for first time players and Game Masters alike!