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S Citadel: 100 Unique Town/City Properties By Redgre

S Citadel: 100 Unique Town/City Properties By Redgre
I have created this table plus, as a fantasy RPG resource. The idea is to assist in quickly mapping out an area of the adventure and be able to tell something unique about each populated location. Some of the following entries are reliant on location, others are not. I have created enough entries that you may want to use percentile dice to randomly determine each location. Due to this, I have created a separate table to assist with the randomness for your convenience. – The city is famous for it's baked goods. Pies Cakes Bread & Scones Pastries Cookies & Squares – The city has an ample supply of leather from local ranchers or ranchers from other settlements that have no other location to dump their hides. – This city had discovered an elephant's graveyard in it's backyard (or something similar). - A legendary or almost legendary sword smith had settled in this city many years ago. - This town honors a great hero, long dead, whose favorite weapon was an axe. – This city is in a slump. Related:  RPG Tools

Fabletop - Virtual Tabletop RPG Random Dungeon Generator Mapper - v 0.1.12 beta PREPARATION You (the DM) need the D&D core rulebooks, including the Player’s Handbook , the Dungeon Master’s Guide , and the Monster Manual to run this adventure. This adventure utilizes the D&D v.3.5 core rules, but it can easily be used with the 3.0 rules as well. To get started, print out the adventure. DUNGEON FEATURES The following features are true unless otherwise noted in a specific room description - Walls: All walls are standard masonary walls. WANDERING MONSTERS Monsters wander in areas of the dungeon not already populated with monsters.

Random Dungeon Generator Version .68 Refresh the page for a new design. See below the dungeon for more info. Inkwell Ideas' Other Projects: Information: This tile generator has multiple current join points between tile sides. About: This random dungeon generator is for games like Dungeons and Dragons, GURPS, Hero/Champions, Labyrinth Lord, Savage Worlds, Castles and Crusades, Basic Fantasy, RuneQuest, Traveller, Pathfinder, and other fantasy and miniatures games. | Online Dungeon Painter & RPG Forum Scene Viewer - solutions for comfortoble online playing Seventh Sanctum Random Inn/Tavern Generator Current Settings (Because this is a set of separate images, to save the floorplans you should: press your "print screen" key (or your computer's equivalent) and then open your favorite image editor and paste the screenshot into a new image. Then crop the rest of the screen. Key Thin Rectangle on a wall: door"S" on a wall: secret doorLarge Rectangle: tableLarge Thin Rectangle: barRectangle with a "T" or "S" or both: table or shelve or table & shelves.Circle: bar stool or chair4/5 Circle: chair next to/under table Small filled Rectangle in a larger rectangle: fireplace/hearthDashed Line: railingMany thin lines getting smaller: stairsFilled Circle: toilet/privvyFilled Triangle: wash basin Coming Soon There are many ways to improve this, but to the best of my knowledge this is the first free online inn/tavern floorplan generator. Here's the list of planned features:

*COMPLETE* Avatar the Last Airbender: A Guide to Playing Elemental Heroes in Dungeons and Dragons, 4th Edition How to Flesh out a Country or Region in Your Fantasy RPG World Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region. Tips And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Warnings

Skill Challenge #7: Walk Through Dreams. If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! Scenario: You sleep and dream. You see people and places that you know. Complexity: 5 (12 successes before three failures) Encounter Level: PC level + 3 Goal: Escape from the realm of dreams before accumulating three failures. The skill challenge has two phases. I Am My Cage (Phase one) The players have caught sight of each other, but before they can meet the miasma of colors surrounding them solidifies into quasi-real scenery. Dreamhaunts Each player has his dreams twisted into surreal nightmares by Dreamhaunts. During each sequence, there will be a few questions to help set the scene, a description of the scene, and the particular challenge it entails. My Beautiful Enemy Ask the player: Who does your character love the most? The Scene: Before you is someone you love deeply. Skill Used Failure’s Maiden Skills Used: