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Runic alphabets / Runes / Futhark

Runic alphabets / Runes / Futhark
Little is known about the origins of the Runic alphabet, which is traditionally known as futhark after the first six letters. In Old Norse the word rune means 'letter', 'text' or 'inscription'. The word also means 'mystery' or 'secret' in Old Germanic languages and runes had a important role in ritual and magic. Here are some theories about the origins of runes: The alphabet was probably created independently rather than evolving from another alphabet. The earliest known Runic inscriptions date from the 1st century AD, but the vast majority of Runic inscriptions date from the 11th century. Notable features The direction of writing in early Runic inscriptions is variable. Types of runic inscriptions include: 'Hrolf was here' type inscriptions on cliff walls, large rocks and buildings grave stone inscriptions, often with who carved the runes and who was buried, and also who made sure the stone was raised. There are a number of different Runic alphabets including: Elder Futhark Notes Links Related:  RPGRunemal

Pathfinder Society GM Discussion: Printing scenario maps for the Gaming table. (tutorial) Dennis Baker wrote: I often take maps from PDFs and turn them into printed maps. It's particularly effective for complex maps which are difficult to draw, but often it's just nicer to have a printed map. I found the easiest way to scale the map is this: Copy image in Adobe Reader with photo tool. Count the number of squares for the image width. Go to GIMP on the main screen without a canvas open. Choose the Scaling option in the Image menu. Hit OK and now the canvas will resize with each square being 1" X 1" I was very happy with the quality of the map using this method along with the color adjustment in the video too.

Rune Meanings - The Elder Futhark I work with the "Elder Futhark", the runic alphabet which is a composite of the runic symbols most commonly used in northern Europe. The names of the runes of the Elder Futhark are speculative recreations of what linguists call "proto-Germanic", which stems from "proto-Indo-European". There are many versions of the runic alphabets. Each has variations in names, shapes, esoteric meanings and magical uses. One should not mix futharks, or the intent or meaning becomes confused. The runes are broken into three sections or groups of eight, called aett (aettir, plural). First the rune name is given, then its phonetic value, its symbolic image, and finally the esoteric meaning used in divination. Fehu(F: Domestic cattle, wealth.) Uruz: (U: Auroch, a wild ox.) Thurisaz: (TH: Thorn or a Giant.) Ansuz: (A: The As, ancestral god, i.e. Raidho: (R: Wagon or chariot.) Kenaz: (K: Beacon or torch.) Gebo: (G: Gift.) Wunjo: (W or V: Joy.) Hagalaz: (H: Hail.) Nauthiz: (N: Need.) Isa: (I: Ice.)

Revised (v.3.5)System Reference Document The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use, modify, and distribute it. Download the Sections of the System Reference Document Grouped SRD Downloads Basic Rules and Legal (442k ZIP)Spells (299k ZIP)Magic Items (227k ZIP)Monsters (584k ZIP)Psionics (204k ZIP)Epic (310k ZIP)Divine (57k ZIP) All-in-One SRD Download Read more about the System Reference Document in the FAQ Go to the d20 System main page for information about the d20 system or check out the d20 System message boards for lively discussion.

Runic magic In medieval sources, notably the Poetic Edda, the Sigrdrífumál mentions "victory runes" to be carved on a sword, "some on the grasp and some on the inlay, and name Tyr twice." In early modern and modern times, related folklore and superstition is recorded in the form of the Icelandic magical staves. In the early 20th century, Germanic mysticism coins new forms of "runic magic", some of which were continued or developed further by contemporary adherents of Germanic Neopaganism. Modern systems of runic divination are based on Hermeticism, classical Occultism, and the I Ching. Historical evidence[edit] Tacitus[edit] They attach the highest importance to the taking of auspices and casting lots. It is often debated whether "signs" refers specifically to runes or to other marks; both interpretations are plausible and Tacitus does not give enough detail for a definite decision to be made.[2] Epigraphy[edit] Medieval sources[edit] "Grass cures the scab / and runes the sword-cut" (137) Ralph Blum[edit]

Shadowrun: Fifth Edition Core Rulebook - Catalyst Game Labs | Shadowrun, Fifth Edition Description: There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You can survive, even flourish, as long as you do what it takes. Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time, a fusion of man, magic, and machine in a dystopian near-future. Building on the award-winning Shadowrun, Fourth Edition rule set, the new edition brings the game forward while preserving the fun that has made it so enduring. Here are some highlights of the new edition: Grittier & Deadlier: The down-and-dirty Sixth World setting is a place where shadowrunners need to count their bullets carefully and be cautious about whom they trust.

Rune Secrets | Rune Meaning – Elder Futhark Tips and Tricks | Fantastic Maps Vast canyons are awe inspiring. They thwart quests, halt armies, and tell the tale of vast cataclysms from times past. In this quick tutorial I’ll outline how to draw a canyon on your fantasy map. In this case I’ve drawn it in pencil on paper (I was feeling like going old school and tactile for this one) but the same tips apply if you’re using digital techniques. Continue reading “How To Map A Large Canyon” It’s really easy to draw trees on a map and make them look pretty. The key to a good map is the information it presents. Here’s how to take a simple map on a white background and turn it into an aged paper handout. There are lots of ways to indicate water on a map with lines – and many more with tone or colour. Parallel lines are a good way to indicate a road on a map. In a plan view map, elevation is hard. None of my dungeons are flat. Continue reading “How to use Hatching to Show Elevation on a Map” I’ve been asked a few times recently about how I draw isometric buildings.

A Few Words About Edred Thorsson... There are as many opinions about Edred Thorsson as there are readers of his books, and there are plenty of those. Rather than take up space in the reading list proper presenting these diverse and often conflicting viewpoints, I thought it best to banish the debate to it's own page. There is no doubt that Edred Thorsson is one of the most prolific and widely-read authors on the subject of the runes. Thorsson is one of the few authors you will find listed in both the academic and mystical sections of this bibliography - his academic books are written under his real name, Stephen E. My own personal opinion (for what it's worth) is that Thorsson's work is too heavily influenced by Eastern philosophies, ceremonial magic and the Armanan magicians (note that I have removed the offending 'N' word) to be of much use to anyone trying to reconstruct the ancient Norse Pagan traditions. But that's only my opinion.

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