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Runic alphabets / Runes / Futhark

Runic alphabets / Runes / Futhark
Little is known about the origins of the Runic alphabet, which is traditionally known as futhark after the first six letters. In Old Norse the word rune means 'letter', 'text' or 'inscription'. The word also means 'mystery' or 'secret' in Old Germanic languages and runes had a important role in ritual and magic. Here are some theories about the origins of runes: The alphabet was probably created independently rather than evolving from another alphabet. The earliest known Runic inscriptions date from the 1st century AD, but the vast majority of Runic inscriptions date from the 11th century. Notable features The direction of writing in early Runic inscriptions is variable. Types of runic inscriptions include: 'Hrolf was here' type inscriptions on cliff walls, large rocks and buildings grave stone inscriptions, often with who carved the runes and who was buried, and also who made sure the stone was raised. There are a number of different Runic alphabets including: Elder Futhark Notes Links Related:  RPGRunemal

Pathfinder Society GM Discussion: Printing scenario maps for the Gaming table. (tutorial) Dennis Baker wrote: I often take maps from PDFs and turn them into printed maps. It's particularly effective for complex maps which are difficult to draw, but often it's just nicer to have a printed map. I found the easiest way to scale the map is this: Copy image in Adobe Reader with photo tool. Count the number of squares for the image width. Go to GIMP on the main screen without a canvas open. Choose the Scaling option in the Image menu. Hit OK and now the canvas will resize with each square being 1" X 1" I was very happy with the quality of the map using this method along with the color adjustment in the video too.

Jawi script Jawi is one of the two official scripts in Brunei, and is used as an alternate script in Malaysia. Usage wise, it was the standard script for the Malay language but has since been replaced by a Latin alphabet called Rumi, and Jawi has since been relegated to a script used for religious and cultural purposes. It can be typed with the Jawi keyboard. Day-to-day usage of Jawi is maintained in more conservative Malay-populated areas such as Kelantan in Malaysia and Pattani .[1] Etymology[edit] The word "Jawi" (جاوي) is an adjective for the Arabic noun Jawah (جاوة). Early history[edit] Prior to the onset of the Islamisation, when Hindu-Buddhist influences were still firmly established in the region, the Pallava script was primarily used in writing Malay language. At the early stage of Islamisation, the Arabic script was taught to the people who had newly embraced Islam in the form of religious practices, such as the recitation of Quran as well as salat. Jawi today[edit] Letters[edit]

Rune Meanings - The Elder Futhark I work with the "Elder Futhark", the runic alphabet which is a composite of the runic symbols most commonly used in northern Europe. The names of the runes of the Elder Futhark are speculative recreations of what linguists call "proto-Germanic", which stems from "proto-Indo-European". There are many versions of the runic alphabets. Each has variations in names, shapes, esoteric meanings and magical uses. One should not mix futharks, or the intent or meaning becomes confused. The runes are broken into three sections or groups of eight, called aett (aettir, plural). First the rune name is given, then its phonetic value, its symbolic image, and finally the esoteric meaning used in divination. Fehu(F: Domestic cattle, wealth.) Uruz: (U: Auroch, a wild ox.) Thurisaz: (TH: Thorn or a Giant.) Ansuz: (A: The As, ancestral god, i.e. Raidho: (R: Wagon or chariot.) Kenaz: (K: Beacon or torch.) Gebo: (G: Gift.) Wunjo: (W or V: Joy.) Hagalaz: (H: Hail.) Nauthiz: (N: Need.) Isa: (I: Ice.)

learn morse code Revised (v.3.5)System Reference Document The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use, modify, and distribute it. Download the Sections of the System Reference Document Grouped SRD Downloads Basic Rules and Legal (442k ZIP)Spells (299k ZIP)Magic Items (227k ZIP)Monsters (584k ZIP)Psionics (204k ZIP)Epic (310k ZIP)Divine (57k ZIP) All-in-One SRD Download Read more about the System Reference Document in the FAQ Go to the d20 System main page for information about the d20 system or check out the d20 System message boards for lively discussion.

Voynich manuscript The Voynich manuscript is an illustrated codex hand-written in an unknown writing system. The vellum on which it is written has been carbon-dated to the early 15th century (1404–1438), and may have been composed in Northern Italy during the Italian Renaissance.[1][2] The manuscript is named after Wilfrid Voynich, a Polish book dealer who purchased it in 1912.[3] Some of the pages are missing, but about 240 remain. The text is written from left to right, and most of the pages have illustrations or diagrams. The Voynich manuscript has been studied by many professional and amateur cryptographers, including American and British codebreakers from both World War I and World War II.[4] No one has yet succeeded in deciphering the text, and it has become a famous case in the history of cryptography. The Voynich manuscript was donated by Hans P. Description[edit] Codicology[edit] The binding and covers are not original to the book, but date to during its possession by the Collegio Romano.[8]

Runic magic In medieval sources, notably the Poetic Edda, the Sigrdrífumál mentions "victory runes" to be carved on a sword, "some on the grasp and some on the inlay, and name Tyr twice." In early modern and modern times, related folklore and superstition is recorded in the form of the Icelandic magical staves. In the early 20th century, Germanic mysticism coins new forms of "runic magic", some of which were continued or developed further by contemporary adherents of Germanic Neopaganism. Modern systems of runic divination are based on Hermeticism, classical Occultism, and the I Ching. Historical evidence[edit] Tacitus[edit] They attach the highest importance to the taking of auspices and casting lots. It is often debated whether "signs" refers specifically to runes or to other marks; both interpretations are plausible and Tacitus does not give enough detail for a definite decision to be made.[2] Epigraphy[edit] Medieval sources[edit] "Grass cures the scab / and runes the sword-cut" (137) Ralph Blum[edit]

Runic alphabet Runology is the study of the runic alphabets, runic inscriptions, runestones, and their history. Runology forms a specialised branch of Germanic linguistics. The earliest runic inscriptions date from around AD 150. The characters were generally replaced by the Latin alphabet as the cultures that had used runes underwent Christianisation, by approximately AD 700 in central Europe and AD 1100 in Northern Europe. However, the use of runes persisted for specialized purposes in Northern Europe. The three best-known runic alphabets are the Elder Futhark (around AD 150–800), the Anglo-Saxon Futhorc (AD 400–1100), and the Younger Futhark (AD 800–1100). Historically, the runic alphabet is a derivation of the Old Italic alphabets of antiquity, with the addition of some innovations. The process of transmission of the script is unknown. History and use[edit] The runes were in use among the Germanic peoples from the 1st or 2nd century AD. The name runes contrasts with Latin or Greek letters.

Shadowrun: Fifth Edition Core Rulebook - Catalyst Game Labs | Shadowrun, Fifth Edition Description: There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You can survive, even flourish, as long as you do what it takes. Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time, a fusion of man, magic, and machine in a dystopian near-future. Building on the award-winning Shadowrun, Fourth Edition rule set, the new edition brings the game forward while preserving the fun that has made it so enduring. Here are some highlights of the new edition: Grittier & Deadlier: The down-and-dirty Sixth World setting is a place where shadowrunners need to count their bullets carefully and be cautious about whom they trust.

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