This article is descended from an article I wrote several years ago about plotted games, based on my interpretation of a book by Georges Polti called The Thirty-Six Dramatic Situations. There are several other improvisations on my article floating around the internet, and at least one independently written article similar to it. Parts of the Story Assuming a RPG is like a story, what are the different structural parts of the story and how do they work in the RPG? Plot. Those who argue against storytelling within rpgs seem to say the GM's only jobs are setting and character (and maybe dialogue) and plot isn't important, much like slice of life writers argue with more traditional writers over the proper structure of short stories. The Basic Plots Each short plot description starts with the title of the plot pattern. RPG scenarios IMHO too often tend to be Daring Enterprises: The PCs bravely go on a quest to bring back some priceless relic and enough gold to give a hundred horses hernias.
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Twine: a tool for creating interactive storiesStory Design by Layer I | The Official RPG Maker BlogAsk a dozen RPG fans what the most important part of an RPG is and eleven of them will probably respond with the same thing: Story. That’s not to say that you can skimp on the other portions of the game, but it does mean story should be a major concern. When discussing the story of an RPG, I think the first thing to do is define what we mean by story. The definition I play to use for this tutorial is this: Story is the combination of the setting, characters, and plot, and how they interact with each other. While the individual parts are important, the most important portion is the interaction. There are many ways to write a story, but the way I’ve personally found to be most successful for me is what I call Design by Layer. In Design by Layer, instead of fully fleshing out every detail as you go through your plot, you start with the broadest strokes of the entire story, then go through it over and over adding more and more detail. Metal Gear Solid has two major obvious themes. !
5-Steps to a Great Story - RPG RPG RevolutionHome > Tutorials > RPG Maker XP > 5-Steps to a Great Story The game is revolved around a story. Without one a game cannot function. You can have a game with great graphics but a crappy story, and this game would suck. Why do you keep playing? Story-writting can be very hard at times but very easy at other times. NOTE: Story-writing takes time and you cannot write one within a period of ten minutes, usually it takes weeks to months in order to write a great story. 1. 2. 3. 4. 5.
RPG Maker XP & VX TutorialsWeb Page BlockedDay 25Game/s I plan on playing… I have to giggle to myself at this question. I plan on playing lots of games! There’s a fantastic website called The Backloggery you can use to catalogue your games, your progress on them, what status they are (if they’re unplayed, played, finished, mastered), what console they’re on, etc. It’s on the web so you can access it from anywhere which has been so good especially when I’m looking at a game in a shop and I don’t know if I own the game or not. As to why it’s not my choice which game I play next, I use the Fortune Cookie function on Backloggery. Here’s a link to the list of the games I intend to play: Retridemption’s Backloggery Like this: Like Loading... Related 30DC Gamer List - Day 20 Favourite genre? In "Games" 30DC Gamer List - Day 29 A game I thought that I wouldn't like, and ended up loving. 30DC Gamer List - Day 8 Best soundtrack I'm a soundtrack maniac.
HabitRPG – Quests? Need a Party!As you go along in life and HabitRPG, you might find yourself wanting some comrades to cheer you on and give support in those tough times. This comes in the form of a classic RPG party. You can have up to seven people in a party. Here is my beautiful party. We’re different sorts from various walks of life, cultures and countries. But we all joined HabitRPG for the purpose of bettering ourselves. There are two ways you can find people for your party. Now that I have a party, we can go on quests. This is a list of quests my party has completed. Like this: Like Loading... Related HabitRPG - Classy Stats As any RPG should, HabitRPG has classes to choose from. In "Life Hacks" HabitRPG - Projects If you’re someone like me who has many projects on the go, don’t have a clue where you are on some of them and know you need to work on… HabitRPG - Divide & Conquer To-Do
HabitRPG – Gotta get that look!Avatars! I just love having an avatar to be me in the crazy world of the Internet. This particular one lives in Habitica, the world the players of HabitRPG have made. Customisation of your avatar is a big thing. First of all, there are lots of skin colours, even crazy ones to make you green like an orc or rainbow like a… a unicorn? I’m boring and went with a skin tone that similar to my own. You might have noticed in this screenshot that the rainbow skins are currently locked. Now for the hair! Currently I have pastel yellow hair with a pretty flower to suit my ninja cat suit I’ve got going on. But I have to giggle at the bangs. Right, so now you’ve got yourself some hair. Oh oh, you could be a viking too. But now you need to have a shirt on to cover that body of yours. Shirts are really for your character when you haven’t bought your armour yet, or if you so choose, pretend you have no armour on at all (costumes are going to be talked about in a different post). Like this: Related
HabitRPG – Be that social butterflyThere are many places to flutter around and converse with other HabitRPG users if only you choose to look. First of all, there’s the Tavern. As you can see in the screenshot above, the Tavern isn’t only just a place where all HabitRPG users can chat to each other, it is also a place where you can rest your character (and rest yourself). Since the user base of HabitRPG has exploded, it’s somewhat hard to keep up with the scrolling wall of text that is the chat room. I’m in all sorts of guilds. I hope in the future there will be guild challenges where a guild has to band together to complete some big quest or boss battle. Like this: Like Loading... Related HabitRPG - Quests? As you go along in life and HabitRPG, you might find yourself wanting some comrades to cheer you on and give support in those tough times. In "Life Hacks" HabitRPG - Gotta get that look! Avatars! HabitRPG - Divide & Conquer To-Do
Reward Me~Now I’ve talked all about doing to-dos, habits and dailies that earn you gold as you complete them, as well as experience and mana. But I haven’t talked about rewards yet. Here’s a screenshot below of what it can look like. There are two major types of rewards – the ones that HabitRPG provide (gear for your avatar or from challenges) and the rewards you set for yourself. The first section is for those rewards that are defined by you as the user or from a challenge that you’ve taken up. The next section is the gear that is available for purchase. Personally, I have troubles with rewards I set myself. If you are able to reward yourself, go for it. Like this: Like Loading... Related HabitRPG - Projects If you’re someone like me who has many projects on the go, don’t have a clue where you are on some of them and know you need to work on… In "Life Hacks" HabitRPG - Kick That Habit Out or Into Gear! Ohhhh habits. HabitRPG - Quests?