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Kinect and OpenNI 10.Dec.2010 at 10 | Den Ivanov Update (17.01.2013) - This old post is obsolete now and instruction will not work with latest OpenNI 2. I will wrote new one soon, when new SensorKinect drivers will be available. Update (29.05.2013) - For using OpenNI 1.x on your systems check this URL for packages. Just installed OpenNI files to my home PC and run few samples. 1. 3. 4. 5. put this into 'NITE/Data/Sample-User.xml' file --> </ProductionNodes> </OpenNI> Also uncomment add fill all License nodes inside Sample-Scene.xml and Sample-Tracking.xml Then run samples.

Use Kinect with Mac OSX In this article I will show how you can use Microsoft Kinect for xBox 360 on Mac OSX. In this way you can create applications that interact with the body's movements. Introduction This article is intended for people who have a lot of experience in the Information Technology area, both as a developer and as systems engineer, especially on unix systems. In fact, the installation of the drivers may be a little tricky, especially if something does not go the first time. I warn you... there are some commands to run with the terminal, I do not take any responsibility if with these commands (or connecting the kinect) you will damage your Mac. The version of Kinect that i have is sold separately from the xBox. I connected the Kinect to an iMac with OSX 10.7.4 64-bit. Well, now that I have described the tools used for testing, we can install and configure the software and drivers required. Driver and SDK Before proceeding you should know that there are several available API and SDK for Kinect.

Kinect Armadillo | John McCaffery Armadillo is Virtual World client aimed at supporting immersive interactions. It aims to support hands free input (via the Kinect or other NUI devices) and immersive output (via multiple screens and fisheye projection). It’s purpose is to serve as a research platform for experimenting with immersive technology and also as a practical platform to be used by educators, museum curators or anyone else wishing to explore immersive interaction in Virtual Worlds. The first prototype of Armadillo has been built. It is a modified version of the Second Life client and supports moving forward, flying up and down and controlling pitch and yaw, all done via the Kinect. There is a video demonstrating Armadillo in action {*style:<a href='

OpenKinect simple-openni - OpenNI library for Processing This project is a simple OpenNI and NITE wrapper for Processing. Therefore not all functions of OpenNI are supported, it's meant more to deliver a simple access to the functionality of this library. For a detailed list of changes see the ChangeLog Version 1.96 Support for Win32/64, OSX32/64, Linux64 Installation is now much simpler --- OpenNI2 --- Version 0.26 Added the autocalibration, now you can only enter the scene and get the skeleton data without the psi pose Updated the examples to enable auto-calibration (User, User3d) Unified the SimpleOpenNI distribution library, from now there is only one library distribution for OSX,Windows and Linux. Older logs This examples shows, how to display the depthMap and the camera: import SimpleOpenNI SimpleOpenNI context; void draw(){ // update the cam context.update(); // draw depthImageMap image(context.depthImage(),0,0); // draw camera image(context.rgbImage(),context.depthWidth() + 10,0);}

Virtual Worlds with Kinect [DIY] Kinect AC Power Adapter / Connector for the Old Xbox 360 - Suhas Tech I bought a Kinect recently (got it shipped from the US) to find out that, it needed an AC adapter for my Original Xbox 360. The original one costs $49 but the problem is, we don’t get it here in India Well, I could make my own in under Rs. 20 (50 cents). All you need is: Soldering Iron, soldering flux and the lead wireHot glue gunShielded USB Cable (I got mine from a mobile transfer cable)12V AC Adapter (preferably 2 A). I just used my computer’s SMPS to achieve the same (According to Molex standards, Yellow=12v, Black=Ground)Some patience There are two ways to go about this.. The quick and dirty way: I’m took this route because, this just needs some basic soldering skill and I wanted play my Kinect ASAP. 1) Cut the Kinect cable at the end. 2) Tin the wires (Google “tinning” if you don’t know how to). Tiny Tip: Use a Nail Cutter to remove the insulation on the wire. 3) So, here are the details about the wires. Yellow / Brownish – 12 V source (That is, your adapter) Black – Ground White – Data -

Graphics and Animation - Mac OS X Technology Overview Sprite Kit Sprite Kit is a powerful graphics framework for 2D games such as side-scrolling shooters, puzzle games, and platformers. A flexible API lets developers control sprite attributes such as position, size, rotation, gravity, and mass. Sprite Kit’s OpenGL-based renderer efficiently animates 2D scenes. Built-in support for physics makes animations look real, and particle systems create essential game effects such as fire, explosions, and smoke. To assist SpriteKit-based game development, Xcode supports texture atlas creation and includes a particle creator. Scene Kit Scene Kit is a high-level Objective-C framework that enables your app to efficiently load, manipulate and render 3D scenes. Core Animation Core Animation lets you build dynamic, animated user experiences using an easy programming model based on compositing independent layers of media. Core Image Core Image is, simply put, “image effects made easy.” Quartz OpenGL