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Introducing OpenNI

The OpenNI framework is an open source SDK used for the development of 3D sensing middleware libraries and applications. The OpenNI website provides an active community of developers, the tools and support, a network of potential partners and a distribution platform - addressing the complete development lifecycle. lATEST files Grab Detector This middleware detects grab/release gestures . NI mate Turns tracking data into OSC and MIDI and offers integrated processing support. Skanect easy to use scan softwae for opennl camera like kinect

Related:  Kinect

Flash for surface computing It's that simple to set up your own surface computing platform based on Flash. It's quite easy to create small applications based on this design, and most of the applications that you find online are based on this architecture. At Synlab at Georgia Tech, we have two large (55-inch diagonally) reacTIVision setups where many student enthusiasts create interactive surface applications on different platforms. Having a diverse pool of designers and programmers working at our lab, we have seen certain UI and programming design guidelines evolve over the last year that may be useful for everyone.

Kinect Open Source Programming Secrets Kinect Open Source Programming Secrets (KOPS) is the only book that explains the official Java wrappers for OpenNI and NITE. (If you want installation instructions, scroll down this page a little.) The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in chapter 1, I had to decompile the libraries' JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. People This page lists the people currently involved in the OpenKinect community and development effort. If you're starting a new project or working on a particular new feature, check here to make sure someone else isn't already working on it! Joshua Blake (JoshB) is the OpenKinect community founder and lead.

openni_kinect electric: Documentation generated on March 01, 2013 at 04:19 PMfuerte: Documentation generated on August 19, 2013 at 10:41 AMgroovy: Cannot load information on name: openni_kinect, distro: groovy, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.hydro: Cannot load information on name: openni_kinect, distro: hydro, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index.indigo: Cannot load information on name: openni_kinect, distro: indigo, which means that it is not yet in our index. Please see this page for information on how to submit your repository to our index. Touchlib - Home Touchlib is a library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light, and sends your programs these multi-touch events, such as 'finger down', 'finger moved', and 'finger released'. It includes a configuration app and a few demos to get you started, and will interace with most types of webcams and video capture devices. It currently works only under Windows but efforts are being made to port it to other platforms. Who Should Use Touchlib?

Belts and stuff: experiences to share. We are finally back with an insanely long Blog Update! With the FABtotum Personal Fabricator we went through a series of experiences in designing a proper belt system, and we thought it might be cool to share this experience. Some designs spawned several prototypes, some of those where a step forward, other a failure, but all helped us progress to today’s development stage. Here a bit of the story. When dealing with hybrid machining you face a serious limit: provide fast movements and high accelerations (especially the latter) for additive fabrication and, at the same time, be able to have a very high inertia or pure “strenght” during cutting and milling operations. For compact sized hybrid devices the answer has been in introducing new belt designs to keep forces under control and provide fast movements if necessary.

Creating SL Animations using the Kinect I have been experimenting of late with the Xbox Kinect as a cheap Mocap source to generate BioVision Hierarchy (BVH) files for upload into Second Life, and the results are pretty encouraging. What you Need Hardware A standalone Kinect, with power supply (this comes as standard when purchased as a standalone), if you buy it as part of an Xbox bundle you will need to buy an additional cable sold separately to connect it to the PC. I bought my Kinect from a local gaming store for Euro139. Software Brekel Kinect 3D Scanner OpenNI SensorKinect Drivers NITE User Tracking Module Bvhacker

therenect - A virtual Theremin for the Kinect Controller The Therenect is a virtual Theremin for the Kinect controller. It defines two virtual antenna points, which allow controlling the pitch and volume of a simple oscillator. The distance to these points can be adjusted by freely moving the hand in three dimensions or by reshaping the hand, which allows gestures that should be quite similar to playing an actual Theremin. This video was recorded prior to this release, an updated video introducing the improved features of the current version will follow soon. Configuration

ROS (Robot Operating System) and the Kinect One of my master courses is called autonomous systems. It's a course, where we do stuff with the Pioneer Robot from MobileRobots and ROS (Robot Operating System) from Willow Garage. There are groups with 2 to 4 people. Each of them got a topic.

Related:  arduino-rasperry pikinectInteraction, manipulation