Updated Kinect for Windows software adds 3D scanning tricks Microsoft's Kinect for Windows has just become a little bit more open for tinkering, thanks to a new software development kit (SDK) released by Microsoft on 18 March. For a little over a year, Microsoft has released SDK packages to allow developers to create Kinect applications for Windows, resulting in a variety of weird and wonderful experiments. These included the camera finding its way into surgical labs and retail experiences. The latest SDK only emphasises further how much the Kinect has surpassed its originally conceived purpose as the Xbox 360's counter to the Wii's brand of "bounce around your living room" gaming. The significance of the SDK version 1.7 is the addition of two new features for developers to get their teeth into: "Kinect Fusion", which transforms the device into a 3D scanner; and "Kinect Interactions", which opens up a set of new automatically recognised gestures. Both Kinect Fusion and Kinect Interactions were demonstrated on stage at Engadget's Expand event.
Kinect Un article de Wikipédia, l'encyclopédie libre. Kinect, initialement connu sous le nom de code Project Natal, est un périphérique destiné à la console de jeux vidéo Xbox 360 permettant de contrôler des jeux vidéo sans utiliser de manette et aussi à Microsoft Windows depuis septembre 2008. Le mot-valise « Kinect » est issu des mots anglais « kinetic » (qu'on peut traduire par « cinétique ») et « connect » (qu'on peut traduire par « connecter »),. La sortie européenne a eu lieu le 10 novembre 2010. Le 5 janvier 2011, 2 mois après sa sortie, Microsoft annonce avoir vendu 8 millions de Kinect, dont un million en seulement 10 jours. Le 11 mars 2011, Kinect entre au livre Guinness des records comme étant « l'accessoire high-tech le plus vendu dans un court laps de temps » avec 10 millions d'unités vendues, soit une moyenne officielle de 133 333 Kinect vendus chaque jour à travers le monde. Présentation du concept[modifier | modifier le code] Caractéristiques :
Getting Started with Kinect and Processing So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released. Kinect 1414: This is the original kinect and works with the library documented on this page in Processing 2.1 Kinect 1473: This looks identical to the 1414, but is an updated model. Now, before you proceed, you could also consider using the SimpleOpenNI library and read Greg Borenstein’s Making Things See book. I’m ready to get started right now What hardware do I need? First you need a “stand-alone” kinect (model 1414 only for now!). Standalone Kinect Sensor If you have a previous kinect that came with an XBox, it will not include the USB adapter. Kinect Sensor Power Supply Um, what is Processing? What if I don’t want to use Processing? ofxKinectKinect CinderBlock More resources from: The OpenKinect Project So now what? 1.
PlayStation Move PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu?) is a motion-sensing game controller platform by Sony Computer Entertainment (SCE), first released for the PlayStation 3 (PS3) video game console. Based around a handheld motion controller wand, PlayStation Move uses inertial sensors in the wand to detect its motion, and the wand's position is tracked using a PlayStation webcam (PlayStation Eye for the PlayStation 3, PlayStation Camera for the PlayStation 4). Although PlayStation Move was introduced on the pre-existing PlayStation 3 console, Sony stated prior to release that it was treating Move's debut as its own major "platform launch", with an aggressive marketing campaign to support it. The tagline for PlayStation Move from E3 2010 was "This Changes Everything", including partnerships with Coca-Cola, as part of the "It Only Does Everything" marketing campaign which debuted with the redesigned "Slim" PlayStation 3. Hardware Motion controller Technology  and
c# - Using XBox 360 Kinect with Kinect for Windows SDK Kinect to help the blind ‘see’ in augmented reality | ImmersiveTech The system in question, which was designed by graduate students at the Universität Konstanz in Germany, has been dubbed the NAVI, or Navigational Aids for the Visually Impaired. NAVI works something like this. The infrared camera from a Kinect system is mounted to a helmet that can be worn by a bilnd person. The visual data from that camera is turned into a set of audio instructions that are then transmitted to the wearer via a wireless headset. The system also features a standard camera added as well, allowing for a kind of three-camera stereoscopic vision. The goal is to be able to give a blind person warnings about potential obstructions and directions to navigate in set spaces, at a longer distance than the current systems in place. The system is also paired with a vibro-tactile arduino system in the belt, that will most likely act as a warning system, should an obstacle come perilously close to the user.
Synapse for Kinect SYNAPSE for Kinect Update: There’s some newer Kinect hardware out there, “Kinect for Windows”. This hardware is slightly different, and doesn’t work with Synapse. Be careful when purchasing, Synapse only supports “Kinect for Xbox”. Update to the update: There appears to also be newer “Kinect for Xbox” hardware out there. PlayStation Move review The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. PlayStation Move review See all photos 16 Photos Hardware To borrow a bit from our previous coverage, PlayStation Move is a motion controller system with sensors to detect the player's movements and translate them into gameplay. Each wireless Move controller has the four familiar symbol buttons surrounding a new "Move" button, which generally functions as the OK / Accept command input. PS Move navigation controller and Eye, unboxing and hands-on 12 Photos
openFrameworks codeblocks Codeblocks is a fairly nice IDE for writing code on Linux, and we are happy to support it. Here are some setup instructions for Ubuntu, Debian and Fedora. in the scripts/linux folder inside the openFrameworks package you will find a directory with the name of your distribution. Ubuntu: open a terminal from Applications > Accessories > Terminal in the terminal go to the directory where your openFrameworks package is. ie. if your user name is ofuser and you have uncompressed the oF package in the desktop it should be something like: cd /home/ofuser/Desktop/of_preRelease_v0.06_linux_cb_FAT/scripts/linux/ubuntu once in this directory run the scripts with: sudo . and execute again the install_codeblocks script. Debian: Fedora: makefiles From openFrameworks 0.06 there are makefiles for all the examples. You only need to execute the install_dependencies script in case you don’t want to use codeblocks. To use the makefiles just enter the example directory from a console and type make.
How-to: Successfully Install Kinect on Windows (OpenNI and NITE) UPDATE: For more Kinect blog posts, consider visiting my new website pterneas.com. The website will always be up-to-date with the latest SDKs and sensors. Playing Kinect games is a really great experience. Programming for Kinect is even greater! Browsing the web, you can find many cool "hacks" (CLNUI, OpenKinect) which allow Kinect be used by a PC rather than an XBOX. Via these hacks, we gain access to Kinect's cameras (color and depth), LED, accelerometer and motor. Fortunately, PrimeSense, the company behind Kinect, released OpenNI framework and NITE middleware. Prerequisites OpenNI and NITE installation can be painful if not done properly. Step 0 Uninstall any previews drivers, such as CLNUI. Step 1 Download Kinect Drivers and unzip. Drivers are now installed in your PC. Step 2 Download and install the latest stable or unstable OpenNI Binaries from OpenNI website. Step 3 Download and install the latest stable or unstable OpenNI Compliant Middleware Binaries (NITE) from OpenNI website.
Kinect Guide to Using Synapse with Quartz Composer Ryan Challinor wrote an incredibly useful tool for speeding up the set up process involved with using your Kinect sensor with Apple's free visual programming tool Quartz Composer. I was able to easily set up a quick demo where A particle system with a halo effect would follow my left hand along the X and Y axis. Incredibly easy to set up with a very rewarding end result. First you'll need to download Synapse. Since this guide uses Quartz Composer so you'll only need to download Mac version of Synapse for Kinect. You'll also need to download the Quartz Composer plugin qcOSC in order to send OSC joint messages QC. For those of you new to Quartz Composer (As I was when I frist tried this out) I had to use finder to open it up. Open up a "New Blank" and start following the instructions in Ryan's excellent YouTube video demo. As a little extra help, here's a screen capture of the "visual code" layout I ended up with after all was said and done. Click to Enlarge
Xbox Kinect Vs PlayStation Move review It seems like a lifetime since we first caught wind of Microsoft's idea for motion-control gaming, and even longer since we were writing about Sony's Wii-challenging light wand. Both are now in homes and both will be vying for your cash this Christmas. We've spent a week living with the Kinect and Move, so which one gets our vote? Microsoft Kinect VS Playstation Move Source:T3 Tech Videos ------------------------------------------------------------------------------- Xbox Kinect Vs PlayStation Move: Set up Xbox Kinect Unlike playing the Nintendo Wii 2, which for the majority means picking up a controller, turning on the console and getting your swing on, just setting up the Kinect is an occasion. Balancing the chunky sensor on top of a slimline TV, such as our LG LX9900, is also unfeasible – you'll need a separate mount or floor stand (from £25), which frustratingly isn't included in the box. After digesting the setup, we were in no doubt who MS is aiming Kinect at. PlayStation Move
Overview We're thrilled to announce the launch of Processing 2.0—the latest incarnation of the programming language, development environment, and online community that has grown dramatically since its debut in 2001. This new release builds on the versions of Processing that have been downloaded almost two million times. We invite you to download Processing 2.0 from www.processing.org. For the past twelve years, Processing has promoted software literacy, particularly within the visual arts, and visual literacy within technology. Processing seeks to ruin the careers of talented designers by tempting them away from their usual tools and into the world of programming and computation. The Processing 2.0 release focuses on faster graphics, new infrastructure for working with data, and enhanced video playback and capture. Processing continues to be an alternative to proprietary software tools with restrictive and expensive licenses, making it accessible to schools and individual students. Education
DaVinci Goes Touchless With XBox Kinect The launch of Xbox Kinect has caused much excitement in the open source community. In the last few weeks, developers have managed to tap into the hardware with impressive results. We’ve seen applications ranging from gesture-based experiences to 3D imaging. We’ve taken this exciting opportunity to port our popular DaVinci experience to the Kinect platform. To date, many of the experiments in gestural interface development have not taken into account the hands. Gesture-based interaction is great when touch isn’t practical. To be honest, we had a blast playing with this experience. “Control, control, you must learn control.” – Yoda Share