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Flexible Action and Articulated Skeleton Toolkit

Flexible Action and Articulated Skeleton Toolkit
Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu 32-bit(recommended for most users) 64-bit(for advanced users) Note from Evan Suma, the developer of FAAST: I have recently transitioned to a faculty position at USC, and unfortunately that means I have very limited time for further development of the toolkit. You may also view our online video gallery, which contains videos that demonstrate FAAST’s capabilities, as well as interesting applications that use the toolkit. Have a Kinect for Windows v2? We have developed an experimental version of FAAST with support for the Kinect for Windows v2, available for download here (64-bit only). Recent News December 12, 2013 FAAST 1.2 has been released, adding compatibility for Windows 8. Summary FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software. E. Support

avin2/SensorKinect - GitHub Separation of the Interstellar Boundary Explorer Ribbon from Globally Distributed Energetic Neutral Atom Flux N. A. Schwadron1,2,14, F. Allegrini2,3, M. Bzowski4, E. R. Show affiliations n.schwadron@unh.edu harald.kucharek@unh.edu eberhard.moebius@unh.edu fallegrini@swri.edu dmccomas@swri.org maldayeh@swri.edu george.livadiotis@swri.org mreno@swri.edu bzowski@cbk.waw.pl eric.r.christian@nasa.gov gbc@space.mit.edu roland@space.mit.edu Bob.DeMajistre@jhuapl.edu Edmond.Roelof@jhuapl.edu frisch@oddjob.uchicago.edu hfunsten@lanl.gov kgoodri@lanl.gov stephen.a.fuselier@lmco.com mikeg@usc.edu paul.janzen@umontana.edu dan.reisenfeld@umontana.edu cprested@bu.edu jacob707@gmail.com

Framasoft Kinect | Open Virtual Worlds John introduces the story telling room at the Timespan museum in Helmsdale. Timespan’s virtual museum. What’s been happening in virtual worlds research at St Andrews? Summer dissertations ended in August. We had great fun supervising the students, and thank them for all their hard work. Dissertation Titles: A Toolkit for Managing Open Virtual World GridsMultimedia and Interactivity in Virtual Worlds using a Reconstruction of Linlithgow PalaceEducational Environments: A Virtual Resource for Computer NetworkingRouting Island: Internet Routing in a Virtual WorldA virtual reconstruction of St Andrews CastleVirtual St Andrews: Virtualising the Libraries Special Collections Summer dissertation students Pictures of the students at their poster demo sessions can be viewed on the open virtual worlds facebook page. We have Dr. Look out for virtual worlds in Scotland History magazine in the Jan/Feb issue. Cathedral Reconstruction Projects Collage

KinEmote User Forums • Index page Sabbath School Lessons for Everyone English Sabbath School Bible Study Guides and Helps This quarter's Bible study is titled Garments of Grace: Clothing Imagery in the Bible .(Click on the title or the cover picture at the right.) Adult Bible Study Guides in PDF format Teachers Edition , Standard Edition , Easy Reading Edition Modified PDF of Standard Edition lesson includes short verses as pop-ups and long verses as linked pages in the same pdf files. Sabbath School Bible Study Podcasts Essential for the vision impaired and also great for busy people, playable on iPods, mobile phones and other podcast-supporting devices. Daily Lesson Portions in MP3 Format Reading of each day's Bible lesson, including the Bible texts, without commentary. Email Discussion of the lessons in the Adult Bible Study Guide and related topics. Weekly Teacher Helps via email are available by subscribing to our SSNET2 mailing list. Contemporary Comments Weekly commentary, often tied to a current national or world event.

Ambientes de ensino Interactive Media Division Throughout the course of my degree progress, one debate raised our very first class meeting of our first year was the concept of traditional authorial narrative vs. emergent narrative. Traditional authorial narrative is what we’ve come to know as our film-based non-interactive media, whereas emergent narrative is procedurally generated by way of a designed system. As I head towards the end of my second year, it’s less of a balanced argument— traditional narrative in games (Ludus, as named by Roger Callois in Man, Play and Games,) seem to be relying on their predecessors as a clutch, while systemic narrative (Paidia) is beginning to show the uniqueness of the new medium that we’re witnessing mature before our eyes. This actually has to do with the concept of “free will”. It makes sense that earlier, more primitive games are more ludus-based, as most of them pre-date multilateral gameplay. Before the advent of the home console, we would go to the coin-operated video game arcade.

OpenSim Nicolas Burrus Homepage - Kinect Calibration Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them. You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Thus, the pattern has to be created using depth difference. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Stereo calibration Color Depth

John McCaffery | Toward the 3D Web Virtual Reality Headset, Fun! + NuiLib upgrade. I’ve been working on combining the Oculus Rift headset with the Kinect to take all our reconstructions to the next level of immersion. If you want to have a play with the viewer check out its page on the main Open Virtual Worlds blog. Papers and Progress and videos The last few months have been a busy time. The first video is a quick introduction to the project: The second video expands on all aspects of the exhibit and its creation: As well as the Timespan project preliminary work has now started on our next exhibit which will be in the Shetland Museum and Archives. Lastly there is the little matter of my thesis. Caen Township First post in quite some time! The Caen Township was a small collection of long houses up the Strath from the fishing village of Helmsdale, ~1.5hrs north of Inverness. The exhibit we created launched 2 weeks ago. To give a quick feeling of how the exhibit feels we recorded some videos whilst I was up north. The video:

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