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Multitouch, Multiuser Software for Museums

Multitouch, Multiuser Software for Museums

http://openexhibits.org/

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Getting Started with Kinect and Processing So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released. Here's a quick list of what is out there and what is supported in Processing for Mac OS X. handy AR Overview The Handy AR presents a vision-based user interface that tracks a user's outstretched hand to use it as the reference pattern for augmented reality (AR) inspection, providing a 6-DOF camera pose estimation from the tracked fingertip configuration. A hand pose model is constructed in a one-time calibration step by measuring the fingertip positions relative to each other in presence of ground-truth scale information. Through frame-by-frame reconstruction of the camera pose relative to the hand, we can stabilize 3D graphics annotations on top of the hand, allowing the user to inspect such virtual objects conveniently from different viewing angles in AR.

tuiodroid - Open Source TUIO App for Android TUIOdroid is an open source TUIO tracker for Android devices, which allows multi-touch remote control based on the TUIO protocol. It is capable of sending standard TUIO/UDP messages through any active 3G or WIFI connection. This application is available free of charge on the Android Market and can be used in conjunction with any TUIO enabled client application.

How to Control Animata With OSC from Max/MSP and Pure Data « Månsteri If you haven´t heard of Animata yet, you should head over to and educate yourself. Download the software and go through the tutorials. I also recommend reading through the mailing list, it has tons of useful information. AS3 Bridge and Testbed Das Intro Oh the Google, so huge and so many new things going on at the same time. Recently we have had a bit of time to play around with one of Google’s newer experiences, the Google Hangout. If you don’t know what that is you can get a bit of a feel for it by watching their video here: The long and the short of it is that that you can create or join a hangout to video chat with up to 9 other people, making it a max of 10 people in the same hangout at the same time. This is also, of course, part of the Google+ platform, so you will need an account there to participate in all of the hangout goodness.

Kinect Language Packs from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=34809" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> Kinect for Windows language packs are add-ins for the Kinect for Windows Runtime that enable speech recognition for the way a language is spoken in different locales.

Welcome to Kivy — Kivy v1.0.7-dev documentation The appendix contains licensing information and an enumeration of all the different modules, classes, functions and variables available in Kivy. Kivy 1.7.2 and 1.8 are now under MIT License. Previous version are still under LGPL 3 license. Kivy is released under the terms of the MIT License.

Flexible Action and Articulated Skeleton Toolkit (FAAST) Contributors Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas Project Email Address: faast@ict.usc.edu Using FlashVars with ActionScript 3.0 I was building a small app in Flash/ActionScript 3.0 over the weekend and needed to find out how to use FlashVars (Using FlashVars to pass variables to a SWF) to pass variables to my SWF file. Previously, in ActionScript 2.0, you could pass variables along the query string or using FlashVars and the variables would be available in _level0, in ActionScript 3.0, it is a bit tricker: The previous code passes two variables (one and two) along the querystring (main.swf?one=1&two=2) and makes those variables available in your SWF file in the root’s loaderInfo object (or more accurately, within the loaderInfo’s parameters property).

Microsoft XNA Framework Redistributable 4.0 from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=20914" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on the Windows platform. Details The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features.

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