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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now! If you like this book, please consider supporting it via the links below: Please submit corrections to the book on my Nature of Code GitHub repo. Thanks everyone! Copyright © 2012 by Daniel Shiffman This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. All of the book’s source code is licensed under the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This book was generated by the Magic Book Project. Editor Shannon Fry Illustrations Zannah Marsh Cover Design David Wilson Interior Design Web Site Design Steve Klise Editorial and Design Assistant Evan Emolo Magic Book Lead Developers Rune Madsen, Steve Klise Magic Book Researchers

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Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. Processing (programming language) Processing includes a sketchbook, a minimal alternative to an integrated development environment (IDE) for organizing projects. Every Processing sketch is actually a subclass of the PApplet Java class which implements most of the Processing language's features. When programming in Processing, all additional classes defined will be treated as inner classes when the code is translated into pure Java before compiling. Processing also allows for users to create their own classes within the PApplet sketch. The Processing equivalent of a Hello World program is simply to draw a line:[1] The following code is a better example of the look and feel of the language. //Hello mouse.void setup() { size(400, 400); stroke(255); background(192, 64, 0);} void draw() { line(150, 25, mouseX, mouseY);} Output of the following example The next example shows a map of the results of the 2008 USA presidential election. The IDE is licensed under the GNU General Public License.

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NODE13 Forum for Digital Arts 11–17 Feb 2013 Processing on the web - a tutorial If you run into the problem that your processing.js sketch doesn't work, and you checked Firebug (for Firefox), Dragonfly (for Opera) or webkit developer tools (for Safari and Chrome) while running your sketch, but they didn't help you figure out what's going wrong, what should you do? Following the next 11-step plan, you should be able to either fix things yourself, or if you make it to step 8, you have every right to come to our doorstep and ask us to fix whatever's wrong because there's a genuine problem with the Processing.js library! Before you start Before you start debugging, you want to make sure your code is in a state that will allow you to effectively debug it. The following three questions are intended to make sure you have done everything you need in order to use the tools required for prodding your code with the debugging stick. 0) Just to be sure, do you want your code to be correct? yes: Great! 1) Do you mix javascript and processing in your files? Debugging yes: Hurray!

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