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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now! If you like this book, please consider supporting it via the links below: Please submit corrections to the book on my Nature of Code GitHub repo. Thanks everyone! Copyright © 2012 by Daniel Shiffman This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. All of the book’s source code is licensed under the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This book was generated by the Magic Book Project. Editor Shannon Fry Illustrations Zannah Marsh Cover Design David Wilson Interior Design Web Site Design Steve Klise Editorial and Design Assistant Evan Emolo Magic Book Lead Developers Rune Madsen, Steve Klise Magic Book Researchers

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Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. Processing (programming language) Processing includes a sketchbook, a minimal alternative to an integrated development environment (IDE) for organizing projects. Every Processing sketch is actually a subclass of the PApplet Java class which implements most of the Processing language's features. When programming in Processing, all additional classes defined will be treated as inner classes when the code is translated into pure Java before compiling. Processing also allows for users to create their own classes within the PApplet sketch. The Processing equivalent of a Hello World program is simply to draw a line:[1] The following code is a better example of the look and feel of the language. //Hello mouse.void setup() { size(400, 400); stroke(255); background(192, 64, 0);} void draw() { line(150, 25, mouseX, mouseY);} Output of the following example The next example shows a map of the results of the 2008 USA presidential election. The IDE is licensed under the GNU General Public License.

Codes - GENERATIVE GESTALTUNG 2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now!👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! GMU:Self-Organization by Design - Medien Wiki Werkmodul/FachmodulLecturer: Martin SchneiderCredits: 6 ECTS, 4 SWSDate: Block-Workshops Venue: Marienstraße 7b, Room 204First meeting: 2013-11-29 Description Since this is a block workshop please make sure to sign up on the official list at the secretary with Daniela Dembowski until October 18th. In addition please send an application email to Martin Schneider to tell him a bit about you and what you expect from this course. This course tackles several forms of self-organisation. The three subject areas are: Pattern Formation (Cellular Automata and Turing Patterns) Dynamic Self-Organisation (Swarm-Art) Self-Assembly (Geometric Physics and Chemistry) Beschreibung Dieser Kurs setzt sich mit verschiedenen Formen der Selbst-Organisation auseinander. Die drei Themengebiete sind: Muster-Bildung (Zelluläre Automaten und Turing Patterns) Dynamische Selbst-Organisation (Swarm-Art) Selbst-Konfiguration (Geometrische Physik und Chemie) Language Eligible Participants Requirements Application Syllabus Links

Top Anime List Eureka 7 on CrunchyRoll Renton Thurston, a fourteen year old boy is living his boring life in a small town called Bellforest with his mechanic grandfather. He is constantly teased by his peers because of the reputation of his father, Adrock Thurston, who is considered a hero by the military. One day Eureka, a cute and mysterious girl crash-lands in his yard, asking him and his grandfather to fix her mecha, Nirvash. E7 is one of my favorite animes of all time. Fun Programming Links - GENERATIVE GESTALTUNG 2014-04-09VVVValentin: joreg's talk about vvvv50 at Resonate: [Link] 2014-04-09Congratulations! Looks amazing. @mslima: My latest Book of Trees is finally available at bookstores everywhere [Link] 2014-04-06@resonate_io thank you all for a wonderful conference!

Playing with pixels ! > Code créatif et interfaces web expérimentales par Gildas P. Begin programming: build your first mobile game — University of Reading Learn the basics of Java programming by developing a simple mobile game that you can run on your computer, Android phone, or tablet. Programming is everywhere: in dishwashers, cars and even space shuttles. This course will help you to understand how programs work and guide you through creating your own computer program – a mobile game. Whether you’re a complete newcomer to programming, or have some basic skills, this course provides a challenging but fun way to start programming in Java. Over seven weeks we will introduce the basic constructs that are used in many programming languages and help you to put this knowledge into practice by changing the game code we have provided. The course will combine video introductions, on-screen examples, downloadable guides, articles and discussions to help you understand the principles behind computer programs and the building blocks that are used to create them. This course includes video content and other visual teaching methods.

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