3D Scan 2.0 Scanning The only things you need are our framework, the Kinect and some AR markers. Therefor we constructed some Scan Tablets Point Cloud After scanning the object you get a colored point cloud. See more point clouds in our 3D Gallery ! Reconstruction Using a Poisson Surface Reconstruction algorithm you get a mesh which is then colored with our color mapping algorithm. Read more about the Poisson Surface Reconstruction. Quick Start » Get ready to scan: First step: Download our framwork Second step: Read the instructions to compile the framework. » Any Questions? Check the Documentation.
iPi Soft- Markerless Mocap Kinect tutorial 1: First steps - Robotica Go to root: PhD-3D-Object-Tracking Microsoft Kinect device. This series of tutorials will explain the usage of a depth camera like Kinect for "serious" researching purposes. Since its release on November 2010, it has gained a lot of popularity, specially among the scientific community. The new Xbox One ships with an upgraded v2 version of Kinect, with enhanced resolution, that is able to detect your facial expression, measure your heart rate, and track every one of your fingers. Keep in mind that the software that we are going to use (Point Cloud Library and OpenNI drivers) will also let you use any other device like the Xtion PRO or Xtion PRO LIVE from ASUS (the PRO only has a depth sensor, the PRO LIVE is a RGB-D camera) without changing a line of code. NOTE: The tutorials are written for Linux platforms. You will need the following: A common Kinect device, out of the box. NOTE: Kinect for Windows may have problems working with open source drivers on Linux . Precompiled PCL for Ubuntu .
Acceleglove Motion Capture Glove Products Hand Motion Capture The AcceleGlove™ is a light-weight glove with seamlessly integrated sensors that lets you use your hand to control any computer application or device. The AcceleGlove can be used for Silent Communications, Robot control, Medical Rehabilitation, Telemedicine, Training, Gaming, and Virtual Reality/Simulation environments. The AcceleGlove software makes it easy to capture direct hand-motion data as well as to recognize gestures from either a pre-trained library or a user-trained library. The contents of your AcceleGlove SDK package include the following: An AcceleGlove with 6' USB cable attached. Download User Guide Download SDK Brochure AcceleSpell is computer software that recognizes the handshapes of American Sign Language (ASL) using the AcceleGlove, an amazing sensor enabled glove that lets you know if your finger formations are correct. The AcceleSpell package includes:
OpenNI to Max/MSP via OSC – tohm judson OpenNI is a “natural interaction” software that uses the Kinect for XBox 360. Using this, connected to a Mac, we can control various software via OSC. Here, I will show you how to get the data into Max. The idea here is that you are like me, longing to try, but missing the few crucial steps that the README’s forget about the amateur hacker. Preliminaries: First, if you are not comfortable with the terminal, I will try to walk you through it. Second, I have tried this on three machines just to be safe that I did not ruin anything. UPDATE: you need to be on OS 10.6 for this to work from what I can tell Third… I cannot help you. A Brief Terminal Primer (all you will need to know; no more, no less) Where is it? Applications> Utilities> Terminal What to do with it for now? Add it to your Dock if you don’t have it there… trust me on this one… you will use it a lot What code will I need to know? sudo= superuser… makes things happen. cd= change directory Install XcodeInstall CMakeInstall MacPorts OpenNI:
ReconstructMe and Realistic 3D Scans | 3D Printing at UMW May 10, 2012 in Scanning by Tim Owens I’ve been playing recently with a great new piece of software called ReconstructMe which is free for now and Windows only. It uses the Xbox Kinect (an incredibly worthwhile investment for 3D scanning) to create 3D models. The greatest thing about this software is it stitches together scans in realtime so 360 degree scanning is easier than it has ever been before and the results are stunning. For this print I sat in a rolling chair with the Kinect mounted on a tripod faced at an angle and slowly turned 360 degrees to build it. In many ways it feels like the advances being made in this field are so incredibly fast moving that it’s hard to keep up. Kinect for artists Animata – OSC – MoCap – Stuff On February 1, 2012, I gve a talk at Tiny Army about using the XBox 360 Kinect to drive 2D and 3D animation software. This is a write-up of my notes and slides. There are all sorts of details I've omitted because they didn't really figure into the actual talk, and describing how to really make use of the assorted sowftware from my talk could each be a talk of their own. I'm thinking of writing all this up in more detail (plus covering more tools and stuff) and publishing this as an E-book. Also, if you think there's an error in this please let me know. Code for the talk is being uploaded to the Neurogami GitHub account The Kinect is an XBox 360 hardware add-on made by Microsoft. It uses multiple cameras and infrared sensors for depth detection and skeleton tracking. The initial version was released as an XBox 360 add-on. Version one costs $150, or $100 if you catch a sale. There's now a second version (Kinect for Windows) that costs $250.00. Hardware Depth data.
Some Easy Ways to Get Kinect Controlling Music, Visuals on Mac and Windows Time for a skeleton dance. Synapse, seen here doing user skeleton tracking on the Mac. While we wait for Microsoft to send the new Kinect – yes, we’re on the list for one here at CDM HQ – there’s still plenty to be done with the current generation of Kinect. And it’s likely that you’ll find even more of these on the cheap when there’s new hardware out there. The problem is, apart from using Microsoft’s prescribed development tools on Windows, working with Kinect can be a bit tricky. What if you want to plug in a Kinect and play around quickly to try some possibilities? Here are some of the easier solutions. With these tools, it’s possible to get a driver-free installation or something with a straightforward driver installation, and generate OSC (OpenSoundControl) messages that can be read by any visual software (or, with a little more effort, any music software). Synapse by Ryan Challinor is a ridiculously simple, ridiculously effective solution. Synapse for Kinect Thumbs up for KinectA.
Max/Msp to Kinect Via OSC for Offical Microsoft SDK Today I finished the very first stages of my 4th year research project which was finding a way to take data from the Xbox Kinect and send it to Max/Msp. By using the Ventuz OSC C# wrapper i was able to pack all the X, Y, Z data for all the skeletal points into an OSC bundle and send that to Max where it was unpacked in the patch. The data sent from the Kinect is the unchanged co-ordinate system of values in metres rangeing from -1 to 1. That being said the data sent from Kinect to Max can be used by any device that is capable of reading OSC packets .The format of the OSC message is /joint/skeleton_[1/2]/[joint] x, y, z This is a simple implementation allows quick and easy access to the full power of the kinects skeletal tracking in windows for users of the offical SDK over OSC. Download MediaFire Mirror
PCL - Point Cloud Library 'Kinect For Windows' (Not Xbox) and iclone Important Info & links I suspect that this is the latest version of mocap compatible with Kinect for Windows Sorry ;_; - but we must hide our super awesome content to protect it from bots Register Now to view these links/content Version 1.1.1316.1 And the Version currently available cracked by Zeus is this Which is only compatible with Kinect for Xbox Still Waiting and keeping my fingers crossed. ---------- Post added at 10:16 PM ---------- Previous post was at 10:04 PM ---------- Well I was impressed by the demos posted by iclone about mocap technology coming to homes ... they have vouched their support for 'Kinect for windows' and disallow commercial use for the xbox version plus microsoft has confirmed that all future drivers and developments will be for the new Kinect only. I am not a developer/programmer ....
Kinect Open Source Programming Secrets Kinect Open Source Programming Secrets (KOPS) is the only book that explains the official Java wrappers for OpenNI and NITE. (If you want installation instructions, scroll down this page a little.) The main drawback of using the PrimeSense Java wrappers is their lack of documentation. This book covers programming topics not found elsewhere. Early (sometimes very early) draft versions of KOPS's chapters can be downloaded from here (see the links below). If you're looking for Killer Game Programming in Java then it's here. What this Book is Not About I'm concentrating on the Kinect without including chapters explaining OOP concepts such as classes, objects, and inheritance. More importantly, I don't have the space to seriously explain the topics of 3D graphics or computer vision. Dr.