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Rants about Mocap, MoBu, Maya and coding » Brekel

Rants about Mocap, MoBu, Maya and coding » Brekel

English page - moggproject Face And LipsFace And Lips helps you to create MikuMikuDance facial motions. You can visually edit eyes and mouse motions and easily lipsync. RequirementsWindows XP, Vista, 7.NET Framework 2.0 or laterMicrosoft Visual C++ run-time componentsDirectX 9.0c Vmd Reduction Tool is a smoothing and key frame reduction tool for MikuMikuDance(MMD) Kinect motion capture data. The tool can save MMD developer time and effort. You can see each bone position and rotation as graph, and apply smoothing, noise reduction to the kinect motion data. Main Features - Smoothing and noise reduction by Fourier transform low pass filter - Smoothing and noise reduction by Wavelet transform - Smoothing by Sine Weighted Moving Average - Reduction key frames - Grounding offset - Offset position and rotation - Integrate Multi-stage bone motions MoggDxOpenNI is a DxOpenNI modification. (DxOpenNI is the plug-in for MMD kinect motion capture) RequirementsMikuMikuDance V7.30 or later Usage1. - DxOpenNI.dll - MoggDxOpenNIConfig.exe

VPVP “ú–{Œê”Å‚Í‚±‚¿‚ç (Japanese page is here) Tools for making Promotion Video of Vocaloid Series. VOCALOID is a vocal-synthesizing software that enables song writers to generate authentic-sounding singing on their PCs by simply typing in the lyrics and music notes of their compositions. Miku Hatune is a Japanese female vocalist of VOCALOID2 and has been on sale from Crypton Future Media,Inc. 1.1 Choreography tool Tool for choreography of 3D Miku Model. MikuMikuDance (1MB) 1.2 MikuMikuDance (Multi Model Edition) This edition can move two or more models, and can be moved by bullet physical engine. MikuMikuDance (Multi Model Edition) (5MB) 1.3 MikuMikuDance (DirectX9 Ver.) MikuMikuDance (DirectX9 Ver.) (5MB) 1.4@MikuMikuDancei64bitOS Verj @ for 64bit operating system (Vista, Windows7, Windows8) @@@@@@MikuMikuDance(x64 Ver)@i5MB) @If cannot move, please install following runtime package. 1.5 DxOpenNI Driver to read the position of the joint from Kinect. DxOpenNI (Ver.1.30 20KB)

Automatic Rigging and Animation of 3D Characters Automatic Rigging and Animation of 3D Characters Ilya Baran & Jovan Popović Paper: PDF (SIGGRAPH 2007) Video: AVI (DivX 6, 76MB, with sound) Supplement: PDF Code: Our C++ source and a Windows binary can be found here. Introduction Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. Method Our method consists of two main steps: skeleton embedding and skin attachment. Designing a good penalty function is quite difficult because it must penalize many different embedding deficiencies: short bones, improperly oriented bones, asymmetry, etc. Results Our prototype system, called Pinocchio, can typically rig input characters in under a minute. To keep our evaluation objective, we tested Pinocchio on 16 biped characters (built by an artist using Cosmic Blobs) that we did not see or use during development. Acknowledgements This research is supported by Solidworks Corporation.

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