ReconstructMe and Realistic 3D Scans May 10, 2012 in Scanning by Tim Owens I’ve been playing recently with a great new piece of software called ReconstructMe which is free for now and Windows only. It uses the Xbox Kinect (an incredibly worthwhile investment for 3D scanning) to create 3D models. The greatest thing about this software is it stitches together scans in realtime so 360 degree scanning is easier than it has ever been before and the results are stunning. For this print I sat in a rolling chair with the Kinect mounted on a tripod faced at an angle and slowly turned 360 degrees to build it. I then used Tony Busers incredible video on cleaning up 3D scans to patch the holes, smooth out the rough areas, decrease the polygon count, and get a nice flat cut on the bottom to print on.
Using Kinect + OpenNI to Embody an Avatar in Second Life Download the software to connect the Microsoft Kinect to Second Life. At the MxR Lab at the University of Southern California Institute for Creative Technologies we are developing methods of recognizing social gestures in order to explore the transference of emotion and gesture between a virtual world and the real world. Thai Phan an engineer at the MxR Lab, using the OpenNI toolkit as a foundation has developed new software which utilizes Kinect to read gestures and triggers corresponding server-side scripts within Second Life. ROS (Robot Operating System) and the Kinect One of my master courses is called autonomous systems. It's a course, where we do stuff with the Pioneer Robot from MobileRobots and ROS (Robot Operating System) from Willow Garage. There are groups with 2 to 4 people. Each of them got a topic.
Turn Kinect into 3D scanner Explained Full tutorial with Code. « David Leonard Turn Kinect into 3D scanner Explained Full tutorial with Code. Posted by David Leonard on February 2, 2011 · Comments Off The Kinect is here. kinectforwindows.php Groundbreaking Kinect for Windows Solutions Home Fitness Fitworld Kinect for Windows 3D Scan 2.0 Scanning The only things you need are our framework, the Kinect and some AR markers. Therefor we constructed some Scan Tablets Point Cloud After scanning the object you get a colored point cloud. Matt's Webcorner - Kinect Sensor Programming The Kinect is an attachment for the Xbox 360 that combines four microphones, a standard RGB camera, a depth camera, and a motorized tilt. Although none of these individually are new, previously depth sensors have cost over $5000, and the comparatively cheap $150 pricetag for the Kinect makes it highly accessible to hobbyist and academics. This has spurred a lot of work into creating functional drivers for many operating systems so the Kinect can be used outside of the Xbox 360. You can find a decent overview of the current state of people working on Kinect here. I decided to hack around with the Kinect partially because Pat Hanrahan bought us a Kinect and partially becauase I wanted to see if it had a good enough resolution to be used for my scene reconstruction algorithm. I also think the Kinect has pretty significant implications for cheap robotics projects that I might one day work on.
Kinect to STL sketch for Processing by johngomm Here's my Processing sketch to interface with the Kinect and capture the depth data and render it as a solid STL file. I've included controls to adjust two thresholds - near and far. This allows you to set up a "Han Solo in carbonite" type effect. I am not going to hold your hand through setting up Processing and this write up is In Progress, so if you get frustrated, realize that this might not be for you yet. Until I find a way to streamline posting a standalone application that works (currently it doesn't), this is still only for the persistent. Until Microsoft publishes the code for their KinectFusion project, this is the best I could do to get a directly printable object without messing around in Blender or MeshLab.
Kinect™ for Windows® Addon: IES Interactive Training MILO Range Pro and Advanced systems now feature IES's exclusive Kinect™ for Windows® options that provides new and enhanced interaction and functionality for a variety of training objectives. MILO Range with Kinect™ for Windows® takes the realism of training, interactivity, and responsiveness to an entirely new level never seen before in any type of firearm or use-of-force training systems. The MILO Range Pro with Kinect™ for Windows® feature enabled can detect and respond to a variety of trainee verbal and non-verbal actions, including:
Using Kinfu Large Scale to generate a textured mesh This tutorial demonstrates how to use KinFu Large Scale to produce a mesh (in meters) from a room, and apply texture information in post-processing for a more appealing visual result. The first part of this tutorial shows how to obtain the TSDF cloud from KinFu Large Scale. The second part shows how to convert the TSDF cloud into a uniform mesh. The third part shows how to texture the obtained mesh using the RGB images and poses we obtained from KinFu Large Scale. TSDF Cloud