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Codes - GENERATIVE GESTALTUNG

Codes - GENERATIVE GESTALTUNG
2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now!👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! [Link] published by BNN @BugNews #veryhapy [Link] 2015-10-08Updated! All code examples of Generative Design should be ready for #Processing3 now!

http://www.generative-gestaltung.de/code

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Kinect Motion Capture Tutorial Tutorial 4 : Kinect Motion Capture Recording and Cleanup Disclaimer: This guide was created by Reuben Fleming, a free-lance Animator and 3d Artist. Kinecthacks.com does not own this guide. Rather, by us sharing this in this in our website, we would like to share Reuben Fleming’s work to aid the Kinect community in better understanding the Motion Capture feature of the Kinect. Also, this move to feature his guide on our site is to give due recognition to creator of this guide. Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com

Scrbtle Scrbtle is a generative drawing tool that consists of a scripting language with a simple set of commands and predefined variables. The idea behind it is to create nice graphics and to learn how to code in a playful way. Feel free to join the flickr group and share your images and code. If you have any feature requests or want to report a bug (there are a lot) please get in touch. Scrbtle is being developed by Henner Wöhler and still in alpha stage. The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now!

Kinect Developers Hi, If you are visiting this page so you tried to open KinectDevs.com. Actually KinectDevs.com is closed and no longer available because of huge amount of spammers. I moved all projects and posts to here. Libros \ Processing.org Processing: A Programming Handbook for Visual Designers and Artists Casey Reas and Ben Fry (Foreword by John Maeda). Published August 2007, MIT Press. 736 pages. Hardcover. » Order from Amazon.com Downloads: Table of Contents and Index (PDF, 500 KB) Sample Chapters with Contents and Index (PDF, 7.6 MB) All code examples in the book (ZIP, 24 MB) Errata (Updated 8 January 2014) This book is an introduction to the ideas of computer programming within the context of the visual arts. It targets an audience of computer-savvy individuals who are interested in creating interactive and visual work through writing software but have little or no prior experience.

DXF \ Libraries DXF Export The DXF library writes all triangle-based graphics (polygons, boxes, spheres, etc.) to a DXF file. It works with the beginRaw() and endRaw() functions. These functions will grab and save the shape data just before it is rendered to the screen. At this stage, your entire scene is nothing but a long list of lines and triangles. This means that a shape created with the sphere() function will be made up of hundreds of triangles, rather than a single object. Kinect for Windows Quickstart Series 7 minutes, 55 seconds 13 minutes, 36 seconds 14 minutes, 42 seconds 19 minutes, 2 seconds 15 minutes, 49 seconds 14 minutes, 51 seconds

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