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OpenKinect

OpenKinect
Welcome to the OpenKinect project About OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac. The OpenKinect community consists of over 2000 members contributing their time and code to the Project. Our members have joined this Project with the mission of creating the best possible suite of applications for the Kinect.

http://openkinect.org/wiki/Main_Page

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Getting Started with Kinect and Processing So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. Roadmap In the current roadmap, there are several pieces of distributable software that we will produce: libfreenect The libfreenect software includes all code necessary to activate, initialize, and communicate data with the Kinect hardware. This includes drivers and a cross-platform API that works on Windows, Linux, and OS X. The API will have bindings and extensions for these languages/platforms: C C++ .NET (C#/VB.NET) Java ( JNA and JNI) Python C Synchronous Interface

Using Kinect + OpenNI to Embody an Avatar in Second Life Download the software to connect the Microsoft Kinect to Second Life. At the MxR Lab at the University of Southern California Institute for Creative Technologies we are developing methods of recognizing social gestures in order to explore the transference of emotion and gesture between a virtual world and the real world. Thai Phan an engineer at the MxR Lab, using the OpenNI toolkit as a foundation has developed new software which utilizes Kinect to read gestures and triggers corresponding server-side scripts within Second Life. These methods may allow the user to feel a deeper emotional connection to the social gesture performed by their virtual avatar, regardless of the bond which already exists between the user and his recipient.

Use Kinect with Mac OSX In this article I will show how you can use Microsoft Kinect for xBox 360 on Mac OSX. In this way you can create applications that interact with the body's movements. Introduction This article is intended for people who have a lot of experience in the Information Technology area, both as a developer and as systems engineer, especially on unix systems. In fact, the installation of the drivers may be a little tricky, especially if something does not go the first time. I warn you... there are some commands to run with the terminal, I do not take any responsibility if with these commands (or connecting the kinect) you will damage your Mac.

Kinect Language Packs from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=34809" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> Kinect for Windows language packs are add-ins for the Kinect for Windows Runtime that enable speech recognition for the way a language is spoken in different locales.

How to use Quartz Composer, Synapse & Xbox Kinect on your Mac If you’re looking to kickstart your Kinect programming and create some magic on the Mac, then this is the place to be. In this tutorial we use Synapse, Quartz Composer and the Kinect sensor to create a cool motion-activated particle effect that lets you move an animation around your screen using only your hands. Please note, this tutorial has been completed using Mac OS X 10.8 (Mountain Lion). It is also important to note that your Xbox Kinect should be model #1414.

Microsoft XNA Framework Redistributable 4.0 from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=20914" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on the Windows platform. Details The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

Processing - V // Pixelnerve I’ve made an application as an example for this thread on how to compute/evaluate a Cubic Bézier Curve using a Geometry Shader. The formula is pretty straightforward as described by this wikipedia article (look for Cubic Bézier Curve). I will not go over the bézier math or theory. I assume you have some knowledge in shader programming (GLSL is the case) and some math background would help, while not really a need. All that said, let’s get to work. Setup Microsoft Kinect on Mac OS X 10.9 (Mavericks) If you want to get the Microsoft Kinect setup and working on your Mac using OS X 10.9 Mavericks, then you’ve come to the right place. Since posting the first tutorial, a number of new software updates have been released, so it’s a good idea to recap from the start. This tutorial will detail all the steps necessary to get the Kinect working in Mavericks, so buckle up and let’s get this party started. As always, if you have any questions, issues, or feedback, please feel free to post them in the comments section at the bottom, and to keep abreast of any new updates and posts you can follow me on Twitter, or subscribe using the new email form in the sidebar. Oh, and if you don’t own a Kinect yet, there’s a few things you’ll need to know, so please check out the buyers guide or If you followed my earlier tutorial and/or had your Kinect running in Mac OS X 10.8 Mountain Lion, then you’ll want to complete this step before moving ahead.

Microsoft XNA Game Studio 4.0 from Official Microsoft Download Center Microsoft XNA Game Studio 4.0 makes it easier than ever to create great video games for Windows-based PCs, Xbox 360 consoles, and Windows Phone XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4. Supported Operating System Windows 7, Windows Vista, Windows XP To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c.

kinect_ProjectorDance This is a lightweightkinect-projector calibration method – which iseasy to usefast to setupfun to play with ;) It’s hacked for processing and works without openCV. I created this tool because i needed an interactive wall for another project. DirectX SDK - (June 2010) from Official Microsoft Download Center What's New in the June 2010 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. Visual Studio 2010 Support The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well.

Using the Kinect hardware to implement user interfaces. by kaspervandenberg Feb 27

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