Sound Design and Programming: MaKey MaKey + Scratch Project Sound Design and Programming is an interdisciplinary, project based Upper School course taught by Ms. Stefi Gogerty and Mr. Nathan Stanford. Students learn the fundamentals of music theory and computer programming. Students create instruments by turning everyday objects into touchpads with the use of MaKey MaKey kits. COMICS IN THE CLASSROOM: How one Wissahickon teacher uses comic books to connect with his students - Ambler Gazette By Dutch Godshalkdgodshalk@21st-centurymedia.com@DutchGodshalk on Twitter Wissahickon High School social studies teacher Tim Smyth uses comic books in his class lessons. BOB RAINES -- DIGITAL FIRST MEDIA LOWER GWYNEDD >> A few years ago, Wissahickon High School social studies teacher Tim Smyth, a by-the-book AP instructor who had earned himself a reputation among students for being “very challenging,” did something unexpected. He started handing out comic books in his classes — lots of comic books. Sometimes they’d be purely historical comics, books that illustrate a famous battle from the Hundred Years War or examine the American civil rights movement.
How to Connect to the Physical World - Scratch Wiki You can connect your Scratch projects to the physical world using several different kinds of devices. MaKey MaKey LEGO WeDo KitPicoBoard (also known as ScratchBoard) Kinect2Scratch, using Microsoft Kinect GoPiGo for Raspberry Pi Each of these work with Scratch 1.4. Currently MaKey MaKey works with Scratch 2.0, with support planned for the other devices. MaKey MaKey MaKey MaKey allows people to turn everyday objects into keys and use them with their computer.
Kids Speak Out on Student Engagement A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. So, from the mouths of babes, here are my students' answers to the question: "What engages students?" 1. Working with their peers
Makey Makey Classic How To Setup 1) Plug in USB Small side of USB cable plugs into Makey Makey, big side plugs into computer. 2) Close Popup Window Your computer may ask you to install drivers or do other setup. You can click cancel or close the window.
Engagement Vs. Compliance The “Rule of Two Feet” I recently attended a conference that asked attendees to follow the “rule of two feet”. Throughout the conference day, if you found yourself in a session that didn’t apply or interest you, it was fine to pick up and move to another session. The presenter would not be offended, but would realize that the session was not a good match for that particular person. The probing question that came up throughout the day was “If students could utilize the ‘rule of two feet’, would they choose to stay in our classroom, or move on?” A powerful question to ponder. Scratch Help - Scratch Help ScratchEd An online community for educators using Scratch, with stories, discussions, and resources, such as the Scratch curriculum guide. Scratch Wiki The Scratch Wiki contains a wide variety of articles by Scratchers for Scratchers, including advanced topics and tutorials.
Awaken the Learner, Tips Awaken the Learner To effectively prepare learners for success, teachers can emphasize cognitive skills in addition to content in their classrooms. Teaching knowledge has always been an essential component of the American school system, but recent instructional standards have also highlighted the importance of teaching cognitive skills. Cognitive skills, such as generating conclusions, problem solving, experimenting, and decision making, are thinking processes that promote a deeper comprehension of complex ideas. Teachers can directly teach cognitive skills to assist students in challenging, refining, and repurposing their understanding of lesson content. After instructing students on a cognitive skill directly, teachers can use cue words to indicate when it should be implemented.
untitled The MaKey MaKey lets curious kids turn just about anything into a functioning computer interface - so long as that material is conductive. Fancy playing the piano using bananas? Or, making a working game controller with Play-Doh? With the MaKey MaKey, you can use everyday objects to create incredible interactive projects! Using the MaKey MaKey, students transform any everyday object into a computer keyboard, game controller, musical instrument or anything else they can dream up! The MaKey MaKey takes advantage of the natural electrical conductivity that exists in many materials (including the human body). 20 Ways to Keep Your Students' Attention As the end of the year approaches, it can be more and more challenging to keep your students' attention. Brain Breaks are important, but there are plenty of things you can do within a lesson to keep kids from day dreaming...or worse yet, nodding off. Here are some ideas:Desk Switch: Students have ten seconds (count down from ten) to find another desk to sit in that is in a different part of the room than his or her normal desk. Students stay in that desk for the rest of the lesson. Why?
Scratch Curriculum Guide An introductory computing curriculum using Scratch. What is Creative Computing? Creative computing is...creativity. Computer science and computing-related fields have long been introduced to young people in a way that is disconnected from their interests and values – emphasizing technical detail over creative potential. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests. Creative computing is...empowerment. Why Instructional Design Must Focus on Learning Outcomes, Not Learning Activities It’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom.
Makey Makey GO – Makey Shop Makey Makey GO allows today’s tinkerers, dreamers, and makers the mobility to invent anytime, anywhere. Makey Makey GO enables you to invent on the go – and change the world – with the snap of an alligator clip, transforming everyday objects into Internet touchpads. Small enough to fit on your keychain or in your pocket, Makey Makey GO promises to inspire even more science, technology, engineering, art and math (STEAM) projects than the original, award-winning Makey Makey – named one of Consumer Reports’ “Best Tech Toys of 2014.” Overview - Mentira Mentira, a project launched in July 2009, is the first mobile, place-based, augmented reality game explicitly oriented towards the development of language skills in Spanish. It is set in a Spanish-speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens. While playing Mentira, learners must investigate clues and talk to various non-player characters (NPCs) in order to absolve their own family, proving they are not responsible for a murder in a local neighborhood. In a core component of the game, players are required to visit the local neighborhood in order to collect additional clues and, ultimately, solve the mystery by determining the responsible party.