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MaKey MaKey Music Examples

MaKey MaKey Music Examples

http://www.youtube.com/watch?v=wkPt9MYqDW0

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COMICS IN THE CLASSROOM: How one Wissahickon teacher uses comic books to connect with his students - Ambler Gazette By Dutch Godshalkdgodshalk@21st-centurymedia.com@DutchGodshalk on Twitter Wissahickon High School social studies teacher Tim Smyth uses comic books in his class lessons. BOB RAINES -- DIGITAL FIRST MEDIA LOWER GWYNEDD >> A few years ago, Wissahickon High School social studies teacher Tim Smyth, a by-the-book AP instructor who had earned himself a reputation among students for being “very challenging,” did something unexpected. He started handing out comic books in his classes — lots of comic books. Sometimes they’d be purely historical comics, books that illustrate a famous battle from the Hundred Years War or examine the American civil rights movement.

Res, a matter. The Xth Sense™ (2010-14) is a free and open biophysical technology. With it you can produce music with the sound of your body. The Xth Sense captures sounds from heart, blood and muscles and uses them to integrate the human body with a digital interactive system for sound and video production. In 2012, it was named the “world’s most innovative new musical instrument” and awarded the first prize in the Margaret Guthman New Musical Instrument Competition by the Georgia Tech Center for Music Technology (US). Today, the Xth Sense is used by a steadily growing community of creatives, ranging from performing artists and musicians, to researchers in physiotherapy and prosthetics, and universities and students in diverse fields.

15+ Ways of Teaching Every Student to Code (Even Without a Computer) According to Code.org, 90 percent of parents in the U.S. want their children to learn computer science—it will be crucial for many jobs in the near future—but only 40 percent of schools teach it. Critics claim that it is mainly the more affluent schools that offer computer science courses, thus denying those who attend poorer schools the chance to learn necessary skills. A focus on STEM is not enough: Code.org also reports that while 70 percent of new STEM jobs are in computing, only 7 percent of STEM graduates are in computer science. It is imperative that savvy schools begin to focus some STEM resources on computer science and programming. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They need this skill not because they’ll all go into it as a career—that isn’t realistic—but because it impacts every career in the 21st-century world.

Kids Speak Out on Student Engagement A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. So, from the mouths of babes, here are my students' answers to the question: "What engages students?" 1. Working with their peers

Touché: Touch and Gesture Sensing for the Real World. Disney Research, Pittsburgh. Touché is a new sensing technology that proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction. This allows to significantly enhances touch interaction in a broad range of applications, from enhancing conventional touchscreens to designing interaction scenarios for unique use contexts and materials. For example, in our explorations we added complex touch and gesture sensitivity not only to computing devices and everyday objects, but also to the human body and liquids. Importantly, instrumenting objects and material with touch sensitivity is easy and straightforward: a single wire is sufficient to make objects and environments touch and gesture sensitive.

Engagement Vs. Compliance The “Rule of Two Feet” I recently attended a conference that asked attendees to follow the “rule of two feet”. Throughout the conference day, if you found yourself in a session that didn’t apply or interest you, it was fine to pick up and move to another session. The presenter would not be offended, but would realize that the session was not a good match for that particular person. The probing question that came up throughout the day was “If students could utilize the ‘rule of two feet’, would they choose to stay in our classroom, or move on?” A powerful question to ponder. Microsoft Researchers’ “3-D Audio” System Is Like Oculus Rift for Your Ears Just as a new generation of virtual reality goggles for video games are about to hit the market, researchers at Microsoft have come up with what could be the perfect accompaniment—a way for ordinary headphones to create a realistic illusion of sound coming from specific locations in space. In combination with a virtual reality device like the Oculus Rift, the new system could be used to make objects or characters in a virtual world sound as well as look like they are at a specific point in space, even if that is outside a person’s field of view. Microsoft’s researchers refer to the technology as 3-D audio.

Awaken the Learner, Tips Awaken the Learner To effectively prepare learners for success, teachers can emphasize cognitive skills in addition to content in their classrooms. Teaching knowledge has always been an essential component of the American school system, but recent instructional standards have also highlighted the importance of teaching cognitive skills. Cognitive skills, such as generating conclusions, problem solving, experimenting, and decision making, are thinking processes that promote a deeper comprehension of complex ideas. Teachers can directly teach cognitive skills to assist students in challenging, refining, and repurposing their understanding of lesson content. After instructing students on a cognitive skill directly, teachers can use cue words to indicate when it should be implemented.

Weekly sounds: gel-based speakers, sound to control devices and Audio Branding Congress program New post on Weekly Sounds, with the best resources on the world of Sound and Audio. Our picks of the week Most interesting news of this week are in the field of research, where many sources reported on going experimentations related to the use of Sound in novel and never seen directions. First article is about Harvard University, where Researchers build an audio speaker out of stretchy transparent gel, a flexible speaker with ionic able to produce high-quality sound. Sound Gives Objects A Human Touch reports the work of two researchers from Japan’s University of Tsukub, consisting of an experiment to use the phenomenon of sound resonance of objects to control a mobile or desktop device. Watch the video below to know more.

20 Ways to Keep Your Students' Attention As the end of the year approaches, it can be more and more challenging to keep your students' attention. Brain Breaks are important, but there are plenty of things you can do within a lesson to keep kids from day dreaming...or worse yet, nodding off. Here are some ideas:Desk Switch: Students have ten seconds (count down from ten) to find another desk to sit in that is in a different part of the room than his or her normal desk. Students stay in that desk for the rest of the lesson. Why? Ultrasonic Syntact™ musical interface is introducing a new paradigm in the field of human-computer interaction design. It is redefining the possibilities of musical interaction and enabling a playful and physical engagement in musical creation. The revolutionary technology behind Syntact™ provides contact-free tactile feedback to the musician.

Why Instructional Design Must Focus on Learning Outcomes, Not Learning Activities It’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom. Shrunk down an Arduino to the size of a finger-tip! by Open Source RF RFduino: A finger-tip sized, Arduino compatible, wireless enabled microcontroller, low cost enough to leave in all of your projects! The RFduino has Bluetooth 4.0 Low Energy built-in, which enables it to wirelessly talk to any smartphone that has Bluetooth 4.0. Currently we have several open source apps built for the iPhone which were used in our demos. Open source Android apps are next. The RFduino has a Nordic 32 bit ARM Cortex-M0 processor, so it has more power then the UNO, however it still runs the same, simple Arduino code the UNO runs, so there is no need to learn any new programming language or environment.

Overview - Mentira Mentira, a project launched in July 2009, is the first mobile, place-based, augmented reality game explicitly oriented towards the development of language skills in Spanish. It is set in a Spanish-speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens. While playing Mentira, learners must investigate clues and talk to various non-player characters (NPCs) in order to absolve their own family, proving they are not responsible for a murder in a local neighborhood. In a core component of the game, players are required to visit the local neighborhood in order to collect additional clues and, ultimately, solve the mystery by determining the responsible party.

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