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Video Tutorials

Video Tutorials

http://info.scratch.mit.edu/Video_Tutorials

Related:  Scratch Programing

SCRATCH TIME - Time for Scratch Mentoring: Tutorials From the default Costumes Folder of Scratch, you can find simple two different image of moving objects. I will pick flying bat for my example. You can use many kind animals within that folder. The technique is to switch the display of our object's costumes so that we can imagine that it is moving. You can do this by using this simple block Scratch Lessons Scratch is developed by the Lifelong Kindergarten group at the MIT Media Lab. Here is how Scratch website describe Scratch. "Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web."

NeboMusic: Scratch Projects Project #11: Communication Project Requirements: 1. Design a user interface where different icons represent catagories of short phrases speech impaired students need. For Example: Scratch in Pre-algebra Class I have been using Scratch for a couple years in an elementary school in St. Paul. For math, I teach 7th grade pre-algebra to a gifted/talented class of 6th graders. The curriculum at this level in our district (Holt Level 3 Math) tends to directly teach concepts without much open-ended problem solving. Scratch is full of potential for using the math we were studying to solve interesting problems. I'm interested in figuring out ways Scratch be used by kids to explore topics like probability, percentages, ratios and proportions, patterns and functions.

Scratch 1.4 Reference Guide Introduction | Scratch Interface | Scratch Blocks | Block Descriptions | Appendix Scratch is a new programming language that makes it easy to create interactive stories, games, and animations and share your creations with others on the web. This Reference Guide provides an overview of the Scratch software. If you are just getting started with Scratch, we encourage you to try the Getting Started Guide first (available from the Support section on the Scratch website). Then, if you want more detailed information, come back to the Reference Guide.

A TeachNetUK Project: 6 Lessons on Getting Started with Scratch 6 lesson plans and teaching materials This site lays out a framework for six lessons that introduce Scratch. The lessons were originally intended for high school students in the U.K., but they could easily be adapted for younger or older students. The website also provides worksheets and PowerPoint presentations that accompany the lessons. The high-level overview of the main Scratch interface may be especially useful to beginners.

Scratch: Making a simple game. « Digital Art For All This is done as a multiple step process and will be done over several classes. A five lesson plan is shown below. Each student will create their own version of this game with their own character and background, and their own rules for movement/food/enemy. There are enough variations to keep the game interesting and different from any other game in the class. Lesson 1. 1.

STS-2020-Lesson 14 Hair-by-Chas SCRATCH TUTORIAL SPACE SHUTTLE MISSION STS-2020 Lesson 14 Create a Missile Sprite Description. This lesson, we will use the Paint Editor to create a Missile spite. If you haven't already, Launch the Scratch program from your desktop. PicoCricket - Invention kit that integrates art and technology The PicoCricket Kit has been discontinued. We apologize for any inconvenience. A PicoCricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate. Meet the PicoCricket. For example, you can make a cat and program it to purr when someone pets it.

Scratch Exercise 2 Scratch Exercise 2: Creating a Simple Sight Word Game using Random Motion and Conditional Statements. The real power in programing lies in the ability to have objects ("Sprites") in your world interact with each other and cause changes in behavior or action. In Exercise 2 we will learn how to:

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