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Video Tutorials

Video Tutorials

Scratch Lessons Scratch is developed by the Lifelong Kindergarten group at the MIT Media Lab. Here is how Scratch website describe Scratch. "Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web." I started to use Scratch about one and half year ago and am amazed at how well it's designed. SCRATCH EGUNA 2012 chel Resnick I'm the LEGO Papert Professor of Learning Research at the MIT Media Lab, where I lead the Lifelong Kindergarten research group. My group develops Scratch, the world's leading coding platform for kids. To learn more about my ideas and projects, please read my book Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play Or you can look at my videos, publications, or press coverage. Mitchel Resnick (@mres), LEGO Papert Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences. His Lifelong Kindergarten research group develops the Scratch programming software and online community, the world's leading coding platform for kids.

Scratch in Pre-algebra Class I have been using Scratch for a couple years in an elementary school in St. Paul. For math, I teach 7th grade pre-algebra to a gifted/talented class of 6th graders. I posted my beginning list of integration ideas on the resources tab. Iniciándose en la programación con scratch There are no translations available. Conoce esta herramienta basada en piezas encajables que sirven para construir pequeños programas que nos van a permitir iniciar al alumnado en el mundo de la programación. Conocer el funcionamiento básico de la herramienta ScratchHacer un pequeño programa con la herramientaExplorar algunas posibilidades didácticas Como apuntábamos en el artículo de introducción a la programación para los más jóvenes, SCRATCH es una de las herramientas que nos van a permitir comenzar a utilizar un lenguaje de programación de una manera simple pero eficiente. Se utiliza la metáfora de "piezas encajables" para animar objetos que se encuentran en la pantalla, con un uso muy sencillo e intuitivo. Scratch se utiliza desde un "entorno de desarrollo" que muestra de un sólo golpe de vista todos los elementos necesarios: escenario, objetos y elementos del lenguaje. Los elementos disponibles no son únicamente dibujos, sino también sonidos. Y ya tenemos nuestro entorno en castellano.

Lifelong Kindergarten Hal Abelson, Eric Klopfer, Mitchel Resnick, Andrew McKinney, CSAIL and Scheller Teacher Education Program App Inventor is an open-source tool that democratizes app creation. By combining LEGO-like blocks onscreen, even users with no prior programming experience can use App Inventor to create their own mobile applications. Currently, App Inventor has over 2,000,000 users and is being taught by universities, schools, and community centers worldwide. In those initiatives, students not only acquire important technology skills such as computer programming, but also have the opportunity to apply computational thinking concepts to many fields including science, health, education, business, social action, entertainment, and the arts.

Scratch: Making a simple game. « Digital Art For All This is done as a multiple step process and will be done over several classes. A five lesson plan is shown below. Each student will create their own version of this game with their own character and background, and their own rules for movement/food/enemy. Lesson 1. 1. Click on stage and Backgrounds tab and either import one of the Scratch backgrounds provided or paint your own. Delete the cat (use scissors) on the top and either create your own character or import one of the Scratch characters or import a character designed elsewhere (e.g. cute character designed as part of Inkscape lesson). Once a character has been imported, it can be further modified. 2. Lesson 2 1. In this example a small yellow circle (a simple gold coin) is created and named ‘food’. Set position of character and food, have food disappear when eaten, have character indicate it ate the food. 2. It also broadcasts a message ‘eaten’ that the fish will use to change or say something when it eats food. Lesson 3 Lesson 4

Programaci n con Scratch Cuaderno de Trabajo para Estudiantes (Cuarta Edici n) PROGRAMACIÓN CON SCRATCH CUADERNO DE TRABAJO PARA ESTUDIANTES(Cuarta Edición) *Para visualizar el documento usted debe tener instalado Acrobat Reader. Si aún no lo tiene, haga clic aquí. En términos generales, este Cuaderno de Trabajo tiene dos propósitos centrales: 1) constituirse en material didáctico que los estudiantes puedan seguir en sus clases de Informática/Sistemas cuando aprenden a programar con el entorno de programación de computadores Scratch y 2) servir de guía a los docentes para planificar esas clases. Debido al éxito de las segunda y tercera edición del Cuaderno (2009 y 2010), evidenciado en la cantidad de descargas y en la retroalimentación recibida de parte de docentes de varias Instituciones Educativas que lo están utilizando con sus estudiantes de grados 3° a 5° primaria, la Fundación Gabriel Piedrahita Uribe decidió con esa información actualizarlo y publicar esta Cuarta Edición (2011). Entre las principales novedades de esta cuarta edición, tenemos:

Scratch Exercise 2 Scratch Exercise 2: Creating a Simple Sight Word Game using Random Motion and Conditional Statements. The real power in programing lies in the ability to have objects ("Sprites") in your world interact with each other and cause changes in behavior or action. In Exercise 2 we will learn how to: Draw your own Sprite. Step 1: Create a new Sprite. 1. 5. 6. 7. 8. Step 2: Making the "after" move about the screen under its own power. 9. button to the scripts pane. 10. (forever tile) to the scripts area because we want this action to continue as long as the game is running. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. Step 3: When your Sprite touches the "after," an action will happen (sound will play). To accomplish this step the "after" sprite will need to know if it is "touching" Sprite1 and an action to do once they touch. If "after" is touching Sprite1 - then play sound. We will use the following things for this step: "forever if" command record sound play sound command 22. 23. 24. 25. 26. 27.

AR SPOT: An Augmented-Reality Programming Environment for Children | Augmented Environments Lab AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This project aims to expand the range of creative experiences for young authors, by presenting AR technology in ways appropriate for this audience. In this process, we investigate how young children conceptualize augmented reality experiences, and shape the authoring environment according to this knowledge. Download (Windows only) Installation Instructions Download the ZIP file, and unpack it.In the SpotDocumentation folder, you will find a file called “SPOT Cards”. AR SPOT Details Users can interact through two types of objects: cards and knobs. Resources

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