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Related:  Engagement and Sensory Immersion

Octalysis: Complete Gamification Framework (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. Most processes design around function and efficiency – they try to get the job done as quickly as possible. Even though many Gamification techniques were in use long before video games were around, games were one of the earliest examples of a holistic approach to implementing Human-Based Design – so now we call it Gamification. In the past few years, I have been digging deep into the formulation of a complete framework to analyze and build strategies around the various systems of Gamification. In the end, I came up with a system that I feel is instructive, useful, and elegant. The 8 Core Drives of Gamification 8) Loss & Avoidance

Popplet – Visual Thinking Tool Popplet – Visual Thinking Tool Written by Teach Amazing! Popplet is a visual thinking and presentation tool allowing students to collaborate with one another, organize information and present information in the form of a web. Popplet in the Classroom Popplet has multiple uses in the classroom. As a teacher, create Popplets to share links with students and colleagues. products We currently have four themes of eco action trumps available to buy singly or in bulk. They are available in the standard size and a giant version perfect for outreach and event activities. everyday eco actions: This pack covers a range of eco actions you can do at home. free & easy eco actions: This theme depicts actions you can take to be more environmentally conscious in your lives without having to spend any cash. water eco actions: A pack devoted to water related actions you can adopt at home or at work to save clean, treated mains-fed water. NEW for 2014 – office eco actions: This theme, brand new for 2014, is devoted to actions that employees can adopt while at work, covering behavioural actions such as switching off lights when not needed and when leaving at night; ensuring all electronic equipment is off at end of the day and weekends; alternative, sustainable transport options; recycling office equipment and waste and lots more. Bespoke Products

Yu-kai Chou & Gamification | Gamification Expert & Follower of Christ The Big List of Class Discussion Strategies Listen to this article as a podcast episode: Podcast: Play in new window | Download (Duration: 38:22 — 53.1MB) Subscribe: iTunes | Android | When I worked with student teachers on developing effective lesson plans, one thing I always asked them to revise was the phrase “We will discuss.” We will discuss the video. We will discuss the story. We will discuss our results. Every time I saw it in a lesson plan, I would add a note: “What format will you use? The problem wasn’t them; in most of the classrooms where they’d sat as students, that’s exactly what a class discussion looked like. So here they are: 15 formats for structuring a class discussion to make it more engaging, more organized, more equitable, and more academically challenging. I’ve separated the strategies into three groups. Enjoy! Gallery Walk > a.k.a. Basic Structure: Stations or posters are set up around the classroom, on the walls or on tables. Philosophical Chairs > a.k.a. Pinwheel Discussion > Socratic Seminar > a.k.a. a.k.a.

eQuizShow Online Templates PricewaterhouseCoopers joins GSummit as a Sponsor PricewaterhouseCoopers is ready for Gamification As the market for gamification matures, there are a number of significant changes in store for our nascent industry. Chief among those is the increased attention from bellwether companies that signal broadening support for our view of increased engagement through great design. One of the most sought-after categories is consultancies, particularly the large management/strategy agencies. That’s why we’re so excited to welcome PwC — PricewaterhouseCoopers — to GSummit as a first time sponsor. Obviously, PwC is not the only consulting firm involved in gamification, as evidenced by the amazing representation from top tier consulting firms for the first time this year at GSummit. I’ve long maintained that having practices devoted to gamification at major consulting firms was an important part of our maturation as an industry, but I’m especially pleased at the major progress we’ve made. Save $150 on your ticket by using code GBLOG14 at checkout!

What We Can All Learn from a Montessori Classroom As we scramble for ways to improve our schools, to meet every student’s needs, to push back against a test-score driven educational culture, many of us wonder what the right path might look like. Is it possible that path has been under our noses for more than 100 years? Until five years ago, I had no idea what Montessori was. When I heard people use the word, I assumed it was some early-childhood thing, some kind of school that was maybe a little esoteric and maybe a little privileged. Then, when my oldest child reached preschool age, and then the next kid and the next, I sent them to a Montessori preschool. During those years, I became more familiar with Maria Montessori’s philosophy, pioneered over 100 years ago in Italy, and I liked it. For some parents, it wasn’t that simple. Several years ago, a tiny educational revolution started in Bowling Green, Kentucky. First, they held several meetings to see if enough families would be interested in the school. I think we could.

Connections: Investigating Reality - A Course of Study A comprehensive general education course of study for adolescents and older learners • Explains learning to learners • Relates all school subjects simply and logically • Integrates the arts and sciences • Makes routine use of all thought processes • Stimulates creativity and ingenuity through active learning • Challenges all ability levels equally • Capitalizes on individual differences • Is consistently, unquestionably relevant • Does not “privilege” the dominant culture • Maximizes dialog and cooperative learning • Adapts to traditional bureaucratic demands • Makes provision for inter-school communication and continuous course improvement • Replaces school subjects as information organizers with a single, much simpler, more natural organizer • Moves learners steadily through ever-increasing levels of conceptual complexity • Returns curricular control to those best positioned to improve it—classroom teachers • Builds in criteria establishing the relative importance of information

How Game Thinking is Changing Brands? 5 gaming dynamics that truly engage students “How do we get kids to walk out of our classrooms and continue to think about what they’ve done in class?” he asked. Games give students an “endless list of things they have to complete–but the difference [compared to homework] is that they’re making the list,” Kiang said. The top five most addictive games, Kiang said, are: 5. Leave of Legends, because of its large social element 4. Civilization V, due to its flexibility and multiple ways to solve problems and meet challenges 3. There’s a great amount of power in the open-endedness of Minecraft as a learning environment, Kiang said. “When you know who your kids are, it makes a huge difference in how you see them–you can’t expect kids to fit in one mold,” he said. Kiang described the five gaming dynamics that engage students and make it easier for educators to integrate gaming into their instruction: 1. 2. “In my class, I don’t necessarily want to create ‘A’ students–I want to create kids who are confident risk-takers,” he said. 3. 4. 5.

Advanced Blogging: You asked for it! | Sue Waters Blog I was asked to facilitate a series of blogging sessions the Massive Open Online Course on Educational Technology (ETMOOC). You can read more about connectivist MOOC’s and ETMOOC here. This post is a summary of the ideas. tips and resources shared in the advanced blogging session. You’ll find the recordings to the session here: Complete list of archived ETMOOC Blackboard Collaborate SessionsIntroduction to Blogging – Jan 17 incl. The Advanced blogging session was a blend of what participants wanted to know mixed with skills they needed to know (Refer my Blogging questions Storify to see how this session was planned and the blogging tips shared by my network — thanks to all who helped plan this session!). Warning: This is a long post! Stop, look, link Failure to link is a common mistake of all new bloggers! Your readers want to be able to easy check out the information without needing to Google. Links are the building blocks of the web. When you link: How to Link Here’s how simple it is: 1. 2. 3.

How to Crowdfund Your Project: Campaigns, Causes, and Non-Profits | Solar Mosaic | Invest in Solar Projects Anywhere Crowdfunding is growing fast: in 2011, a comprehensive review put the industry’s size at $1.5 billion, and projected that it would grow to $2.8 billion by the end of 2012. Crowdfunding is also becoming more diverse: platforms now exist that make it possible to put money towards everything from equity investments in businesses to interest-bearing loans for solar energy to donations for music, film, and art projects. Many new crowdfunding platforms are also aiming it to make it easy to fundraise for campaigns or non-profit organizations. Here are four sites that can help you get your project off the ground: Indiegogo While Indiegogo is a broad-based, big-time platform (a la Kickstarter), it also maintains a serious commitment to funding social change. How to Launch a Campaign Indiegogo does not screen its campaigns. Advantages Indiegogo has a big community. Disadvantages Indiegogo has a low bar for posting a campaign, meaning there can be a lot of competition for eyeballs. Total Fees Crowdrise