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edurealms.com Home - The Reading & Writing Project Media Art Net | Davies, Charlotte: Osmose Charlotte Davies«Osmose» If in virtual environments during the first years of Virtual Art one often witnessed the use of gateways that caused abrupt crossovers, what one experiences in the image spaces of «Osmose» are osmotic crossovers from one sphere of images to the next, always aware of how an old sphere deteriorates and then amalgamates with a newer one. This, of course, entails calculating both image spaces at exactly the same time. [...] Two worlds of text parenthetically accompany this simulacrum of nature: on the one side, the 20,000 lines of the programming code that produces the work, which in the artificial world arranges itself to an enormous column awaiting inspection. On the other side, there is a room filled with fragments of texts, focussed on expressions that appear in the study of nature, technology and the body. The huge programming code fails to substantially lessen the overwhelming impression. (cf.

The Standards Building on the best of existing state standards, the Common Core State Standards provide clear and consistent learning goals to help prepare students for college, career, and life. The standards clearly demonstrate what students are expected to learn at each grade level, so that every parent and teacher can understand and support their learning. The standards are: Research and evidence basedClear, understandable, and consistentAligned with college and career expectationsBased on rigorous content and the application of knowledge through higher-order thinking skillsBuilt upon the strengths and lessons of current state standardsInformed by other top-performing countries to prepare all students for success in our global economy and society According to the best available evidence, the mastery of each standard is essential for success in college, career, and life in today’s global economy. For grades K-8, grade-by-grade standards exist in English language arts/literacy and mathematics.

What the Research Says About Immersion - Tara Williams Fortune Note: This chapter was originally published by the Asia Society as a chapter in the handbook entitled Chinese Language Learning in the Early Grades. The full publication can be found at: Download PDF of this article What the Research Says About Immersion by Tara Williams Fortune Center for Advanced Research on Language Acquisition University of Minnesota Over nearly half a century, research on language immersion education has heralded benefits such as academic achievement, language and literacy development in two or more languages, and cognitive skills. Benefits of Language Immersion Academic and Educational Without question, the issue investigated most often in research on language immersion education is students' ability to perform academically on standardized tests administered in English. Although the vast majority of TWI research has been carried out in Spanish/English settings, Dr.

ThinkBalm: What is immersion?Hypergrid Business According to a new report by analyst firm ThinkBalm, immersiveness is not an all-or-nothing proposition but a continuum. On the low-immersion extreme are virtual worlds with cartoony graphics, static camera angles, no spacial voice, and limited gestures. High-immersive worlds, by comparison, have realistic graphics, customizable avatars, spacial audio and a full range of gestures and animations. An immersive environment can run either in a separate application, or inside a Web browser. The richness of the environment is determined “by the degree to which the user’s senses are engaged, and the desirability and meaningfulness of the activity in which the user is participating,” said Sam Driver and Erica Driver, the authors of the report. Read the full report here. ThinkBalm's reception area, running on the hosted 3DXplorer platform.

Luxury inside out | Appealing to your audience with sensory immersion Luxury, by nature, is sensory. Tropical beaches. High-performance cars. In our online world – most typically seen through the small screens of laptops, tablets, and smartphones – luxury is literally at our fingertips. But as consumers grow more tech-savvy, capturing their imaginations has become more challenging. This surprise is equivalent to a turn of phrase. Oscar de la Renta Fall 2014 Oscar de la Renta captures this in the stills for his fall 2014 collection: In these images, we’re taken so up close to something, we only see part of the whole – in this case, the lower ruffles of a pink gown, or the top pleats on a pair of soft leather pants. Jaguar XE Similarly, this Jaguar ad from FP Creative zooms in on the macro details of one of its newest models Using an eye-popping 50 frames per second, Jaguar submerges our senses in the sleek aluminum that defines its new XE. Apple iPad Air Apple, however, immerses us in experiences rather than objects in this iPad Air ad: Key takeaways:

Immersion (virtual reality) The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)’s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The degree to which the virtual or artistic environment faithfully reproduces reality determines the degree of suspension of disbelief. The greater the suspension of disbelief, the greater the degree of presence achieved. According to Ernest W. Tactical immersion Tactical immersion is experienced when performing tactile operations that involve skill. Strategic immersion Strategic immersion is more cerebral, and is associated with mental challenge. Narrative immersion Spatial immersion Ability to manipulate CNS

Immersion & Associated Concepts in Video Games by Nyssa Harkness on Prezi Citation Query Rules of play: game design fundamentals Multimodal human computer interaction: A survey by Alejandro Jaimes, Nicu Sebe , 2005 "... Abstract - Cited by 75 (2 self) - Add to MetaCart In this paper we review the major approaches to Multimodal Human Computer Interaction, giving an overview of the field from a computer vision perspective. Jogging the distance by Florian ‘floyd Mueller, Darren Edge, Frank Vetere, Martin R. "... Abstract - Cited by 66 (16 self) - Add to MetaCart Exertion games require investing physical effort. Fundamental components of the gameplay experience: Analysing immersion by Laura Ermi, Frans Mäyrä - In DIGRA. "... Abstract - Cited by 62 (1 self) - Add to MetaCart This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. An Experiment in Automatic Game Design by Julian Togelius, Jürgen Schmidhuber , 2008 "... Abstract - Cited by 45 (21 self) - Add to MetaCart This paper presents a first attempt at evolving the rules for a game. "...

Total Sensory Immersion | How To Practice We want to help you practice better. Our newsfeed will keep you up to date with regular advice. Free personal help is available in our practice clinic and new news and offers can be found in our newsletter. Are we all blind, unfeeling and without emotion? Of course not! Why then do a lot of musicians only use their hearing sense when practising? Sight What can you see? Touch Playing your instrument is NOT a purely mechanical process. Moving Standing absolutely still may be the way you play. Emotion How does your music make you feel inside? Taste & Smell Are there any smells or tastes evoked by your playing? Hearing Learn to listen in many ways. Spend some time to work through each of these senses. Related posts:

edutopia A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. 1. "Middle-school students are growing learners who require and want interaction with other people to fully attain their potential." "Teens find it most interesting and exciting when there is a little bit of talking involved. 2. "I believe that when students participate in "learning by doing" it helps them focus more. "We have entered a digital age of video, Facebook, Twitter, etc., and they [have] become more of a daily thing for teens and students. 3. "I believe that it all boils down to relationships. "If you relate the topic to the students' lives, then it makes the concept easier to grasp." 4. 5. 6. 7. 8. 9. 10. Go on.

edutopia When we think of student engagement in learning activities, it is often convenient to understand engagement with an activity as being represented by good behavior (i.e. behavioral engagement), positive feelings (i.e. emotional engagement), and, above all, student thinking (i.e. cognitive engagement) (Fredricks, 2014). This is because students may be behaviorally and/or emotionally invested in a given activity without actually exerting the necessary mental effort to understand and master the knowledge, craft, or skill that the activity promotes. In light of this, research suggests that considering the following interrelated elements when designing and implementing learning activities may help increase student engagement behaviorally, emotionally, and cognitively, thereby positively affecting student learning and achievement. 1. Make It Meaningful In aiming for full engagement, it is essential that students perceive activities as being meaningful. 2. 3. 4. 5. 6. Research Ames, C. (1992).

edutopia The opening months of school are a time of optimism and new beginnings. Each school year's start rejuvenates educators and students. Yet these feelings can quickly turn sour if we do not encourage students to find meaning in what we ask them to do. Practice One: Be Real Communicating authentic purpose to students is critical if we want their attention. 1. Curriculum is often taught as non-concrete concepts that are steeped in academic abstractions (just like this sentence). 2. Parents, friends, and colleagues either have expertise or know "the right people" who can talk with (not to) your students. 3. Give students real-world challenges to solve. Practice Two: Launch Events That Matter Relevance matters. Creative PSA Show The Sneeze. Personalizing History As an invisible theater exercise, the Teaching Channel's Making the Declaration of Independence Come Alive can help students recognize the value of historical events and ideas by making personal or contemporary connections.

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