SCRATCH TIME - Time for Scratch Mentoring: Tutorials From the default Costumes Folder of Scratch, you can find simple two different image of moving objects. I will pick flying bat for my example. You can use many kind animals within that folder. The technique is to switch the display of our object's costumes so that we can imagine that it is moving. You can do this by using this simple block A TeachNetUK Project: 6 Lessons on Getting Started with Scratch 6 lesson plans and teaching materials This site lays out a framework for six lessons that introduce Scratch. The lessons were originally intended for high school students in the U.K., but they could easily be adapted for younger or older students. The website also provides worksheets and PowerPoint presentations that accompany the lessons. The high-level overview of the main Scratch interface may be especially useful to beginners.
PicoCricket - Invention kit that integrates art and technology The PicoCricket Kit has been discontinued. We apologize for any inconvenience. A PicoCricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate. Meet the PicoCricket. For example, you can make a cat and program it to purr when someone pets it. ICT Guy » Scratch Resources Here is my collection of resources that I’ve found useful when working with students and teachers to create scratch projects. Please use the comments to inform me of any other good resources. Happy scratching Scratch ‘How to’ from MIT This is where you will find all the MIT Scratch resources. This is the number one stop for all things related to Scratch!
The Royal Society of Edinburgh Resources Computing Science → Mobile App Development → This resource, produced by the RSE and the BCS Academy of Computing, provides a course in programming for mobile devices. It exemplifies a subset of the Computing Science-related outcomes of Curriculum for Excellence at Levels 3 & 4 and beyond (specifically, in this case, National 4 Computing Science). It explores new paradigms in Computing such as mobile technologies and new interfaces, whilst providing ample opportunity for inter-disciplinary linkage. Exercises are provided with sample answers and there are many additional activities which can be used to both broaden and deepen the topic. Above all, this resource should not be seen as prescriptive.
Learn to Program with Scratch For a limited time, use the coupon code LEARNSCRATCH for 40% off. Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Southend Linux User Group Programming scratch The Scratch software was launched in 2007. It is free, and is available in nearly 50 languages. The scratch home site has lots of programming examples, many written by young adults, (8 - 16 years) so perhaps the first impression is that Scratch capabilities are limited to that age range. They are not, the Scratch language has a serious side to, as you might expect, since it was developed by the Lifelong Kindergarten Group at the MIT (Massachusetts Institute of Technology) Media Lab.
Letters Letters is one of the simplest Scratch applications and is recommended by the team at the MIT Lifelong Learning Group as suitable for one of the first projects created by new Scratch programmers. The idea is to place the letters of your name onto the stage and use your own knowledge of Scratch to program different behaviour into each sprite which happens when you cliick on the sprite. Once you have investigated the letters by clicking on them, you press the space bar and the letters will all return to their original positions. The Scratch Cards are useful for ideas for programming each letter adn there are endless behaviours you can program for each sprite from just spinning the letter around to playing sounds and drawing shapes.
multiwingspan Program 1 - Story Program Introduction The story program is based on an old children's game called Mad Libs. In this game a person is asked to suggest a series of words. Those words are used to make a story.