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Digital humanities

Digital humanities
The Digital Humanities are an area of research, teaching, and creation concerned with the intersection of computing and the disciplines of the humanities. Developing from the fields of humanities computing, humanistic computing,[2] and digital humanities praxis (dh praxis[3]) digital humanities embrace a variety of topics, from curating online collections to data mining large cultural data sets. Digital humanities (often abbreviated DH) currently incorporate both digitized and born-digital materials and combine the methodologies from traditional humanities disciplines (such as history, philosophy, linguistics, literature, art, archaeology, music, and cultural studies) and social sciences [4] with tools provided by computing (such as data visualisation, information retrieval, data mining, statistics, text mining) and digital publishing. Objectives[edit] A growing number of researchers in digital humanities are using computational methods for the analysis of large cultural data sets. Related:  Saved Wiki

Digital.humanities@Oxford Summer School 2012 Thanks to a bursary from the John Fell OUP fund, this summer I had the opportunity to join researchers from across the humanities - and from across the world - at the Digital.humanities@Oxford Summer School. This intensive week-long course held at Merton College, OUCS, and OERC was split into several strands: you could gain a general introduction to digital humanities, focus on digital editing, or learn about linked data. “Linking Open Data cloud diagram, by Richard Cyganiak and Anja Jentzsch. Because we're interested in exploring ways that the DMI project might link up with other, comparable projects, the summer school seemed a great opportunity to find out more about linked data and how our project might make use of the semantic web - a way of constructing and presenting data that makes it machine-readable and enables it to be shared and reused.

Digital forensics Aerial photo of FLETC, where US digital forensics standards were developed in the 1980s and '90s Digital forensics (sometimes known as digital forensic science) is a branch of forensic science encompassing the recovery and investigation of material found in digital devices, often in relation to computer crime.[1][2] The term digital forensics was originally used as a synonym for computer forensics but has expanded to cover investigation of all devices capable of storing digital data.[1] With roots in the personal computing revolution of the late 1970s and early '80s, the discipline evolved in a haphazard manner during the 1990s, and it was not until the early 21st century that national policies emerged. The technical aspect of an investigation is divided into several sub-branches, relating to the type of digital devices involved; computer forensics, network forensics, forensic data analysis and mobile device forensics. History[edit] 1980s–1990s: Growth of the field[edit] Application[edit]

DHQ: Digital Humanities Quarterly: Humanities Computing as Digital Humanities Abstract This article presents an examination of how digital humanities is currently conceived and described, and examines the discursive shift from humanities computing to digital humanities. It is argued that this renaming of humanities computing as digital humanities carries with it a set of epistemic commitments that are not necessarily compatible with a broad and inclusive notion of the digital humanities. In particular, the author suggests that tensions arise from the instrumental, textual and methodological focus of humanities computing as well as its relative lack of engagement with the "digital" as a study object. This article is the first in a series of four articles attempting to describe and analyze the field of digital humanities and digital humanities as a transformative practice. In the following, we will start out from a particular example of humanities computing as digital humanities and associated epistemic commitments.

MALS 78100 – The Digital Humanities in Research and Teaching | building CUNY Communities since 2009 Diagrammatic reasoning Diagrammatic reasoning is reasoning by means of visual representations. The study of diagrammatic reasoning is about the understanding of concepts and ideas, visualized with the use of diagrams and imagery instead of by linguistic or algebraic means. Diagram[edit] A diagram is a 2D geometric symbolic representation of information according to some visualization technique. Sometimes, the technique uses a 3D visualization which is then projected onto the 2D surface. The term diagram in common sense can have two meanings. In the specific sense diagrams and charts contrast computer graphics, technical illustrations, infographics, maps, and technical drawings, by showing "abstract rather than literal representations of information".[1] The essences of a diagram can be seen as:[1] Or as Bert S. Logical graph[edit] In the century since Peirce initiated this line of development, a variety of formal systems have branched out from what is abstractly the same formal base of graph-theoretic structures.

Unsworth: What is Humanities Computing and What is not? We are the mimics. Clouds are pedagogues. (Wallace Stevens, Notes Toward a Supreme Fiction.[1]) Any intelligent entity that wishes to reason about its world encounters an important, inescapable fact: reasoning is a process that goes on internally, while most things it wishes to reason about exist only externally.[2] Abstract I'll give the short answer to the question »what is humanities computing? First, I think the question arises because it is important to distinguish a tool from the various uses that can be made of it, if for no other reason than to evaluate the effectiveness of the tool for different purposes. So, one of the many things you can do with computers is something that I would call humanities computing, in which the computer is used as tool for modeling humanities data and our understanding of it, and that activity is entirely distinct from using the computer when it models the typewriter, or the telephone, or the phonograph, or any of the many other things it can be. I. II.

Digital Humanities Start-Up Grants The Digital Humanities Start-Up Grants program awards relatively small grants to support the planning stages of innovative projects that promise to benefit the humanities. Proposals should be for the planning or initial stages of digital initiatives in any area of the humanities. Digital Humanities Start-Up Grants may involve Program Statistics In its last five competitions the Digital Humanities Start-up Grants program received an average of 151 applications per competition. The program made an average of 26 awards per competition, for a funding ratio of 17 percent. The number of applications to an NEH grant program can vary widely year to year, as can the funding ratio. Questions? Contact the NEH Office of Digital Humanities via e‑mail at

Document automation Document automation (also known as document assembly) is the design of systems and workflows that assist in the creation of electronic documents. These include logic-based systems that use segments of pre-existing text and/or data to assemble a new document. This process is increasingly used within certain industries to assemble legal documents, contracts and letters. Document automation systems can also be used to automate all conditional text, variable text, and data contained within a set of documents. Automation systems allow companies to minimize data entry, reduce the time spent proof-reading, and reduce the risks associated with human error. Additional benefits include: time and financial savings due to decreased paper handling, document loading, storage, distribution, postage/shipping, faxes, telephone, labor and waste. Document assembly[edit] Some of these documents can contain as many as 80 to 100 pages, with hundreds of optional paragraphs and data elements. In insurance[edit]

The DM Project The DM project is pleased to announce that it has been awarded a Digital Humanities Implementation Grant for 2013-14 by the National Endowment for the Humanities. This grant will fund our current developmental goals (listed below), help continue our work with our partner projects, and launch the Virtual Mappa project with the British Library. Overview DM is an environment for the study and annotation of images and texts. It is a suite of tools, enabling scholars to gather and organize the evidence necessary to support arguments based in digitized resources. DM enables users to mark fragments of interest in manuscripts, print materials, photographs, etc. and provide commentary on these resources and the relationships among them. In this phase of development, we are collaborating with several use cases in the humanities. DM at its most basic is a tool for linking media. DM also allows users to export the linked data they create for database use. Use Cases Funding History Contact

Deep linking In the context of the World Wide Web, deep linking is the use of a hyperlink that links to a specific, generally searchable or indexed, piece of web content on a website (e.g. " rather than the website's home page (e.g., " The URL contains all the information needed to point to a particular item, in this case the "Example" section of the English Wikipedia article entitled "Deep linking", as opposed to only the information needed to point to the highest-level home page of Wikipedia at Deep linking and HTTP[edit] The technology behind the World Wide Web, the Hypertext Transfer Protocol (HTTP), does not actually make any distinction between "deep" links and any other links—all links are functionally equal. Usage[edit] Deep linking and web technologies[edit] Websites built on technologies such as Adobe Flash and AJAX often do not support deep linking. Court rulings[edit] Opt out[edit] See also[edit] References[edit]