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The Interactive Fiction Database - IF and Text Adventures

The Interactive Fiction Database - IF and Text Adventures
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auntie pixelante › we must make the games we wish to play in the world Créez votre fiction interactive avec Twine : Makery Flashback dans vos années tendres. Vous avez huit ans et ouvrez un livre à la promesse alléchante : avec 42 fins différentes, à vous de construire votre propre aventure. Pendant tout l’été, vous ne décollez pas vos yeux de cet ovni littéraire et recommencez votre livre jusqu’à tomber sur une fin heureuse. Dans les années 1970 et 1980, l’édition jeunesse découvre les livres jeux, ces livres dont vous êtes le héros qui promettent des fins souvent atroces aux enfants (mourir de solitude, dévoré par un requin…). Reléguée au rang de culte vintage – le magazine technophile Daily Dot organisait en mai 2016 une session en direct sur Facebook, où les commentateurs avaient la main sur les décisions –, la pratique a muté sur Internet. On crée des histoires sur Twitter, sur Google Form, mais surtout sur Twine, un logiciel gratuit et simple d’utilisation, chef de file des aventures interactives nouvelle génération. Matériel Téléchargez Twine 2.0. Déroulement 1. D’abord, le scénario. 2.

Web Page Blocked Ask a dozen RPG fans what the most important part of an RPG is and eleven of them will probably respond with the same thing: Story. That’s not to say that you can skimp on the other portions of the game, but it does mean story should be a major concern. When discussing the story of an RPG, I think the first thing to do is define what we mean by story. The definition I play to use for this tutorial is this: Story is the combination of the setting, characters, and plot, and how they interact with each other. While the individual parts are important, the most important portion is the interaction. How does the setting affect the plot? There are many ways to write a story, but the way I’ve personally found to be most successful for me is what I call Design by Layer. In Design by Layer, instead of fully fleshing out every detail as you go through your plot, you start with the broadest strokes of the entire story, then go through it over and over adding more and more detail. Example themes: !

How to Fix Civilization 5 Crashes and Freezes? | Unigamesity Civilization 5, one of the most anticipated strategy games of the year, has just been released and there are already tons of players who own the game and play it. However, some gamers encounter problems when trying to run or play Civ 5, so in this article we’ll try to help you fix Civilization 5 crashes and freezes, so you can have the best Civilization V experience! How to fix Civilization V Crashes and Freezes? 1. - go to the installation folder (normally Documents\My Games\Sid Meier’s Civilization 5\) and edit the GraphicsSettingsDX9.ini with any txt editor (like notepad). 2. - go to the installation folder and edit the usersettings.ini file, changing the line SkipIntroVideo to 1 (instead of 0). 3. 4. 5. - go to the game’s installation folder and edit the GraphicsSettingsDX11 (or whatever DirectX version you have), search for the lines: WindowResX = #### WindowResY = #### and change them to this: WindowResX = 1024 and WindowResY = 768

Fiction interactive | Wikia Jeux vidéo à l'institut français du Maroc | FANDOM powered by Wikia Par fiction interactive, on désigne les jeux vidéo qui se présentent sous forme textuelle, et peuvent alors s’apparenter à des récits sur le cours duquel il est possible d’influer par des choix. Qu'est-ce que la fiction interactive ? Modifier On est ici dans un genre assez ancien, qui remonte aux débuts du jeu vidéo sur micro-ordinateur, avec les jeux produits par Infocom (Zork, l’adaptation du Guide du voyageur galactique) ou encore Sierra Interactive (Mystery House), en France dans les années 1980 avec des sociétés comme Froggy Software (Le vampire fou, Paranoiak, Le crime du parking) et Compagnie Informatique Ludique (L’enlèvement, La bête du Gévaudan). On est à l’époque dans des jeux à analyse syntaxique : une description figure à l’écran, on tape l’action qu’on veut que notre personnage réalise ("Attraper lampe", "Aller vers l’ouest", "Ouvrir porte"), et le jeu vidéo reconnaît les mots et fait évoluer l’histoire dans la bonne direction. Fiction interactive et bibliothèques Modifier

Studio » twine I recently built a game – The Party – using Twine, and styled it using CSS3. The source can be found here. I’ve always had an interest in interactive stories. I loved Choose Your Own Adventure books, Lone Wolf, even MUDs and RPGs with deep conversation trees (BioWare games). These kind of interactive experiences have always been available to make, but until Twine, were always sort of cumbersome to build and publish. Twine lets you drag and drop passages into a connected tree. My comments on building The Party can be broken down into Technical and Narrative categories: Twine itself is still in beta, so the program itself could still use some polish. The passages in The Party You can include CSS and javascript in their own passages (using the tag “stylesheet” or “script”). CSS3 lets you do some fun animations Twine also supports macros. The other problem with macros is that they render as whitespace in the final passage. Conditional logic in Twine Large stories get pretty difficult to “debug”.

Colonization Strategy Guides Here you'll find some possible strategies and tips for Colonization. The first six articles (1-6) serve as a basic guide. Sid Meier's Colonization requires a lot of micro management, especially in the cities. You also have to tend to the areas of exploration, immigration, production, trade, as well as foreign and native relations. Finally, you have to make sure you increase rebel sentiment in your colonies, and build an army capable of defending your colony after the Declaration of Independence. Colonization Tutorial | Colonization FAQ For those who are new to the game, the tutorial and FAQ are good places to start. (1) Choosing a Nation The first thing you have to do is pick a European power. (2) Establishing First Colonies Try building your first colony as quickly as possible. (3) Building Priorities You have established your first colony, and now the question is what buildings to finish first. (4) First Founding Fathers (5) Getting Specialist Skills (6) Fighting in the New World

a kiss little league sign-up\nrecycling stickers sold\ntrash sticker sold\nthe fire department guys hang out\nthe cops hang out\nthe nearest bench to the bus stop\ncouncil meetings\nthe office of the code enforcement guy\na mail box\n\n[[where everyone really buys their trash stickers]]\n[[how fire department guys hang out]]\n[[one of the cops]]\n[[the saga of the bench]]\n[[why they know where the code enforcement guy’s office is]] You have to ask him two questions: \n\n1) What do you do for a living?\n\n2) What’s the secret of your success? You know it’s a good snuggle when the cats come to nail it down. Look at the tattoos on other people, find ones you like, ask them who did the work. All sorts of things go with the mushrooms, if you ask her! Everything that doesn’t happen exactly the way she wants it. Because the ache that makes and breaks you in and out of love feels like a fist has wrapped itself around your heart and is alternating between clenches and tosses. Lines. Used tissues.

The 36 Plots This article is descended from an article I wrote several years ago about plotted games, based on my interpretation of a book by Georges Polti called The Thirty-Six Dramatic Situations. There are several other improvisations on my article floating around the internet, and at least one independently written article similar to it. Parts of the Story Assuming a RPG is like a story, what are the different structural parts of the story and how do they work in the RPG? Plot. Those who argue against storytelling within rpgs seem to say the GM's only jobs are setting and character (and maybe dialogue) and plot isn't important, much like slice of life writers argue with more traditional writers over the proper structure of short stories. The Basic Plots Each short plot description starts with the title of the plot pattern. RPG scenarios IMHO too often tend to be Daring Enterprises: The PCs bravely go on a quest to bring back some priceless relic and enough gold to give a hundred horses hernias.

Beginner Guide What is my Motivation to do this : Im a bit frustrated that so many people seem to hate the game. I think its great despite the small flaws that will have to be fixed in an upcoming patch. However the game is already very much fun and completely playable and most of the so called bugs, imbalances, broken concepts etc. result of severe misunderstandings of the game concepts. Well now I think saying to these people :'Just play better !' is a bit rude. Chapter 1 : The most common misunderstandings of important game concepts - The Liberty Bells REF Myth : As for those of you who dont know what the REF is - its the expedition force of the King who will go for you when you declare independance. Now the concequences on the gameplay are huge as you might figured out yourself however what exactly are the consequences : Lets focus on the absolute liberty bells amount thing first. Now lets come to the other aspect. - Schools suck ! The I can fight the Kings forces only in the open Myth :

Formation Twine sous Canoprof - Bac à Sable Mon collègue Lionel Laugier, médiateur numérique à l’Atelier Canopé 68 de Mulhouse est un fin connaisseur en écriture de fiction interactive. Il vient de publier sous Canoprof un document de formation extrêmement complet. L’auteur ne se limite pas aux aspects techniques, mais détaille les différentes stratégies pédagogiques possibles avec un logiciel d’écriture de fiction interactive. Une bonne place est faite à un historique des fictions interactives, tant dans le cinéma que dans la littérature ou les jeux vidéos. La partie plus technique, consacrée à Twine, vous propose des pas-à-pas très détaillés pour la création des passages, l’utilisation de variables, l’insertion d’images ou de vidéos… L’auteur prend le parti d’utiliser la version en ligne de Twine et le format d’histoire Sugarcube. Outre Twine, Ren’Py est également brièvement abordé. Un grand bravo pour cette somme de travail considérable, qui n’a pas actuellement d’équivalent en langue française.

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