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Patterns in Interaction Design

Patterns in Interaction Design
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Interaction Design for Data Visualizations Interactive data visualizations are an exciting way to engage and inform large audiences. They enable users to focus on interesting parts and details, to customize the content and even the graphical form, and to explore large amounts of data. At their best, they facilitate a playful experience that is way more engaging than static infographics or videos. Here are several ideas and concepts of interaction design for data visualizations, using 11 examples from the web. 1. Highlighting and details on demand are interactions that are useful for almost all data visualizations. Highlighting The Evolution of the Web is a great example of how highlighting can support the user in focusing on certain parts of the visualization. Details on Demand The UEFA EURO 2012 Tournament Map interactive shows a rich popup window when the user clicks on games, groups, teams or stadiums. 2. A major advantage of interactive visualizations is that the content can be changed by the user. Incremental content changes 3.

Patternry | User Interface Design Patterns for Ideas and Inspiration UI Design Pattern Library Designing Web Interfaces: 12 Standard Screen Patterns 2010 Update- 15 patterns and 80 new examples By Theresa Neil As Bill mentioned in an earlier post, we don’t want to limit this blog to just the principles and patterns found in the book. For that you can check out our Explore the Book section. In the spirit of that, I want to share an additional set of principles and patterns I have been using for RIA design. While the book takes a much more consumer web site orientation, these concepts are central to enterprise application and web productivity application design and more broad than those discussed in the book. This is the first article in a three part series. With more companies turning to RIA frameworks for enterprise software development, these screen patterns are indispensable for product managers, UX designers, information architects, interaction designers and developers. 01. Master/Detail screen pattern can be vertical or horizontal. 02. The Browse screen pattern can be vertical or horizontal. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12.

Downloads » Cone Trees- User Research & Design The Usability Testing Process (diagram) March 14, 2010 Chinese translation of the diagram and article (by Ryana). Russian translation of the diagram and article (by Dmitry Satin). Are you interested in a high-res print out of this diagram for putting up on the cork board by your office desk? Download the A4 Poster PDF for free.Usability Testing Process Poster (A4 PDF) (downloaded 2157 times) Send me a pic: Did you put it up at work? A usability test consists of the following steps: 1- Usability test planning 2.1- Participant Recruitment 2.2 Scenario & Task creation 3- Execute the usability test/ conduct usability test sessions 4- Data Analysis 5- Reporting 6- Usability test recommendation incorporation checkpoint I will follow up with another post to explain the steps in detail, but for now, here is some detail on step 6. After you report the usability test findings and recommendations, stakeholders will agree to incorporate a certain number of recommendations. June 24, 2009 June 1, 2009 Guide to Website Navigation Design Patterns In web design, there are certain common design patterns that are used for interaction. Site navigation has a wide variety of common and familiar design patterns that can be used as a foundation for building effective information architecture for a website. This guide covers popular site navigation design patterns. For each site navigation design pattern, we will discuss its common characteristics, its drawbacks, and when best to use it. Top Horizontal Bar Navigation Top horizontal bar navigation is one of the two most popular kinds of site navigation menu design patterns out there. The top horizontal bar navigation design pattern is sometimes paired with drop-down menus whereby hovering on a navigation item reveals second-level child navigation items. Common Characteristics of Top Horizontal Bar Navigation Navigation items are text links, button-shaped, or tabbed-shapedHorizontal navigation is often placed directly adjacent to the site’s logoIt is often located above the fold Tabs Navigation

An Introduction to Using Patterns in Web Design The biggest challenge for web designers is the unthinkably huge number of possible ways to solve any given problem. We usually don't think of this because we have our habits and traditions to fall back on, but there are literally billions of possible pixel combinations for each page we make. There is a better way to manage this vast complexity than by making big decisions up front and hoping for the best. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. I'm going to show you how to sidestep your habits and assumptions and use patterns to make better design decisions. Step one: List your bits Start by making a list of all the specific bits that must fit together for the web page to succeed as a whole. Here are the bits for a "My Account" page that I recently designed: Do this on paper if you're working on your own. Let's look at C for example:

组件 · Bootstrap 用于显示链接列表的可切换、有上下文的菜单。JavaScript 下拉菜单插件让它有交互性。 案例 将下拉菜单触发器和下拉菜单都包裹在.dropdown里,或者另一个声明了position: relative;的元素。 <div class="dropdown"><button class="btn dropdown-toggle sr-only" type="button" id="dropdownMenu1" data-toggle="dropdown"> Dropdown <span class="caret"></span></button><ul class="dropdown-menu" role="menu" aria-labelledby="dropdownMenu1"><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Action</a></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Another action</a></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Something else here</a></li><li role="presentation" class="divider"></li><li role="presentation"><a role="menuitem" tabindex="-1" href="#">Separated link</a></li></ul></div> 对齐选项 给下拉菜单.dropdown-menu加上.pull-right 使文字右对齐。 <ul class="dropdown-menu pull-right" role="menu" aria-labelledby="dLabel"> ... 在任何下拉菜单中均可通过添加标题来标明一组动作。 禁用的菜单项 给下拉菜单中的<li>加上.disabled禁用链接。 用按钮组把一组按钮放在同一行里。 按钮组中的工具提示和弹出框需要特别的设置 基本案例 把一系列的.btn按钮放入.btn-group。 尺寸

The History of Visual Communication This website, which contains the material of the course VA312, taught at Sabanci University, Istanbul, Turkey; attempts to walk you through the long and diverse history of a particular aspect of human endeavour: The translation of ideas, stories and concepts that are largely textual and/or word based into a visual format, i.e. visual communication. Wikipedia defines visual communication as: The primary tool by which man has visualised ideas is through the usage of writing and, by extension, type: Writing/type is the visual manifestation of the spoken word. And words are what we communicate with. Thus it is no overstatement when we say that type is the essence of visual communication and by extension of visual communication design. I shall loosely be following P.B. I am very proud of my heritage as a graphic designer.

Index - 4ourth Mobile Design Pattern Library Designing Mobile Interfaces: Patterns for Interaction Design is a comprehensive reference for mobile design patterns. Whether designing for smartphones, featurephones or other related devices, common principles are discussed and codified as 76 universal interaction and interface patterns. Aside from suggestions, each pattern lists pitfalls and implementations to avoid. Every pattern is grouped with similar or optional patterns, and explained with the underlying psychology and physiology. Along with appendices detailing mobile technologies, type and design principles and human factors, you will have a base of knowledge to make up your own mind, and react to the always-changing mobile environment. "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Buy it from Amazon: Buy it direct from O'Reilly: Or, you can just read it right here on this wiki. Read in other languages Preface Designing Smartphone Interfaces The Patterns Additional Topics References

40+ Helpful Resources On User Interface Design Patterns | Develo Advertisement If there is a commonly reoccurring need for a particular solution, there is a great probability that someone has – by now – solved that need and has finished the legwork involved in researching and constructing something that resolves it. At the very least, you will find documentation on general solutions to related problems that will enable you to gain insight on best practices, effective techniques, and real-world examples on the thing you are creating. A design pattern refers to a reusable and applicable solution to general real-world problems. There are many ways to tackle a specific requirement – and as a designer – the most important thing you can do is selecting the option that best reflects the needs of your users. In this article, we share with you the best of the best, cream of the crop sites, galleries, online publications, and libraries devoted to sharing information and exploring concepts pertaining to User Interface design patterns. Yahoo!

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