Interaction Design for Data Visualizations Interactive data visualizations are an exciting way to engage and inform large audiences. They enable users to focus on interesting parts and details, to customize the content and even the graphical form, and to explore large amounts of data. At their best, they facilitate a playful experience that is way more engaging than static infographics or videos. Here are several ideas and concepts of interaction design for data visualizations, using 11 examples from the web. 1.
Mobile - Design Pattern Library Patterns book Buy the O'Reilly book Designing Mobile Interfaces, or read it all right here for free. Touch guidelines Articles, slides and videos on the definitive, up-to-date, reseach-based guidelines on designing for fingers, touch and people. Design Pattern Library View the most recent patterns added to the library. Accordion There are too many items to fit into a limited space without overwhelming the user. Availability Downloads » Cone Trees- User Research & Design The Usability Testing Process (diagram) March 14, 2010 Chinese translation of the diagram and article (by Ryana). Russian translation of the diagram and article (by Dmitry Satin). Are you interested in a high-res print out of this diagram for putting up on the cork board by your office desk? Download the A4 Poster PDF for free.Usability Testing Process Poster (A4 PDF) (downloaded 2157 times)
The History of Visual Communication This website, which contains the material of the course VA312, taught at Sabanci University, Istanbul, Turkey; attempts to walk you through the long and diverse history of a particular aspect of human endeavour: The translation of ideas, stories and concepts that are largely textual and/or word based into a visual format, i.e. visual communication. Wikipedia defines visual communication as: The primary tool by which man has visualised ideas is through the usage of writing and, by extension, type: Writing/type is the visual manifestation of the spoken word.
10 UI Design Patterns You Should Be Paying Attention To Advertisement Design patterns were first described in the 1960s by Christopher Alexander, an architect who noticed that many things in our lives happen according to patterns. He adapted his observations to his work and published many findings on the topic. Since then, design patterns have found their place in many areas of our lives, and can be found in the design and development of user interfaces as well. Guide to Website Navigation Design Patterns In web design, there are certain common design patterns that are used for interaction. Site navigation has a wide variety of common and familiar design patterns that can be used as a foundation for building effective information architecture for a website. This guide covers popular site navigation design patterns.
Pattern language A pattern language is a method of describing good design practices within a field of expertise. The term was coined by architect Christopher Alexander and popularized by his book A Pattern Language. Advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. Like all languages, a pattern language has vocabulary, syntax, and grammar—but a pattern language applies to some complex activity other than communication.
Index - 4ourth Mobile Design Pattern Library Designing Mobile Interfaces: Patterns for Interaction Design is a comprehensive reference for mobile design patterns. Whether designing for smartphones, featurephones or other related devices, common principles are discussed and codified as 76 universal interaction and interface patterns. Aside from suggestions, each pattern lists pitfalls and implementations to avoid.
Flat UI - Free User Interface Kit Header 3The Vatican transitions to a Header 4Great American Bites: Telluride's Oak, The Header 5Author Diane Alberts loves her some good Header 6With the success of young-adult book-to-movie Paragraph Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.
Prospective EcoSocial Ontology Basic concept: create adaptable shared reference structures and symbology for cross-platform semantic linking and pattern reinforcement in non-fiction story-form media The Prospective Eco-Social Ontology (PESO) is an approach toward interoperable taxonomic systems for navigation and aggregation of diverse content libraries and topical threads in the realm of "common good" environmental and cultural regeneration work. The idea sprouted from designs for the BrowsEarth semantic story-scape platform. Responsive Web Design Patterns Responsive Patterns A collection of patterns and modules for responsive designs. Submit a pattern Layout Reflowing Layouts