Superintelligence A superintelligence, hyperintelligence, or superhuman intelligence is a hypothetical agent that possesses intelligence far surpassing that of the brightest and most gifted human minds. ‘’Superintelligence’’ may also refer to the form or degree of intelligence possessed by such an agent. Technological forecasters and researchers disagree about when human intelligence is likely to be surpassed. Some argue that advances in artificial intelligence (AI) will probably result in general reasoning systems that lack human cognitive limitations. Others believe that humans will evolve or directly modify their biology so as to achieve radically greater intelligence. Experts in AI and biotechnology do not expect any of these technologies to produce a superintelligence in the very near future. Definition Summarizing the views of intelligence researchers, Linda Gottfredson writes: Feasibility Computational resources place another limit on present-day human cognition. Concerns
gijs van vaerenbergh / Reading Between the Lines Arch2O.com In this unique project by Pieterjan Gijs and Arnout Van Vaerenbergh, architecture meets art in a beautiful and gentle way. Made with 30 tons of steel and 2000 columns, and on a fundament of armed concrete this unconventional church provides the viewer with unique perspectives and views from each angel. Courtesy of Gijs Van Vaerenbergh Depending on the perspective of the viewer, the church can appear as a conventional solid mass or a can disappear and blend into the landscape almost entirely. The structure flirts with views of the mindscape dominating at times and ceasing to exist on others.
Clive Thompson on the Power of Visual Thinking | Magazine Illustration: Posttypography When I went online to shop for a laptop this summer, I faced a blizzard of choices. Was an ultralight worth the price, or would a heavier model do? Did I need a big screen, or would it make the computer a pain to lug around? As I flipped from page to page reading screenfuls of specs, the options baffled me. Using one of my son’s Crayolas, I drew doodles of all the laptops and covered them with little icons depicting the pros, cons, and cost of each. In essence, I used “visual thinking”—drawing pictures to solve a problem. My crayon experiment was inspired by Dan Roam, a visual-thinking guru and author of The Back of the Napkin. But dynamic, complicated problems—like global warming and economic reform—often can’t be boiled down to simple narratives. For example, during the health care debate, President Obama couldn’t seem to communicate how the heck reform would work, no matter how many speeches he gave. Email firstname.lastname@example.org.
Noogenesis Noogenesis (Ancient Greek: νοῦς=mind + γένεσις=becoming) is the emergence of intelligent forms of life. The term was first used by Pierre Teilhard de Chardin in regard to the evolution of humans. It also used in astrobiology in regard to the emergence of forms of life capable of technology and so interstellar communication and travel. Teilhard Noogenesis began with reflective thought; or with the first human beings. Teilhard imagines that noogenesis will eventually reach a critical point of consciousness, brought about by a maximum tension of human socialization. Astrobiology In astrobiology noogenesis concerns the origin of intelligent life and more specifically technological civilizations capable of communicating with humans and or traveling to Earth. The lack of evidence for the existence of such extraterrestrial life creates the Fermi paradox. References
EBMM > Émilie Brout & Maxime Marion 11 Ways to Visualize Changes Over Time – A Guide | FlowingData Deal with data? No doubt you've come across the time-based variety. The visualization you use to explore and display that data changes depending on what you're after and data types. This is a guide to help you figure out what type of visualization to use to see that stuff. Let's start with the basics: the line graph. An example: Comparing Roger Clemens to Hall of Fame Pitchers Scatterplots work well if you have a lot of data points. An example: Oxygen Concentration Over Time Bar charts work best for time series when you're dealing with distinct points in time (as opposed to more continuous data). An example: Whoâ€™s Going to Win Nathanâ€™s Hot Dog Eating Contest? Use this the same way you would a bar chart when you have multiple categories (hence the stacking). An example: Bad Housing Loans in Forclosure The stacked area is the stacked bar's more versatile sibling. An example: Past 25 Years of Consumer Spending An example: Income per Person and GDP by Gapminder
World Brain World Brain is a collection of essays and addresses by the English science fiction pioneer, social reformer, evolutionary biologist and historian H. G. Wells, dating from the period of 1936–38. Throughout the book, Wells describes his vision of the world brain: a new, free, synthetic, authoritative, permanent "World Encyclopaedia" that could help world citizens make the best use of universal information resources and make the best contribution to world peace. Development of the idea World Encyclopedia Wellsian dream of World Brain was first expressed in a lecture delivered at the Royal Institution of Great Britain, Weekly Evening Meeting, Friday, 20 November 1936. My particular line of country has always been generalization of synthesis. He wished the world to be such a whole "as coherent and consistent as possible." The Brain Organization of the Modern World (Lecture delivered in America, October and November 1937) A Permanent World Encyclopedia Brian R. 
ANGELA WASHKO - Playing A Girl Screened/Exhibited:The Sun That Never Sets: Spectacle and Normalcy in Time, SPRING/BREAK Art Fair, NYCSubversive Strategies in Online Gaming Culture, Kiasma Museum of Contemporary Art, Helsinki FinlandA Haven, Art Connects New York, NYCAngela Washko: It's Just Not Fair, Austin Peay State UniversityParameters: Jena Cummiskey, Kyle J Thompson, Angela Washko, Center for Design and Geopolitics, UCSD, San Diego In early 2012 Angela Washko founded "The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft" as an intervention within World of Warcraft, the most popular massively multiplayer role playing game of all time. In this particular performance, I discussed several male players' decision to play female toons (avatars) and also got into a discussion with a female player about her belief that if you wear revealing clothing it's your fault that you get raped (hardcore slut-shaming).
The future of content navigation Let’s forget business models and monetization — just for a brief moment. Instead, we’ll focus on one key issue: the interface, the way you access, browse, spot, save relevant information. The interface is pivotal. A good one will allow you to rope in your readers / viewers, and make them loyal to your brand, your contents. Pouring money and resources into an editorial effort, striving to get the best out of your team, buying the best contributions, pictures, multimedia features available… All of this is pointless without an effective interface. With this in mind, let’s see what’s lies ahead of us in the interface world. Last week, I spent a couple of days at Microsoft’s Redmond campus, near Seattle. Of my many meetings, a notable one entailed a visit to the Microsoft Live Labs. The most spectacular integration of Photosynth and Seadragon can be seen on the latest version of Microsoft’s Bing Maps (if you connect from the US). Seadragon is based on a simple concept: infinite zooming.
Metaman Metaman: The Merging of Humans and Machines into a Global Superorganism (ISBN 067170723X) is a 1993 book by author Gregory Stock. The title refers to a superorganism comprising humanity and its technology. While many people have had ideas about a global brain, they have tended to suppose that this can be improved or altered by humans according to their will. Metaman can be seen as a development that directs humanity's will to its own ends, whether it likes it or not, through the operation of market forces. FROM HERE ON manifeste / edition 2011 les rencontres ARLES Ma voiture s’appelle Picasso Ceux qui naissent aujourd’hui de par le monde ont sans doute plus de chance d’entendre, pour la première fois, prononcer le nom de « Picasso » à propos d’une voiture que de l’un des peintres les plus influents du XX e siècle. C’est là le signe de l’extrême porosité actuelle entre l’art et la culture populaire. On fêtera, en effet, bientôt le centenaire de l’invention du ready-made par Marcel Duchamp. Eau, gaz et images à tous les étages Le développement d’Internet, la multiplication des sites de recherche ou de partage d’images en ligne – Flickr, Photobucket, Facebook, Google Images, eBay, pour ne citer que les plus connus – permettent aujourd’hui une accessibilité aux ressources visuelles qui était encore inimaginable il y a dix ans. Appropriationnisme digital Banalisation de l’appropriation d’une part, hyperaccessibilité aux images de l’autre, la conjonction de ces deux facteurs est particulièrement féconde. Pour une écologie des images Clément Chéroux
Datavisualization Minding the Planet: From Semantic Web to Global Mind Draft 1.1 for Review (integrates some fixes from readers) Nova Spivack (www.mindingtheplanet.net) This article presents some thoughts about the future of intelligence on Earth. In particular, I discuss the similarities between the Internet and the brain, and how I believe the emerging Semantic Web will make this similarity even greater. The Semantic Web enables the formal communication of a higher level of language -- metalanguage. Metalanguage is language about language -- language that encodes knowledge about how to interpret and use information. The invention of written language long ago changed the economics of communication by making it possible for information to be represented and shared independently of human minds. Semantic metalanguages provide a way to formally express, distribute and share the knowledge necessary to interpret and use information, independently of the human mind. The brain provides a memory system for storing, locating and recalling information.