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Pattern language

A pattern language is a method of describing good design practices within a field of expertise. The term was coined by architect Christopher Alexander and popularized by his book A Pattern Language. Advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. Like all languages, a pattern language has vocabulary, syntax, and grammar—but a pattern language applies to some complex activity other than communication. The language description—the vocabulary—is a collection of named, described solutions to problems in a field of interest. This simplifies the design work, because designers can start the process from any part of the problem they understand, and work toward the unknown parts. It really is a language: There is even an analogy to spelling or phonology, in the documentation standards for the designs and patterns. What is a pattern? Many patterns form a language[edit] Design problems in a context[edit] C. Usage[edit] Related:  Visual Understanding Environment

The History of Visual Communication This website, which contains the material of the course VA312, taught at Sabanci University, Istanbul, Turkey; attempts to walk you through the long and diverse history of a particular aspect of human endeavour: The translation of ideas, stories and concepts that are largely textual and/or word based into a visual format, i.e. visual communication. Wikipedia defines visual communication as: The primary tool by which man has visualised ideas is through the usage of writing and, by extension, type: Writing/type is the visual manifestation of the spoken word. I shall loosely be following P.B. I am very proud of my heritage as a graphic designer. Prospective EcoSocial Ontology Basic concept: create adaptable shared reference structures and symbology for cross-platform semantic linking and pattern reinforcement in non-fiction story-form media The Prospective Eco-Social Ontology (PESO) is an approach toward interoperable taxonomic systems for navigation and aggregation of diverse content libraries and topical threads in the realm of "common good" environmental and cultural regeneration work. The idea sprouted from designs for the BrowsEarth semantic story-scape platform. The present objective is to evolve a composable lexicon of visual tags (icons) which represent near-universal qualities of human value expression, as applicable to the What, How, and Why cognitive dimensions of an ontology of experiential narrative. The PESO taxonomies are not empirical or definitive, but rather emergent, intentional, and configurable as open source cartographic kits with visual components and design cues creating a stylistic as well as semantic linkage across implementations.

BrowsEarth BrowsEarth is proposed framework for social engagement and currency around common-interest "success stories" and emerging action plans in the ongoing global transition to thrivable multi-cultures. It consists of a modular set of formats and protocol for contextualized social metadata aggregation and navigation in the space of online media content around demonstrable public-benefit effort and accomplishment. The primary ingredients are: interoperable ideographic taxonomic tagging structures (PESO) multidimensional rating system for qualitative parameters and evaluation of content adaptive visualization and mapping system to reveal patterns, lenses, and opportunities distributed storage and flexible service of domain/phyle-based metadata Above this basic substrate are "game layers" for compelling systematic interaction, of which crowdsourcing/funding is viewed with primary interest. Background Direction

Knowledge Media Institute | The Open University SEAS Homepage SEAS is a software tool developed for intelligence analysts That records analytic reasoning and methods That supports collaborative analysis Across contemporary and historical situations and analysts and has broad applicability beyond intelligence analysis Approach The survival of an enterprise often rests upon its ability to make correct and timely decisions, despite the complexity and uncertainty of the environment. Applications Good candidate applications for SEAS are assessment tasks characterized by the following: SEAS argument templates have been developed for a wide range of applications including the following: Benefits

Knowledge Cartography Knowledge Cartography: Software Tools and Mapping Techniques. (Eds.) Okada, A., Buckingham Shum, S. and Sherborne, T. Published: Oct. 2008Springer Catalogue / Available online as a Springer eBook Knowledge Cartography is the discipline of mapping intellectual landscapes.The focus of this book is on the process by which manually crafting interactive, hypertextual maps clarifies one’s own understanding, as well as communicating it.The authors see mapping software as a set of visual tools for reading and writing in a networked age. With 17 chapters from the leading researchers and practitioners, the reader will find the current state–of-the-art in the field. Knowledge Cartography will be of interest to learners, educators, and researchers in all disciplines, as well as policy analysts, scenario planners, knowledge managers and team facilitators.

Knowledge Cartography Visual Sampler and Trends Talk | browsearth Hello again, as the off-duty excuse of boreal summer fades out...we have some little news! Key visual elements of the platform interface are in the works, and a few taster versions are included above. Once the set is fairly stable, we will be releasing them as a creative commons kit to spread around. Relatedly, talk is afoot around a technical backend to track and link site/page statistics for each badge/tag deployment via configurable scripting, allowing a range of statistical monitoring and mapping (we heart mapping) plus smart browsing from cumulative records. So, a site like Treehugger might choose to begin visually tagging their posts with the PESO icons, and we could all track which topics and themes are drawing traffic, response, clickthrough, etc. Viewers would be able to follow trends, or search particular story permutations, such as 'volunteer (how) learning adventures (why) in child healthcare (what)' or so.

Interaction Design for Data Visualizations Interactive data visualizations are an exciting way to engage and inform large audiences. They enable users to focus on interesting parts and details, to customize the content and even the graphical form, and to explore large amounts of data. At their best, they facilitate a playful experience that is way more engaging than static infographics or videos. Here are several ideas and concepts of interaction design for data visualizations, using 11 examples from the web. 1. Highlighting and details on demand are interactions that are useful for almost all data visualizations. Highlighting The Evolution of the Web is a great example of how highlighting can support the user in focusing on certain parts of the visualization. Details on Demand The UEFA EURO 2012 Tournament Map interactive shows a rich popup window when the user clicks on games, groups, teams or stadiums. 2. A major advantage of interactive visualizations is that the content can be changed by the user. Incremental content changes 3.

A picture is worth a thousand words The expression "Use a picture. It's worth a thousand words." appears in a 1911 newspaper article quoting newspaper editor Arthur Brisbane discussing journalism and publicity.[1] 1913 newspaper advertisement A similar phrase, "One Look Is Worth A Thousand Words", appears in a 1913 newspaper advertisement for the Piqua Auto Supply House of Piqua, Ohio.[2] An early use of the exact phrase appears in an 1918 newspaper advertisement for the San Antonio Light which says: One of the Nation's Greatest Editors Says: One Picture is Worth a Thousand Words The San Antonio Light's Pictorial Magazine of the War Exemplifies the truth of the above statement—judging from the warm reception it has received at the hands of the Sunday Light readers.[3] It is believed by some that the modern use of the phrase stems from an article by Fred R. Another ad by Barnard appears in the March 10, 1927 issue with the phrase "One Picture Worth Ten Thousand Words," where it is labeled a Chinese proverb (一圖勝萬言).

The Facts and Figures about the Power of Visual Content - Infographic We all know that images are compelling. The growth of visual content has been on a rapid upward trajectory over the last 12 months. Social media platforms such as Pinterest and Instagram have taken the social media world by storm. Instagram announced in July that it had acquired 80 million users. recently released a report showing that Instagram was the fastest growing web property on the planet amongst the top 50 websites. Simply Measured looked at Facebook’s top 10 brand pages to find out the real numbers and facts and figures on the engagement and sharing levels of photos and videos in comparison to text and discovered: Videos are shared 1,200 percent more than links and text posts combinedPhotos are liked 200% more than text updates To put some perspective on the power of visual content other studies show that Photo and video posts on Pinterest are referring more traffic than Twitter, Stumbleupon, LinkedIn and Google+. It is now available on Amazon. Image by Big Stock Photo