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Pattern language

A pattern language is a method of describing good design practices within a field of expertise. The term was coined by architect Christopher Alexander and popularized by his book A Pattern Language. Advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. Like all languages, a pattern language has vocabulary, syntax, and grammar—but a pattern language applies to some complex activity other than communication. The language description—the vocabulary—is a collection of named, described solutions to problems in a field of interest. This simplifies the design work, because designers can start the process from any part of the problem they understand, and work toward the unknown parts. It really is a language: There is even an analogy to spelling or phonology, in the documentation standards for the designs and patterns. What is a pattern? Many patterns form a language[edit] Design problems in a context[edit] C. Usage[edit] Related:  Visual Understanding Environment

The History of Visual Communication This website, which contains the material of the course VA312, taught at Sabanci University, Istanbul, Turkey; attempts to walk you through the long and diverse history of a particular aspect of human endeavour: The translation of ideas, stories and concepts that are largely textual and/or word based into a visual format, i.e. visual communication. Wikipedia defines visual communication as: The primary tool by which man has visualised ideas is through the usage of writing and, by extension, type: Writing/type is the visual manifestation of the spoken word. I shall loosely be following P.B. I am very proud of my heritage as a graphic designer.

The Timeless Way of Building The Timeless Way of Building is a 1979 book by Christopher Alexander that proposes a new theory of architecture (and design in general) that relies on the understanding and configuration of design patterns. Although it came out later, it is essentially the introduction to A Pattern Language and The Oregon Experiment, providing the philosophical background to the Center for Environmental Structure series. It has had a huge influence on creative thinking, especially in the areas of architecture and software design.[1] In the book, Alexander introduces the concept of the "quality without a name", and argues that we should seek to include this nameless quality in our buildings. The book's format is somewhat unusual. The style used in The Timeless Way of Building is also unusual for an architectural text, at times resembling prose poetry or religious scripture. Other books in the same series are: References[edit] External links[edit]

In Quest of a Strategic Pattern Language: a new architecture of values 11th October 2008 | Draft a new architecture of values Poster prepared for a Panel on Ethics and Policies for Sustainable Futures (Hyderabad, 2008) of the World Academy of Art and Science. Commentaries in Topology of Valuing: psychodynamics of collective engagement with polyhedral value configurations (2008) and Towards Polyhedral Global Governance: complexifying oversimplistic strategic metaphors (2008). Poster image may also be separately printed in A2 format (42x59cm) of higher quality [10MB; 20MB]. The page, with the following commentatry, may also be printed in PDF format. Commentary 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. The CERN initiative is seen as a means of creating the original conditions from which the universe (as it is now known) is derivative. As a challenge to the imagination, the software package used raises valuable questions as to significance of the geometry of duals and the various ways of morphing to them.

Tips For Writing Pattern Languages This is a message originally sent by WardCunningham to the PatternsList in January 1994. I can't find it archived online anywhere. SteveBerczuk sent me an OCR'ed version he had, which I just cut and pasted in. -- DougLea Friends - I'd like to encourage all of you to get your pattern pencils out and get to work on your submissions to the PLoP'94 conference. To that end, let me suggest a few steps that have helped me get something down on paper. Also, I've included the introduction and section headings from what I expect to be my own submission: a pattern language I call CHECKS. Pattern languages describe an architectural school or style; have that school or style firmly in mind when working on each pattern and on the overall structure of the language. Two comments on Cope's notes above: (1) I'm not sure the graph of patterns in a pattern language is acyclic. Right. I found one: in writing PatternsForEffectiveUseCases? CategoryGroupsOfPatterns

SocioPatterns.org A Pattern Language A Pattern Language: Towns, Buildings, Construction is a 1977 book on architecture, urban design, and community livability. It was authored by Christopher Alexander, Sara Ishikawa and Murray Silverstein of the Center for Environmental Structure of Berkeley, California, with writing credits also to Max Jacobson, Ingrid Fiksdahl-King and Shlomo Angel. Decades after its publication, it is still one of the best-selling books on architecture.[1] The book creates a new language, what the authors call a pattern language derived from timeless entities called patterns. It includes 253 patterns such as Community of 7000 (Pattern 12) given a treatment over several pages; page 71 states: "Individuals have no effective voice in any community of more than 5,000-10,000 persons." Written in the 1970s at the University of California, Berkeley, A Pattern Language was influenced by the then-emerging language to describe computer programming and design. References[edit] External links[edit]

PmWiki : PLE Pattern Language To develop the reference model for the PLE in general, and for the instruments provided by the PersonalLearningToolkit in particular, we used a pattern language approach. Alternatives were considered, such as UML process modelling, however the diversity of possible solutions within the conceptual model of a PLE are too diverse for most UML-based approaches. Pattern languages enable the largest number of possible valid solutions while at the same time providing a coherent "design vocabulary". The pattern language we developed describes the instruments of the PersonalLearningToolkit; additionally, we identified and described services needed from the ServiceProviders in the PLE. What differentiates a PersonalLearningToolkit from any other type of tool is difficult to pin down in terms of features alone; the critical factors are primarily in how the system is used, by whom, and in the context of use. The range of tools we used for the purpose of identifying patterns was very broad: References

Whole Systems Design - Design Principles Design Principles The principles and strategies outlined below detail our approach to place making. They will eventually form a complete pattern language of land development. Some of these we have adapted from pioneers such as John Todd, Christopher Alexander and Bill Mollison. Many are simply the result of engaging with the living world. The problem is the solution Transform challenges into opportunities.Match the output of a component with the needs of another. Capture and store energy Use biological material to capture and store energy.Use mass to capture and store energy.Disperse yields over time. Favor living technology Substitute living elements for their abiotic counterparts. Sustainability = most fun The most regenerative system yields the most fun, net, over time. Design for change Plan for changes in physical and social conditions of site and society. Design for global and local climate change.The living world is the matrix for all design (biomimicry) Experience is a yield Harness cycles

Prospective EcoSocial Ontology Basic concept: create adaptable shared reference structures and symbology for cross-platform semantic linking and pattern reinforcement in non-fiction story-form media The Prospective Eco-Social Ontology (PESO) is an approach toward interoperable taxonomic systems for navigation and aggregation of diverse content libraries and topical threads in the realm of "common good" environmental and cultural regeneration work. The idea sprouted from designs for the BrowsEarth semantic story-scape platform. The present objective is to evolve a composable lexicon of visual tags (icons) which represent near-universal qualities of human value expression, as applicable to the What, How, and Why cognitive dimensions of an ontology of experiential narrative. The PESO taxonomies are not empirical or definitive, but rather emergent, intentional, and configurable as open source cartographic kits with visual components and design cues creating a stylistic as well as semantic linkage across implementations.

Умный город будущего Компания SAP является ведущим в мире поставщиком программных решений для управления бизнесом и предлагает решения и услуги, которые позволяют предприятиям любого масштаба, работающим более чем в 25 отраслях, повысить эффективность бизнеса. Компания имеет более 193 000 клиентов в более чем 120 странах. В СНГ SAP работает с 1992 года. За прошедшие 20 лет открылись представительства SAP в Санкт-Петербурге, Новосибирске, Ростове-на-Дону, Алматы, Минске и Киеве, а численность сотрудников превысила 700 человек. В сентябре 2011 года компания SAP AG представила план роста в России и странах СНГ до 2015 года, нацеленный на достижение оборота в 1 млрд. евро. План предусматривает выделение значительных инвестиций и определяет перспективные сегменты рынка для расширения присутствия компании. В России сегодня представлена вся основная линейка решений SAP, а русский язык с 2011 года вошел в число основных языков локализации программных продуктов SAP. www.sap.ru

Pattern Language 3.0 Recently, I'm thinking about the methodological evolution of pattern languages, which is a method to describe design knowledge in a certain domain from the viewpoint of problem finding and problem solving (Alexander, 1979). I call the emerging stage Pattern Language 3.0 (PL3.0), distinguishing from the previous stages, which we call here Pattern Language 1.0 (PL1.0) and Pattern Language 2.0 (PL2.0). In what follows, I will presents the evolution of pattern languages and clarifying the difference among these stages. In what follows, I will explain the evolution of pattern languages from the following three viewpoints: the object of design which pattern languages help, why to make pattern languages, and how to make pattern languages. The first viewpoint is the object of design which pattern languages help. The second viewpoint is why to make pattern languages. The third viewpoint is why to make pattern languages.

Patterns: Conservation Buffers The Conservation Buffers website offers resources for planning and designing buffers in rural and urban landscapes. The primary resource is Conservation Buffers: Design Guidelines for Buffers, Corridors, and Greenways which provides over 80 illustrated design guidelines synthesized and developed from a review of over 1400 research publications. Each guideline describes a specific way that a vegetative buffer can be applied to protect soil, improve air and water quality, enhance fish and wildlife habitat, produce economic products, provide recreation opportunities, or beautify the landscape. This publication is available for order in English and Spanish as a spiral-bound field guide, as a downloadable PDF in English, Spanish, Simplified Chinese, Korean, Mongolian and—most recently—in French, and at this website as an online version in English.

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