What is Transmedia Storytelling? Jump to: Previous Page “Contexts” Next Page: Transmedia Principles © Kevin Moloney “Once a thing is put in writing, the composition, whatever it may be, drifts all over the place, getting into the hands not only of those who understand it, but equally of those who have no business with it.” — Socrates Origin Stories “Transmedia storytelling” is not a new phenomenon, and is perhaps the oldest technique we have for spreading information. Henry Jenkins Henry Jenkins III (born June 4, 1958) is an American media scholar and currently a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts. Previously, he was the Peter de Florez Professor of Humanities and Co-Director of the MIT Comparative Media Studies program with William Uricchio. He is also author of several books, including Convergence Culture: Where Old and New Media Collide, Textual Poachers: Television Fans and Participatory Culture and What Made Pistachio Nuts?: Early Sound Comedy and the Vaudeville Aesthetic.
Statics: Publications Archives March 29, 2015 Learning Connected Civics Mizuko Ito, Elisabeth Soep, Neta Kligler-Vilenchikc, Sangita Shresthovac, Liana Gamber-Thompsond & Arely Zimmerman pages 10-29 Curriculum Inquiry Volume 45, Issue 1, 2015 [free download Abstract Bringing together popular culture studies and sociocultural learning theory, in this paper we formulate the... December 5, 2014 Learning that Connects Making Web applications more efficient Most major websites these days maintain huge databases: Shopping sites have databases of inventory and customer ratings, travel sites have databases of seat availability on flights, and social-networking sites have databases of photos and comments. Almost any transaction on any of these sites requires multiple database queries, which can slow response time. This week, at the 38th International Conference on Very Large Databases — the premier database conference — researchers from MIT’s Computer Science and Artificial Intelligence Laboratory presented a new system that automatically streamlines websites’ database access patterns, making the sites up to three times as fast. And where other systems that promise similar speedups require the mastery of special-purpose programming languages, the MIT system, called Pyxis, works with the types of languages already favored by Web developers. Graphic results
Seven core concepts on transmedia storytelling – Part 1 To quote Henry Jenkins , Transmedia storytelling “…represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story.” We like this definition on transmedia storytelling and we like Henry Jenkins’ seven Core Concepts of Transmedia Storytelling . Therefore we wish to promote them here. We will unroll his seven core concepts in seven blog posts starting with one today. The content of the blog posts are paraphrased from Henry Jenkins’ words in his weblog.
Transmedia – it’s about the story, not the tools I’m on a early flight this morning what made me skip to publish another series of pictures from Iceland but instead use the time and share with you some thoughts on the concept of transmedia I got pretty obsessed about recently after hearing about it . The concept is simple, actually that simple that it barely feels as new information. But I think it is something what we often forget about. And it is also a bit scary when you think of labels like photojournalist. One of the basic concepts always has been cross-media , what more or less means to take your produced material, let’s say pictures and publish it in as many channels as possible, for instance a book, magazine, newspaper, web, you name it. Multimedia is now another way of expressing the story.
Fuller & Jenkins: Nintendo and New World Travel Writing Mary Fuller and Henry Jenkins This essay appears in Cybersociety: Computer-Mediated Communication and Community, ed. Steven G. Jones (Thousand Oaks: Sage Publications, 1995): 57-72. It is used here with the permission of the authors. Who should see what when? Three principles for personalized news I really don’t know how a news editor should choose what stories to put in front of people, because I don’t think it’s possible to cram the entire world into headlines. The publisher of a major international newspaper once told me that he delivers “the five or six things I absolutely have to know this morning.” But there was always a fundamental problem with that idea, which the Internet has made starkly obvious: There is far more that matters than any one of us can follow. In most cases, the limiting factor in journalism is not what was reported but the attention we can pay to it. Yet we still need news.
Amazon launches Storyteller to turn scripts into storyboards — automagically NOTE: GrowthBeat -- VentureBeat's provocative new marketing-tech event -- is a week away! We've gathered the best and brightest to explore the data, apps, and science of successful marketing. Get the full scoop here, and grab your tickets while they last. Upload your script, choose some backgrounds, and magically create a professional-looking storyboard of your movie. Or the graphic novel version of your text-based anything. Transmedia tales and the future of storytelling If you could choose how to receive your favourite novel, how would you? Many of us have been programmed from childhood to accept that stories come on a page, as a book or on a screen, as a TV show or a movie. However new technologies are disrupting the publishing business as stories are downloaded to be consumed on e-readers, mobile devices and computer screens. Authors are increasingly "curators", "story architects" or "experience designers" and are looking toward the creation of storyworlds rather than a linear stream. In addition, the relationship between consumers and media is changing as the value of print alters and the human tidal wave moving from print to screen-reading is causing seismic shifts in the way that entertainment and content is conceived and received. The entertainment industries are no stranger to buzzwords.
Game Research - The art, business, and science of video games » Civilization and Its Discontents: Simulation, Subjectivity, and Space Date posted: May 18, 2006Updated: Oct 24, 2006 by Ted Friedman Introduction: New Paradigms, Old Lessons There was a great Nintendo commercial a few years back in which a kid on vacation with his Game Boy starts seeing everything as Tetris blocks. Mount Rushmore, the Rockies, the Grand Canyon - they all morph into rows of squares, just waiting to drop, rotate, and slide into place. The effect is eerie, but familiar to anyone who’s ever played the game.