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Transmedia Resources

Transmedia Resources

No Mimes Media LLC ARGNet: Alternate Reality Gaming Network Bourne Legacy: A Spectacular Transmedia Opportunity | Transmythology There were some minor updates in the trades this past week regarding the status of the fourth Bourne movie, tentatively titled Bourne Legacy . Actors including Jake Gyllenhaal, Garrett Hedlund and Michael Fassbender are reportedly in the mix for the film, to be helmed by Tony Gilroy. The interesting thing is that the actors are not reading for the recast role of Jason Bourne (previously played by Matt Damon). Instead, Bourne Legacy is intended to expand the story universe in a way that builds upon the existing trilogy of movies, as explained by Tony Gilroy in this article from last October: The easiest way to think of it is an expansion or a reveal. Jason Bourne will not be in this film, but he’s very much alive. Amongst an increasingly reboot-friendly Hollywood paradigm, this is an incredibly ambitious and exciting approach to continuing a franchise. Firstly, however, I should note that I am not opposed to retellings or even straight-up reboots in some instances. A Final Note Like this:

Christy's Corner of the Universe: cross-platform, creative practice, strategy, research, marketing, life... Faits Divers Paranormaux Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins Your Princess Is in Another Game: The MIT Mystery Hunt | Magazine  Alex Calhoun shares his experience participating in the 2011 MIT Mystery Hunt. Calhoun’s team, Codex Alimentarius, was the first to finish this year’s hunt, earning the privilege to design the 2012 hunt. By Alex Calhoun, originally posted at ARGNet The time is 12:17 p.m. on Friday, Jan. 14, 2011. But as any video gamer might expect, just as the couple begins to recite their vows, Bowser sweeps in and kidnaps Peach: I’m sorry Mario, but your wedding is in another Chapel! Attendees to the opening ceremonies for the 2011 MIT Mystery Hunt were greeted with this disrupted ceremony, kicking off an annual competition that pits teams ranging in size from five people to over a hundred as they attempt to solve more than a hundred puzzles in a race around the clock to find “The Coin,” the amorphous victory trophy that signals the end of the year’s Mystery Hunt. For the 2011 hunt, teams were tasked with assisting Mario rescue his bride-to-be. Puzzles in Mystery Hunt are structured in rounds.

POWER TO THE PIXEL « create, finance and distribute in a cross-media world Augmented reality projects transform Boston into a digital cyberland - Art, Arts & Entertainment With an open mind and smartphone in hand, people traveling from one area of the festival to another will look on as aliens invade the public space around them in an art project titled Occupation Forces. The artwork, created by Mark Skwarek, is made possible through a technology called augmented reality (AR for short). Geolocation-linked computer-generated graphics are superimposed onto the environment in real time via a specially designed augmented-reality smartphone app. As the participants view the scene on their smartphone it creates an interactive illusion that changes as they navigate through the area. "Viewers experience an unfolding narrative through time and space, transforming daily real-world existence into something visually stunning and otherworldly. An international artists collective called Manifest.AR will create multiple virtual exhibitions in and around Boston's Institute of Contemporary Art for the Cyberarts Festival too.

TMCResourceKit Unlocking the Future at the New York Public Library Growing up, my parents had me convinced that one of the local librarians lived the building’s basement. For years, Jim Caccamo was an archivist at the Hudson Library and Historical Society, and spent countless hours preserving the library’s collection of artifacts. He spent so much time there, it was a relatively simple matter for the librarians, with a little help from our parents, to convince many younger library patrons, myself included, that he never left the building. Find the Future is a game developed by Jane Mcgonigal and her husband Kiyash Monsef along with Natron Baxter Applied Gaming and Playmatics, on behalf of the New York Public Library. The Write All Night event invited 500 players to experience an intensely collaborative version of the Find the Future game. At its heart, the game mechanics I experienced that night are the same that you can experience today. Two additional challenges centering around the library’s underground stacks made the night even more chaotic.

ARGology A Creator's Guide to Transmedia Storytelling - Andrea Phillips "Phillips' book is a powerful tool for anyone who wants to make a career for themselves within the world of transmedia. Through her guidance, the reader is able to understand the fundamentals of transmedia and the power it can have when used with a compelling and strong story." David Gale, Executive Vice President, MTV Cross Media "A Creator’s Guide to Transmedia Storytelling is an excellent and fair-minded primer and survey of the underpinnings and fast-evolving techniques behind multi-platform narrative. Andrea Phillips is one of a small handful of writers capable of both practicing and clearly conveying the principals of transmedia storytelling. Highly recommended!" Jeff Gomez, CEO Starlight Runner Entertainment "Transmedia storytelling is a bold and exciting new arena for creativity and innovation that has already proven its potential to engage audiences in immersive stories and deep experiences. Michelle Satter, Founding Director Sundance Institute Feature Film Program C.C.

Kobo Experiments With Experiential Game Kobo has ventured into new territory, creating an alternate reality game called The Descent for a three-week contest to help promote the launch of Dan Brown’s new novel Inferno. The Canadian-based company enlisted U.K. self-published author J. F. Penn to write three original short stories in a similar style to Brown’s mysteries, which can be downloaded for free. Clues, puzzles, signs and symbols that readers can follow and solve have been embedded within the e-books to allow readers to play the role of Brown’s protagonist, channeling their "inner Robert Langdon" Kobo is offering more clues on Facebook and Twitter. "To my knowledge, this is the first time the world of e-books and e-reading has collided with the world of experiential games," John Gareau, Kobo’s director of online marketing, told PW. The alternate reality game is an experiment for Kobo, but similar games have been used in other industries, to promote movies. J.F.

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