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Transmedia Resources

Transmedia Resources
Related:  Transmedia

It's not you, it's Media. No Mimes Media LLC storycentral DIGITAL Bourne Legacy: A Spectacular Transmedia Opportunity | Transmythology There were some minor updates in the trades this past week regarding the status of the fourth Bourne movie, tentatively titled Bourne Legacy . Actors including Jake Gyllenhaal, Garrett Hedlund and Michael Fassbender are reportedly in the mix for the film, to be helmed by Tony Gilroy. The interesting thing is that the actors are not reading for the recast role of Jason Bourne (previously played by Matt Damon). Instead, Bourne Legacy is intended to expand the story universe in a way that builds upon the existing trilogy of movies, as explained by Tony Gilroy in this article from last October: The easiest way to think of it is an expansion or a reveal. Jason Bourne will not be in this film, but he’s very much alive. Amongst an increasingly reboot-friendly Hollywood paradigm, this is an incredibly ambitious and exciting approach to continuing a franchise. Firstly, however, I should note that I am not opposed to retellings or even straight-up reboots in some instances. A Final Note Like this:

Part book, part film, part website - O'Reilly Radar How a web-based interactive documentary creates a new kind of book-reading experience I’ve been writing about and helping create digital books for about 15 years now and I don’t think I’ve seen anything as innovative, as well executed, and as plain lovely to look at as Welcome to Pine Point. No disrespect to the great work done by teams at Push Pop (Our Choice), Touch Press (The Elements), or Potion (NYPL Biblion), but all those projects take the print page as the starting point and ask: how can we best recreate that reading experience onscreen? Pine Point, instead, is an example of something that couldn’t exist in any other medium. So why is Pine Point such a success? Quality, for starters. I’ll highlight below some features that make the work especially noteworthy, but I urge you to have a look for yourself. Creator-led Reading Path The impulse to hand over navigational control to readers in a digital book is considerable. And what you get when viewing Pine Point is exactly that.

Faits Divers Paranormaux 4D Commercials | RedMagmaMedia Blog At RedMagmaMedia, we have been investigating the new forms of storytelling for a long time. We have also tested many different methods and we have even developed proprietary technologies to recruit and engage large communities of participants around different types of content. We have reached the conclusion, that we have to be able to produce “4D Commercials” and we set in place a structure to achieve the goal. What does “4D Commercials” means in practical terms? We believe that TV Commercials need to have 4 dimensions to be effective and to play a meaningful role in the present media landscape. 1. Commercials have to be not only good but “unbelievably good”. 2. Commercials have to be powerful community builders and be able to congregate like-minded participants. 3. Commercials have to incorporate some form of call to action to energize the participants (the formerly known as “consumers”) and give them a mission. 4. May 30th, 2011

Your Princess Is in Another Game: The MIT Mystery Hunt | Magazine  Alex Calhoun shares his experience participating in the 2011 MIT Mystery Hunt. Calhoun’s team, Codex Alimentarius, was the first to finish this year’s hunt, earning the privilege to design the 2012 hunt. By Alex Calhoun, originally posted at ARGNet The time is 12:17 p.m. on Friday, Jan. 14, 2011. But as any video gamer might expect, just as the couple begins to recite their vows, Bowser sweeps in and kidnaps Peach: I’m sorry Mario, but your wedding is in another Chapel! Attendees to the opening ceremonies for the 2011 MIT Mystery Hunt were greeted with this disrupted ceremony, kicking off an annual competition that pits teams ranging in size from five people to over a hundred as they attempt to solve more than a hundred puzzles in a race around the clock to find “The Coin,” the amorphous victory trophy that signals the end of the year’s Mystery Hunt. For the 2011 hunt, teams were tasked with assisting Mario rescue his bride-to-be. Puzzles in Mystery Hunt are structured in rounds.

Thoughts on Transmedia Storytelling, or, Is It Right for Every Story? | Booksquare In last week’s post, I noted some of the questions our South by Southwest panel received from the audience. One, in particular, needed more time and space to address: what’s the deal with publishing and its slow adoption of transmedia storytelling, a concept that includes some types of enhanced ebooks. According the person asking the question (and a few on Twitter), everyone wants it. I don’t believe it is true that everyone wants publishing to leap into transmedia storytelling. There are many reasons why publishing hasn’t moved rapidly into the world of transmedia storytelling. And for all the buzz about “enhanced ebooks”, it is early days yet. As I see it, beyond reader adoption, there are three major hurdles publishing must overcome first: rights, business model, and technology and skills. Rights: There is a lot of trickiness in this area alone. For me, treating a story as a transmedia experience is a function of serving the needs of the story.

Augmented reality projects transform Boston into a digital cyberland - Art, Arts & Entertainment With an open mind and smartphone in hand, people traveling from one area of the festival to another will look on as aliens invade the public space around them in an art project titled Occupation Forces. The artwork, created by Mark Skwarek, is made possible through a technology called augmented reality (AR for short). Geolocation-linked computer-generated graphics are superimposed onto the environment in real time via a specially designed augmented-reality smartphone app. As the participants view the scene on their smartphone it creates an interactive illusion that changes as they navigate through the area. "Viewers experience an unfolding narrative through time and space, transforming daily real-world existence into something visually stunning and otherworldly. An international artists collective called Manifest.AR will create multiple virtual exhibitions in and around Boston's Institute of Contemporary Art for the Cyberarts Festival too.

Guagua Pública: How to start the transmedia standards process I love used book stores! And libraries too! There is something about the smell of rotting books, I know, weird isn't it? . One of the gems Gall documents is a simple rule of thumb. The Transmedia RFC System An RFC, for those not familiar with the concept, is (according to Wikipedia) a memorandum published describing methods, behaviors, research, or innovations applicable to the working of the Internet and Internet-connected systems. The RFC allowed engineers and computer scientists to publish discourse either for peer review or simply to convey new concepts and information. For the transmedia community, we could mimic the function of the Internet RFC, to publish discourse either for peer review or simply to convey new concepts and information. Why the RFC? What is needed to get started? In terms of resources, there isn't much technology required, but there is some, for which I have proposals. As I see it, what we need is:

Unlocking the Future at the New York Public Library Growing up, my parents had me convinced that one of the local librarians lived the building’s basement. For years, Jim Caccamo was an archivist at the Hudson Library and Historical Society, and spent countless hours preserving the library’s collection of artifacts. He spent so much time there, it was a relatively simple matter for the librarians, with a little help from our parents, to convince many younger library patrons, myself included, that he never left the building. Find the Future is a game developed by Jane Mcgonigal and her husband Kiyash Monsef along with Natron Baxter Applied Gaming and Playmatics, on behalf of the New York Public Library. The Write All Night event invited 500 players to experience an intensely collaborative version of the Find the Future game. At its heart, the game mechanics I experienced that night are the same that you can experience today. Two additional challenges centering around the library’s underground stacks made the night even more chaotic.

The Art of Immersion - Hollywood will never be the same ARGology