These Installations Explore the Analogue Magic of Vintage Synths. Yapay Zeka ile Yaratıcılık Dorukta - iQ Turkey. Selfdeterminationtheory.org - An Approach to human motivation & personality. Index. Ahead of the Curve. 4 critical mistakes that inventors make. Like most history, the narratives of innovation tend to be written by — and about — the victors.
Facebook Plans to Beam Internet to Backwaters with Lasers. Engineers from Facebook’s Connectivity Lab have published details of a new optical technology to help laser beams deliver fast Internet access to remote areas.
What is Autonomic Computing? Autonomic computing is a computer’s ability to manage itself automatically through adaptive technologies that further computing capabilities and cut down on the time required by computer professionals to resolve system difficulties and other maintenance such as software updates.
The move toward autonomic computing is driven by a desire for cost reduction and the need to lift the obstacles presented by computer system complexities to allow for more advanced computing technology. The autonomic computing initiative (ACI), which was developed by IBM, demonstrates and advocates networking computer systems that do not involve a lot of human intervention other than defining input rules. Course Catalog. When the Machine Made Art – Grant Taylor traces the origins of computational creativity. Grant D.
Taylor is an Associate Professor of Art History and the Art and Art History Department Chair at Lebanon Valley college in Pennsylvania. He is also the author of the 2014 book When the Computer Made Art: The Troubled History of Computer Art, which is undoubtedly the most thorough and well-researched history of computer art (and by association digital art) to have popped on CAN’s radar. CreativeApplications.Net. 1024 Projections [Inspiration]: Jaw dropping projections by 1024 collective. There have been many ‘projection’ projects recently but this morning I came across 1024.
Created by Francois Wunschel and Pier Schneider (2 founders of EXYZT group), 1024 works on the interactions between 1024 Dimensions: Space, Sound, Visual, Light, Body, Architecture, City… Mostly built with Quartz Composer + custom plugins. Here is a selection of their work. Not all projection, some LED installations but nevertheless all quite jaw dropping. For more, see 1024d.net + their blog + vimeo. The festival of music ideas. 975846. 83 503 1 PB. Bridging the gap between art and code. "KNBC" by UCLA professor of digital media arts Casey Reas is an audio and visual distortion of television signals broadcast during December 2015.
The signals were captured and archived at the artist's studio in Los Angeles. Turn up the sound as you watch this video that captures a few minutes of a continuous, generative collage. To UCLA visual artist Casey Reas, writing computer code and programming are not so much technical skills as “thinking” skills that he has managed to apply to artistic expression to great effect. “It’s a very interesting and powerful way of thinking that doesn’t have a specific domain,” Reas explained. Use our methods.
DP0 (Design Project Zero) is a 90-minute (including debrief) fast-paced project though a full design cycle.
Students pair up to interview each other, create a point-of-view, ideate, and make a new solution that is “useful and meaningful” to their partner. Two versions of DP0 are “The Wallet Project” and “The Gift-Giving Project”. They have the similar format, only the topic is different. 45 Design Thinking Resources For Educators. 45 Design Thinking Resources For Educators Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a comprehensive learning environment seamlessly connects the classroom with the opportunities of the digital world for young students; and where system-level solutions help more students gain access to college.
Web Magazine for Information Professionals. Leonardo Electronic Almanac – L.A. Re.Play Volume 21 No 1. L.A.
Re.Play: Mobile Network Culture in Placemaking, Leonardo Electronic Almanac, Volume 21 Issue 1 ISBN: 978-1-906897-36-9 ISSN: 1071-4391 Date of Publication: January 15, 2016 Number of Pages: 244. Leonardo Electronic Almanac – L.A. Re.Play Volume 21 No 1. WDR16 BP When Does ICT Enabled Citizen Voice Peixoto Fox. MIT24 09F11 lec05. Searle’in Çin Odası ve Çin Odasından Çıkanlar. Christian Hubert - Hypertext. MyCreativity. Cultural Science. Interactive Storytelling Tools for Writers. Library. JOURNAL ARTICLES - Academic Research into Computer Games. A visual exploration on mapping complex networks. John Cage: Tabuları yıkan mucit müzisyen. Creative Industries Federation.
Introduction. Kurzweil Accelerating Intelligence. Kurzweil Accelerating Intelligence. The Future of Artificial Intelligence. Editor's Note: This article was originally printed in the 2008 Scientific American Special Report on Robots.
It is being published on the Web as part of ScientificAmerican.com's In-Depth Report on Robots. In recent years the mushrooming power, functionality and ubiquity of computers and the Internet have outstripped early forecasts about technology’s rate of advancement and usefulness in everyday life. Alert pundits now foresee a world saturated with powerful computer chips, which will increasingly insinuate themselves into our gadgets, dwellings, apparel and even our bodies.
Yet a closely related goal has remained stubbornly elusive. Edge.org. "Dahlia" by Katinka Matson | Click to Expand | www.katinkamatson.com "Another year, and some of the most important thinkers and scientists of the world have accepted the intellectual challenge. " —El Mundo, 2015 "Deliciously creative, the variety astonishes. Ray Kurzweil: "How to Create a Mind: The Secret of Human Thought Revealed" The Myth Of AI. That mythology, in turn, has spurred a reactionary, perpetual spasm from people who are horrified by what they hear. You'll have a figure say, "The computers will take over the Earth, but that's a good thing, because people had their chance and now we should give it to the machines. " Then you'll have other people say, "Oh, that's horrible, we must stop these computers. " Most recently, some of the most beloved and respected figures in the tech and science world, including Stephen Hawking and Elon Musk, have taken that position of: "Oh my God, these things are an existential threat.
They must be stopped. " Massachusetts Institute of Technology 150th anniversary. Watch videos of this symposium This symposium was inspired by the old dream of understanding the mind and the brain, which was at the core of several new fields created at MIT during the ‘50s and ‘60s. The same dream is now the main motivation for a new Intelligence Initiative (I2). Beyond being a great intellectual mission, this research helps to develop an understanding of the origins of intelligence, build more intelligent artifacts and systems, and improve the mechanisms for collective decisions. These advances will be critical to the future prosperity, education, health, and security of our society. AITopics. TechRepublic - A Resource for IT Professionals. IT Policies. Computer chatbot 'Eugene Goostman' passes the Turing test. AAAI Workshop Technical Reports.
Yapay Zekanın Zaman Tüneli - Gatmer. Super-Intelligent Machines: 7 Robotic Futures. The Internet. Digital Planet – Tomorrow’s Technology and You. ACM SIGGRAPH Awards - Harold Cohen, Distinguished Artist Award for Lifetime Achievement. Harold Cohen Home Page. NuFormer. Digital Revolution - Barbican. Donna Haraway - A Cyborg Manifesto. An ironic dream of a common language for women in the integrated circuit. Design, Digital Media and Culture. iTiZZiMO – We simplify iT. Digital Humanities. Popular Creativity Theories. English social psychologist Graham Wallas gave us the famous five-stage theory of the creative process.
CreativityTheories - Creativity and A Whole New Mind by Daniel H. Pink. What is Creativity? Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing.
Magazine Division - Journal Archives. Glorianna davenport. Interactive Cinema Homepage. Interactive installation intersecting organic and technological cultures. Fifa 15 Coins - PlayerAuctions. WoW Gold & MMO Games Marketplace. Trade with Players. Wired 11.01: The Unreal Estate Boom. The Unreal Estate Boom. Gamasutra - The Art & Business of Making Games. Issue 1402, 2014. Ability, Disability and Dead Space. Home Page Christa Sommerer&Laurent Mignonneau. Untitled.
TransLAB - Media Arts and Technology. Media Arts and Technology. Recent Talks and Essays. Brenda Laurel. Biography. Knowbotic in progress. Immersence. Immersence. Immersence. Multimedia - From Wagner to Virtual Reality. Multimedia – From Wagner to Virtual Reality. CTheory.net. Katherine Hayles, How We Became Posthuman, prologue. TransArchitectures. TransArchitecture. Metamorphosis, transmorphosis, allomorphosis.
Territories. Linden Endowment for the Arts. Linden Endowment for the Arts. AM Radio: The Banksy of Second Life. Cultural-economy_en. Creative Europe. 9780262541787_sch_0001.pdf. Tour a Digital Art Gallery Curated by an Avatar. LaTurbo Avedon. How To Make Interactive And Generative Animations Using WebGL. E Your Own Net-Art GIFs With Club Rothko Builder. Technology and the Brightest Young Minds in Music, Art, Film, and Design.