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Transmedia Education: the 7 Principles Revisited

Transmedia Education: the 7 Principles Revisited
Related:  Transmediats_education

Le « story telling » et la gestion de projets Le 8 février dernier j’ai assisté à une conférence sur le storytelling par monsieur John Sadowsky organisée par Rezonance. La conférence avait comme titre “L’art du storytelling: devenir leader grâce au récit”. L’idée de base est que l’être humain adore les récits, qu’il s’identifie davantage à une mission, un objectif s’il s’inscrit dans un récit cohérent et authentique. J’ai été attirée par cette conférence car j’ai eu la chance il y a plusieurs années d’avoir une formation sur l’utilisation du conte en entreprise. Tout en écoutant monsieur Sadowsky et après avoir lu son livre, “Les sept règles du storytelling” écrit en collaboration avec Loïck Roche, j’ai imaginé comment cette approche pourrait être utile aux chefs de projets pendant tout le cycle d’un projet. Démarrage du projet Prenons par exemple, le cas de ce client fictif de Marakoudja qui a l’idée de développer un site internet pour gérer les recettes personnelles de chacun. Conception et planification du projet Clôture Closing

La Gamificación y la Educación: ¿las mécanicas de juego influyen en el aprendizaje? ¿Se puede aprender jugando? Años de estudios, demuestran que los niños basan su aprendizaje en juegos. Además, en muchos casos se lo acaban tomando en serio, se lo pasan bien y de paso aprenden. Plantear contenidos académicos en las aulas basándose en estrategias Transmedia debería ser indispensable. Concepto Transmedia: “…es el arte de crear mundos. Esta definición se aplica perfectamente a cualquier sector y temática de la cual se quiera realizar una experiencia. Concepto Educación Transmedia: es el arte de aprender mediante la creación o recreación de mundos por parte del profesor. Mayus Chavez, experta en estos sistemas de educación basados en retos, habla sobre la importancia de crear estas metodologías dentro de las aulas: “El aplicar dentro de los espacios de educación estrategias Transmedia en sí es un elemento indispensable. A continuación os presento un modelo de juego educacional que ha sido utilizado y puesto en práctica con éxito para diseñar aventuras académicas.

Transmédia (1/2) : la convergence des contenus On a longtemps pensé la convergence numérique comme la « fusion » d’appareils jusque-là très différents : le téléphone, la télévision, l’ordinateur et la chaîne hi-fi ne faisant plus qu’un, fédérés par l’internet. Même si, au final, on a plus souvent constaté une divergence qu’une convergence : la multiplicité des terminaux induisant une multiplicité d’usages. La connexion de tout avec tout conduit plutôt à une complexification qu’à une rationalisation, expliquait déjà Daniel Kaplan en 2006. La convergence des outils et des technologies conduit-elle à la convergence des contenus ou à leur divergence ? Trans-, multi-, pluri- médias : concevoir pour tous les écrans Pour Eric Viennot, auteur de jeux et directeur de Lexis Numérique, le transmédia, « c’est un film dont vous êtes le héros ». Image : Eric Viennot à la Une du site des Masterclass internationales du Transmédia. Il s’agit donc bien d’une convergence des médias, même si ceux-ci gardent chacun leurs spécificités. Hubert Guillaud

Canada Offers Ten Classroom Approaches to Media Literacy The following article is from the introduction to the Media Literacy Resource Guide published by the Ontario Ministry of Education in 1989 to guide the implementation of media literacy in language arts in Ontario high schools. The guide was written by members of the Association for Media Literacy / Canada. Introduction The teacher's attitude to the mass media and to students as avid media consumers is crucial to the success of any media literacy program. This guide stresses teaching inductively and beginning whenever possible with students' direct experiences with the media. To take a relatively simple example, elementary school pupils might begin to explore the concept of the commercial implications of media by talking about television programs they watch and, with the guidance of the teacher, distinguishing between program material and commercials, identifying the different purposes of each. Stress the Positive By necessity, media teachers will be eclectic.

Lost e i 7 principi del transmedia storytelling | nextmedia & society .org [spoiler free] Ieri notte (o stamattina per chi è in Italia) è andata in onda la puntata finale della sesta ed ultima stagione di Lost (non c'è bisogno che vi spieghi cos'è Lost vero?). Per celebrare degnamente questo evento, vi propongo una mia personale traduzione e sintesi dei sette principi del transmedia storytelling (narrativa trans-mediale) enunciati da Henry Jenkins durante il suo intervento "Revenge of the Origami Unicorn" al Futures of Entertainment 4 (per chi volesse leggere l'originale, oltre al video, c'è anche una traccia in due parti della relazione sul suo blog: parte 1, parte 2). La sintesi è corredata da esempi tratti da Lost. Ma partiamo dalla definizione. Si tratta, secondo Jenkins, di "un processo nel quale elementi integrali di una fiction vengono sistematicamente dispersi su molteplici canali di distribuzione con lo scopo di creare una esperienza di intrattenimento unificata e coordinata. Ed ecco i sette principi: 1. 2. 3. 4. Rispetto a Lost... non saprei... idee? 5.

Designer Librarian | A blog about instructional design and technology in libraries. 4 storytelling tips for making 6-second short films with Vine from the folks behind 5secondfilms.com - beanstalk - Your Town Some people have wondered if six seconds is too short a time span to take videos in Vine, Twitter's new video social sharing app. Is there anything beyond taking short clips of cats or babies within that timeframe? The folks behind 5secondfilms.com would say six seconds is plenty of time to tell a story. They've been releasing six-minus-one second-length comedy shorts on their site and on their YouTube channel daily since 2008. There's not much to the series of popular mini films, which has starred actors like Patton Oswalt and Juliette Lewis. For tips on how to shoot Vines that tell stories, we spoke with Brian Firenzi, one of the site's filmmakers (and also the guy who hilariously explained why MTV doesn't show music videos anymore). If you're feeling inspired after reading these tips and Q&A, check out #beanstalk, our daily video challenge community. 1. 2. 3. 4. How did 5-second films begin? How did you guys come up with the idea for these types of films?

Why Google Is Investing In Deep Learning Google's acquisition of DeepMind Technologies last month was a huge deal. By snatching up the artificial intelligence company, Google signified a growing interest in deep learning. But what does this buzzword actually mean? DeepMind was founded in 2012 by neuroscientist and former teenage chess prodigy Demis Hassabis and two colleagues. As its website describes, “We combine the best techniques from machine learning and systems neuroscience to build powerful general-purpose learning algorithms” with applications in a broad range of industries. What Is Deep Learning? Deep learning is an emerging topic in artificial intelligence. “Deep learning is being very highly prized at the moment,” says Yoshua Bengio, full professor at the Department of Computer Science and Operations Research at the University of Montreal--home to one of the world’s biggest concentrations of deep learning researchers. Not To Be Confused With Machine Learning Everyone Wants In On The Deep Learning Game

What Audiences Want: Possible Futures for Storytelling + Share this Download the study report for The Future of Storytelling: Phase 1.Update: the report for Phase 2 is now available. Earlier this year, Latitude set out to understand audiences’ evolving expectations around their everyday content experiences—with TV shows, movies, books, plot-driven video games, news, and even advertising. We began by speaking with leaders in the emerging “transmedia” space to investigate the challenges and the opportunities that today’s storytellers are encountering. Then we asked 158 early adopters from across the world how they’d like to experience stories in the future. Illustrations by Latitude*, (cc) some rights reserved. By analyzing our participants’ responses and the storytelling concepts they generated, we were able to uncover four elements—the “4 I’s”—that will continue to play a significant role in our experiences with narrative-based media. Click here to view a larger version. Some key findings from the study include:

Should We Teach Literature Students How To Analyze Texts Algorithmically? When the U.K. newspaper the Sunday Times outed J.K. Rowling as the author of detective novel The Cuckoo’s Calling earlier this year, computer scientists were among the first people called in. Although the novel was published under the pen name Robert Galbraith, two computational scholars--including Duquesne University’s Patrick Juola--were tasked with confirming or denying whether the novel belonged to the Harry Potter author, or one of three other possible writers. That Juola succeeded (his conclusions were later confirmed by Rowling herself) speaks volume about the the potential that algorithms and computer science can have, even with application to a field as notoriously subjective as literature. Which raises an interesting question: Can we use software to help us think about literature? Reverse Engineering J.K. To explore that question, we should first look at how the Juola cracked Rowling’s writing style. “Nothing that we’re doing is magic,” Juola said recently about the process.

The Hyp Replacement: Multimedia Storytelling On Twitter, Tumblr, Blogspot and YouTube Social media has changed the face of storytelling. Characters, real and fictional, tell their stories in 140 characters or less on Twitter; filmmakers have found storytelling outlets in YouTube and Vimeo; stories are told on blogs, through all sorts of media from text to photos to news clippings, on Facebook walls and beyond. E.A Marciano, a Brooklyn-based writer, has turned to these channels to tell the story of four Brooklynites in The Hyp Replacement, an experimental literary project told through Twitter, Tumblr, Blogspot and YouTube. The Story Before we get to my interview with the brains behind The Hyp Replacement, let’s take a quick look at what the project is. Marciano explains, “They struggle to find love, careers, and fulfillment of destiny. The story takes place in 2010, but Marciano started telling the story on January 1 of this year. The Social Networks “Twitter is rapid, condensed, spontaneous, and fragmented. “Blogspot is like the grandpa of blogging. “Lastly, YouTube.

Inanimate Alice: true transmedia In Inanimate Alice, we follow Alice on her travels around the world. © Bradfield Company 2013. Used with permission. Inanimate Alice, the fictional story of a young girl's journey from adolescence to adulthood, is a digital text linked in Scootle (www.scootle.edu.au) to many of the Australian Curriculum guidelines for English and Literacy. Awarded 'Best Website for Teaching and Learning' in 2012 by the American Association of School Librarians, and the recipient of a host of other education accolades, www.inanimatealice.edu.au is the home of of Alice, a 'born digital' heroine of the digital age. This text is not an adaptation of something that appeared originally in print nor is it an e-book in the commonly accepted understanding of the term but a genuinely new transmedia concept in reading, which combines elements of the written word, digital still photography, moving image, drawing, painting, puzzles, music, sound effects and computer gaming. Bill Boyd

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