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A Short History of the Highrise This latest episode in a multi-annual documentary project highlights the history of the vertical living, from the Tower of Babel to the skyscrapers in New York. Katerina Cizeks’s interactive documentary project Highrise, about living high above the ground, is also growing to epic proportions. After the portraits of apartment dwellers in Out My Window and the dreams of the future of architects in One Millionth Tower, this latest installment highlights the history of vertical living. It goes back much further than 1884, when the first skyscrapers were born in New York. Pre-industrial man already built into the sky with clay and mud: from the biblical Tower of Babel to the spectacular cave dwellings in the mountains of Arizona. The concrete revolution that marked the 20th century is now making room for a third phase: greenhouse skyscrapers.

NFB/Interactive - National Film Board of Canada At the NFB we like change. For 70 years we've experimented, innovated, and produced a legacy of technical and creative firsts in cinema, animation, and documentary. Think McLaren, Lipsett, Brittain, and Jutra; Stereoscopic 3d, VTR, and participatory media. Today, the way we create, consume, and connect with each other changes by the minute. And this evolving collection of stories reflects that reality. It's the result of artists and storytellers of all sorts utilizing new technology, to explore new forms of creation, for a new kind of Canada. Light Painting? There's An App For That A while back we featured a BTS that shows how a group of artists used iPads to extrude lightpainting letters from iPads. And I know what you all been thinking. Those artsy folks with their artsy iPads.

250 Miles Crossing Philadelphia Visual artists Esther Polak and Ivar van Bekkum lived in Philadelphia for 7 months. New to the city, they invited inhabitants, both human and non-human, to explain their city through movement. Wandering by themselves, the protagonists recorded their trajectories, sounds and private readings of the streets, allowing the artists, and visitors of the website with them, to access their experiences only afterwards. An innovative cartographic approach introduces a landscape of satellite images where one can travel along with the protagonists, while balancing between voyeurism and empathy. The meditative experience questions our contemporary techo-society, where eavesdropping and social connectivity coexist. Tags Available Online, DocLab 2015

Create A Non-Existing Man Via Light Painting [Not For The Faint Of Heart] We have shown screen doing 3D extrusion before using both iPads and iPhones, but this is the first time we are featuring a tutorial that uses a 30″ monitor. Photographer Zeke Adam (Flickr) agreed to share the secrets behind his non-existing man series, which basically light paints a non existing man. Duh… While Zeke uses high end software like 3D Studio Max and Cinema 4D, similar results can be achieved with free software (like Blender, which we featured before). Some of the steps are too complex to include in this tutorial, but we will refer you to the relevant places to learn or download shortcuts. It’s all Zeke from now.

ART Mobile Lab Project Synopsis: A Path of Stories Tracklines is a trail-based mobile media installation; a guided interpretive strategy in which hikers employ GPS-enabled smart phones to navigate a landscape seeded with location-based stories. Tracklines is not a game, per se. Instead, it is more closely related to a museum audio tour or sound walk, and as such the project falls more properly within the emerging genre known as the mediascape. Think of it as a kind of "walkumentary" combining elements of traditional documentary, land-based oral storytelling, and trail-guiding with new trends in mobile digital media delivery. A stroll of imagination in which single users or groups (2-3 maximum per phone) explore Banff trails through an open-ended, non-linear mode of geo-cached information access.

Why the VR industry needs more collaboration to succeed - VR Tech (c) Habur Seemingly everyday, there’s more news about how virtual, augmented, and mixed reality are the future and will be integrated into everyday life on multiple levels - and rightfully so, as there are seemingly unlimited potential applications for immersive technology. But at the same time, there needs to be more communication, cooperation, and even mentorship within the industry for it to succeed. There is so much to share and discuss, in terms of best practices and lessons learned from a tremendous amount of trial and error, that to not do can set us back considerably. Case in point, a critical discussion should be happening before we get too far down the VR path, specifically the impact of this new storytelling and content medium for technology and creative processes. A new generation

Light Painting: the art of moving light, by Patrick Rochon © Patrick Rochon Text and photographs by Patrick Rochon. I started doing Light Painting photography in Montreal, Canada in 1992. I also used to do “traditional” photography but in 1997, flying to Tokyo from New York, I realized I would dedicated all my time to this art, I officially declared myself a Light Painter and never looked back at traditional photography. Now everything I do involves the movement of light. With Light Painting, I like collaborating with dancers and performers, shooting portraits, fashion, cars, high-end products and nudes.

Thecla Schiphorst and Susan Kozel : whisper: wearable body architectures whisper: wearable body architecture is the working title of Thecla Schiphorst and Susan Kozel's new piece. It is a new media participatory installation. The term "participatory installation," which was coined by the artists, refers to a participant's involvement in the evolution of the piece. The installation is a networked ecosystem that contains small wearable computer objects. It is located in an exhibition/performance space. whisper aims to analyse the conditioned reactions and physiological behaviours of performers and audience members in order to represent them as common and shared signals in a multiple networked system.

Secret Cinema - Tell No One Filter Shows: The Empire Strikes Back Harmsworth Quays, Canada Water, Summer 2015 Secret Cinema X presents Amy Koko, Camden, August 2015 Dead Poets Society Tim Schwartz » About Tim Schwartz, Curriculum Vitae tim [at] timschwartz [dot] org - PGP Key Tim Schwartz grew up in St. Louis, MO. He received a BA in Physics from Wesleyan University and an MFA in Visual Arts from the University of California, San Diego. In January 2010, he developed technology to help reunite missing people affected by the earthquake in Haiti and now organizes a group dealing with family reunification.

[text] Sophie Calle by Petra Gördüren »In April 1981, at my request, my mother went to a detective agency. She hired them to follow me, to report on my daily activities, and to provide photographic evidence of my existence.«

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