Blender 3D: Noob to Pro/Advanced Tutorials/Blender Scripting/Object, Action, Settings Contents About This Book Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. Development Fund Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives. Projects or people selected for support are defined by the Blender Foundation’s project administrators. Selected projects are announced on this page, at the main developer mailing list, and on the code blog. At right we publish information about the monthly income we can spend.
the Durian Open Movie Project » Blog Archive » Modeling Sprint – A Stellar Success! on February 21st, 2010, by Colin Levy Will you just look at the number of models posted the past couple days on BlendSwap! Check it out! Holy smokes, you guys. I came in Saturday afternoon surprised to find that nearly every single item on the wiki with a name next to it and nearly 200 people logged into IRC! Vers sculptris-comme la sculpture!Code Tinker « Hi :) As my new year surprise for the community I will show you my recent advances in the subdivision algorithm for Unlimited Clay: now those ugly long and thin stretched triangles belong to the past! hope you like it :) PS: before you ask, no, this is still not committed to my branch: there´s a bunch of issues not shown in this video that will prevent this for public usage yet but don´t worry, I´m working very hard to get as soon as possible a public build! Best wishes for this new year!
Category:Blender 3D: Noob to Pro From Wikibooks, open books for an open world This category contains pages that are part of the Blender 3D: Noob to Pro book. Related categories The following 9 related categories may be of interest, out of 9 total. 3D Primer – page 1 3D Primer page 1 | page 2 | page 3 | page 4 | page 5 1.01 Why write the 3D primer? I have wanted to write this article for several years and for several reasons. Storyboarding with Grease Pencil - Blog — Blender Cloud In this interview with Matias Mendiola (story artist for Cosmos Laundromat, Caminandes and Agent 327) we go over his workflow with Grease Pencil. In the final section he also shares some tips and tricks! How do you like GP storyboarding vs. traditional storyboarding?
Beyond Blender Render About This Book Before we go any further with poetry or high hopes, we'd like to say that this book is for version 2.6 (.3) of Blender. It can be used for earlier versions, but the methods aren't guaranteed to work. Also we must assume that you have a working knowledge of Blender modelling as this book only covers the Blender Game Engine (also referred to as BGE and GE). For a better Blender knowledge you should look at Blender 3D: Noob to Pro. Doc:2.4/Tutorials/Sequencer/Animatics From BlenderWiki Hello again! Here is quick tutorial on using Blender for Storyboards, or "storyboarding" as the process is called. I also then launch right into how to use Blender to take that storyboard and begin making the Animatic. The animatic puts the storyboard into video form.
Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button.
Blender keyboard shortcuts and high-res printable hotkey map chart Blender is a comprehensive and ever expanding application for making all manner of 3D content. Its power derives to a large extent from the way its functionality is accessible through the use of keyboard shortcuts and combinations. For the User this can be a challenge in terms of remembering what shortcut keys do what in Blender.
Configuration and Data Paths — Blender Reference Manual There are three different directories Blender may use, their exact locations are operating system dependent. Location of configuration and runtime data (for self-contained bundle) Location of configuration files (normally in the user’s home directory). Location of runtime data for system wide installation (may be read-only). For system installations both SYSTEM and USER directories are needed. For locally extracted Blender distributions, the user configuration and data runtime data are kept in the same sub-directory, allowing multiple Blender versions to run without conflict, ignoring the USER and SYSTEM files.